examples: Print a description of the program to the console on startup.
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@ -103,6 +103,19 @@ sub handle_example_dir {
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my $jsdst = "$dst/$jsfname";
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my $jsdst = "$dst/$jsfname";
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my $wasmdst = "$dst/$wasmfname";
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my $wasmdst = "$dst/$wasmfname";
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my $print_description = '';
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if (open(my $readmetxth, '<', "$examples_dir/$category/$example/README.txt")) {
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my $spc = '';
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while (<$readmetxth>) {
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chomp;
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s/\"/\\"/g;
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$print_description .= "${spc}Module.print(\"$_\");";
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$spc = ' ';
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}
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$print_description .= "${spc}Module.print(\"\");";
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close($readmetxth);
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}
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do_mkdir($dst);
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do_mkdir($dst);
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do_copy($jssrc, $jsdst);
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do_copy($jssrc, $jsdst);
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do_copy($wasmsrc, $wasmdst);
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do_copy($wasmsrc, $wasmdst);
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@ -142,6 +155,7 @@ sub handle_example_dir {
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s/\@example_name\@/$example/g;
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s/\@example_name\@/$example/g;
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s/\@javascript_file\@/$jsfname/g;
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s/\@javascript_file\@/$jsfname/g;
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s/\@htmlified_source_code\@/$htmlified_source_code/g;
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s/\@htmlified_source_code\@/$htmlified_source_code/g;
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s/\@print_description\@/$print_description/g;
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$html .= $_;
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$html .= $_;
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}
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}
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close($htmltemplate);
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close($htmltemplate);
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5
examples/audio/01-simple-playback/README.txt
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5
examples/audio/01-simple-playback/README.txt
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@ -0,0 +1,5 @@
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If you're running this in a web browser, you need to click the window before you'll hear anything!
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This example code creates an simple audio stream for playing sound, and
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generates a sine wave sound effect for it to play as time goes on. This is the
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simplest way to get up and running with procedural sound.
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@ -47,9 +47,6 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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/* SDL_OpenAudioDeviceStream starts the device paused. You have to tell it to start! */
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/* SDL_OpenAudioDeviceStream starts the device paused. You have to tell it to start! */
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SDL_ResumeAudioStreamDevice(stream);
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SDL_ResumeAudioStreamDevice(stream);
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/* (this is a web browser requirement, not an SDL thing.) */
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SDL_Log("If you're running this in a web browser, you need to click the window before you'll hear anything.");
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return SDL_APP_CONTINUE; /* carry on with the program! */
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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}
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5
examples/audio/02-simple-playback-callback/README.txt
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5
examples/audio/02-simple-playback-callback/README.txt
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@ -0,0 +1,5 @@
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If you're running this in a web browser, you need to click the window before you'll hear anything!
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This example code creates an simple audio stream for playing sound, and
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generates a sine wave sound effect for it to play as time goes on. Unlike
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the previous example, this uses a callback to generate sound.
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@ -79,9 +79,6 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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/* SDL_OpenAudioDeviceStream starts the device paused. You have to tell it to start! */
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/* SDL_OpenAudioDeviceStream starts the device paused. You have to tell it to start! */
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SDL_ResumeAudioStreamDevice(stream);
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SDL_ResumeAudioStreamDevice(stream);
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/* (this is a web browser requirement, not an SDL thing.) */
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SDL_Log("If you're running this in a web browser, you need to click the window before you'll hear anything.");
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return SDL_APP_CONTINUE; /* carry on with the program! */
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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}
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5
examples/audio/03-load-wav/README.txt
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examples/audio/03-load-wav/README.txt
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@ -0,0 +1,5 @@
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If you're running this in a web browser, you need to click the window before you'll hear anything!
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This example code creates an simple audio stream for playing sound, and
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loads a .wav file that is pushed through the stream in a loop.
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@ -61,9 +61,6 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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/* SDL_OpenAudioDeviceStream starts the device paused. You have to tell it to start! */
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/* SDL_OpenAudioDeviceStream starts the device paused. You have to tell it to start! */
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SDL_ResumeAudioStreamDevice(stream);
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SDL_ResumeAudioStreamDevice(stream);
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/* (this is a web browser requirement, not an SDL thing.) */
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SDL_Log("If you're running this in a web browser, you need to click the window before you'll hear anything.");
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return SDL_APP_CONTINUE; /* carry on with the program! */
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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}
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3
examples/renderer/01-clear/README.txt
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3
examples/renderer/01-clear/README.txt
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@ -0,0 +1,3 @@
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This example code creates an SDL window and renderer, and then clears the
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window to a different color every frame, so you'll effectively get a window
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that's smoothly fading between colors.
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3
examples/renderer/02-primitives/README.txt
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3
examples/renderer/02-primitives/README.txt
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@ -0,0 +1,3 @@
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This example creates an SDL window and renderer, and then draws some lines,
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rectangles and points to it every frame.
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@ -1,6 +1,6 @@
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/*
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/*
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* This example code creates an SDL window and renderer, and then draws a few
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* This example creates an SDL window and renderer, and then draws some lines,
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* lines and rectangles to it every frame.
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* rectangles and points to it every frame.
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*
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*
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* This code is public domain. Feel free to use it for any purpose!
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* This code is public domain. Feel free to use it for any purpose!
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*/
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*/
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@ -201,6 +201,7 @@
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if (text) console.error('[post-exception status] ' + text);
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if (text) console.error('[post-exception status] ' + text);
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};
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};
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};
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};
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@print_description@
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</script>
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</script>
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<script async type="text/javascript" src="@javascript_file@"></script>
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<script async type="text/javascript" src="@javascript_file@"></script>
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</body>
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</body>
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