ps2audio: SDL3ified the style
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4993743a02
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6f12f68ec9
@ -29,16 +29,12 @@
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static int PS2AUDIO_OpenDevice(SDL_AudioDevice *device)
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{
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int i, mixlen;
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struct audsrv_fmt_t format;
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device->hidden = (struct SDL_PrivateAudioData *)
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SDL_calloc(1, sizeof(*device->hidden));
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device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
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if (device->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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/* These are the native supported audio PS2 configs */
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// These are the native supported audio PS2 configs
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switch (device->spec.freq) {
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case 11025:
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case 12000:
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@ -57,6 +53,7 @@ static int PS2AUDIO_OpenDevice(SDL_AudioDevice *device)
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device->spec.channels = device->spec.channels == 1 ? 1 : 2;
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device->spec.format = device->spec.format == SDL_AUDIO_S8 ? SDL_AUDIO_S8 : SDL_AUDIO_S16;
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struct audsrv_fmt_t format;
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format.bits = device->spec.format == SDL_AUDIO_S8 ? 8 : 16;
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format.freq = device->spec.freq;
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format.channels = device->spec.channels;
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@ -70,24 +67,23 @@ static int PS2AUDIO_OpenDevice(SDL_AudioDevice *device)
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return SDL_SetError("Couldn't reserve hardware channel");
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}
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/* Update the fragment size as size in bytes. */
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// Update the fragment size as size in bytes.
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SDL_UpdatedAudioDeviceFormat(device);
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/* Allocate the mixing buffer. Its size and starting address must
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be a multiple of 64 bytes. Our sample count is already a multiple of
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64, so spec->size should be a multiple of 64 as well. */
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mixlen = device->buffer_size * NUM_BUFFERS;
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const int mixlen = device->buffer_size * NUM_BUFFERS;
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device->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen);
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if (device->hidden->rawbuf == NULL) {
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return SDL_SetError("Couldn't allocate mixing buffer");
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}
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SDL_memset(device->hidden->rawbuf, 0, mixlen);
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for (i = 0; i < NUM_BUFFERS; i++) {
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SDL_memset(device->hidden->rawbuf, device->silence_value, mixlen);
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for (int i = 0; i < NUM_BUFFERS; i++) {
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device->hidden->mixbufs[i] = &device->hidden->rawbuf[i * device->buffer_size];
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}
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device->hidden->next_buffer = 0;
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return 0;
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}
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@ -96,7 +92,6 @@ static void PS2AUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, in
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audsrv_play_audio((char *)buffer, buflen);
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void PS2AUDIO_WaitDevice(SDL_AudioDevice *device)
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{
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audsrv_wait_audio(device->buffer_size);
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@ -148,7 +143,6 @@ static SDL_bool PS2AUDIO_Init(SDL_AudioDriverImpl *impl)
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return SDL_FALSE;
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}
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/* Set the function pointers */
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impl->OpenDevice = PS2AUDIO_OpenDevice;
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impl->PlayDevice = PS2AUDIO_PlayDevice;
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impl->WaitDevice = PS2AUDIO_WaitDevice;
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@ -157,7 +151,7 @@ static SDL_bool PS2AUDIO_Init(SDL_AudioDriverImpl *impl)
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impl->ThreadInit = PS2AUDIO_ThreadInit;
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impl->Deinitialize = PS2AUDIO_Deinitialize;
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impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
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return SDL_TRUE; /* this audio target is available. */
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return SDL_TRUE; // this audio target is available.
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}
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AudioBootStrap PS2AUDIO_bootstrap = {
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