mirror of https://github.com/libsdl-org/SDL
SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension
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13626c3681
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@ -1692,7 +1692,7 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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{
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#if SDL_HAVE_YUV
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SDL_Renderer *renderer;
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SDL_Rect full_rect;
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SDL_Rect real_rect;
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CHECK_TEXTURE_MAGIC(texture, -1);
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@ -1720,20 +1720,20 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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return SDL_SetError("Texture format must by YV12 or IYUV");
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}
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if (!rect) {
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full_rect.x = 0;
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full_rect.y = 0;
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full_rect.w = texture->w;
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full_rect.h = texture->h;
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rect = &full_rect;
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real_rect.x = 0;
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real_rect.y = 0;
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real_rect.w = texture->w;
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real_rect.h = texture->h;
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if (rect) {
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SDL_IntersectRect(rect, &real_rect, &real_rect);
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}
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if (!rect->w || !rect->h) {
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if (real_rect.w == 0 || real_rect.h == 0) {
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return 0; /* nothing to do. */
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}
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if (texture->yuv) {
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return SDL_UpdateTextureYUVPlanar(texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
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return SDL_UpdateTextureYUVPlanar(texture, &real_rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
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} else {
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SDL_assert(!texture->native);
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renderer = texture->renderer;
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@ -1742,7 +1742,7 @@ int SDL_UpdateYUVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
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return -1;
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}
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return renderer->UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
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return renderer->UpdateTextureYUV(renderer, texture, &real_rect, Yplane, Ypitch, Uplane, Upitch, Vplane, Vpitch);
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} else {
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return SDL_Unsupported();
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}
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@ -1758,7 +1758,7 @@ int SDL_UpdateNVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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{
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#if SDL_HAVE_YUV
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SDL_Renderer *renderer;
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SDL_Rect full_rect;
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SDL_Rect real_rect;
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CHECK_TEXTURE_MAGIC(texture, -1);
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@ -1780,20 +1780,20 @@ int SDL_UpdateNVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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return SDL_SetError("Texture format must by NV12 or NV21");
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}
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if (!rect) {
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full_rect.x = 0;
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full_rect.y = 0;
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full_rect.w = texture->w;
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full_rect.h = texture->h;
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rect = &full_rect;
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real_rect.x = 0;
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real_rect.y = 0;
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real_rect.w = texture->w;
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real_rect.h = texture->h;
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if (rect) {
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SDL_IntersectRect(rect, &real_rect, &real_rect);
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}
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if (!rect->w || !rect->h) {
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if (real_rect.w == 0 || real_rect.h == 0) {
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return 0; /* nothing to do. */
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}
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if (texture->yuv) {
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return SDL_UpdateTextureNVPlanar(texture, rect, Yplane, Ypitch, UVplane, UVpitch);
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return SDL_UpdateTextureNVPlanar(texture, &real_rect, Yplane, Ypitch, UVplane, UVpitch);
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} else {
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SDL_assert(!texture->native);
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renderer = texture->renderer;
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@ -1802,7 +1802,7 @@ int SDL_UpdateNVTexture(SDL_Texture * texture, const SDL_Rect * rect,
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if (FlushRenderCommandsIfTextureNeeded(texture) < 0) {
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return -1;
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}
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return renderer->UpdateTextureNV(renderer, texture, rect, Yplane, Ypitch, UVplane, UVpitch);
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return renderer->UpdateTextureNV(renderer, texture, &real_rect, Yplane, Ypitch, UVplane, UVpitch);
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} else {
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return SDL_Unsupported();
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}
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