Change evasive library handle to SDL_SharedObject*

This commit is contained in:
Daniel Ludwig 2024-10-04 09:46:05 +02:00 committed by Ryan C. Gordon
parent 3a6a3ab64f
commit 69196ab30d

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@ -581,7 +581,7 @@ struct D3D12Renderer
#endif #endif
ID3D12Debug *d3d12Debug; ID3D12Debug *d3d12Debug;
bool supportsTearing; bool supportsTearing;
void *d3d12_dll; SDL_SharedObject *d3d12_dll;
ID3D12Device *device; ID3D12Device *device;
PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature_func; PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature_func;
const char *semantic; const char *semantic;