mirror of https://github.com/libsdl-org/SDL
cmake: direct3d12 renderer needs d3d12.h and d3d12sdklayers.h
Older MinGW releases don't ship d3d12sdklayers.h
backport of 3af4f120d0
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@ -1811,7 +1811,12 @@ elseif(WINDOWS)
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check_include_file(d3d9.h HAVE_D3D_H)
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check_include_file(d3d11_1.h HAVE_D3D11_H)
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check_include_file(d3d12.h HAVE_D3D12_H)
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check_c_source_compiles("
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#include <d3d12.h>
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#include <d3d12sdklayers.h>
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ID3D12Device1 *device;
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int main(int argc, char **argv) {return 0; }
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" HAVE_D3D12_H)
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check_include_file(ddraw.h HAVE_DDRAW_H)
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check_include_file(dsound.h HAVE_DSOUND_H)
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check_include_file(dinput.h HAVE_DINPUT_H)
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