cmake: direct3d12 renderer needs d3d12.h and d3d12sdklayers.h

Older MinGW releases don't ship d3d12sdklayers.h

backport of 3af4f120d0
This commit is contained in:
Anonymous Maarten 2024-05-27 02:34:26 +02:00
parent c79e616806
commit 6c10201e58
1 changed files with 6 additions and 1 deletions

View File

@ -1811,7 +1811,12 @@ elseif(WINDOWS)
check_include_file(d3d9.h HAVE_D3D_H)
check_include_file(d3d11_1.h HAVE_D3D11_H)
check_include_file(d3d12.h HAVE_D3D12_H)
check_c_source_compiles("
#include <d3d12.h>
#include <d3d12sdklayers.h>
ID3D12Device1 *device;
int main(int argc, char **argv) {return 0; }
" HAVE_D3D12_H)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)