Change evasive library handle to SDL_SharedObject*
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@ -581,7 +581,7 @@ struct D3D12Renderer
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#endif
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ID3D12Debug *d3d12Debug;
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bool supportsTearing;
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void *d3d12_dll;
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SDL_SharedObject *d3d12_dll;
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ID3D12Device *device;
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature_func;
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const char *semantic;
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