Trim any extra platform strings from mappings when they're returned to the application

This commit is contained in:
Sam Lantinga 2021-11-19 09:58:11 -08:00
parent 116a002b14
commit 6828955ddf
1 changed files with 54 additions and 30 deletions

View File

@ -1515,6 +1515,57 @@ SDL_GameControllerNumMappings(void)
return num_mappings;
}
/*
* Create a mapping string for a mapping
*/
static char *
CreateMappingString(ControllerMapping_t *mapping, SDL_JoystickGUID guid)
{
char *pMappingString, *pPlatformString;
char pchGUID[33];
size_t needed;
const char *platform = SDL_GetPlatform();
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
if (!SDL_strstr(mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD)) {
/* add memory for ',' + platform:PLATFORM */
if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
needed += 1;
}
needed += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD) + SDL_strlen(platform);
}
pMappingString = SDL_malloc(needed);
if (!pMappingString) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
if (!SDL_strstr(mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD)) {
if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
SDL_strlcat(pMappingString, ",", needed);
}
SDL_strlcat(pMappingString, SDL_CONTROLLER_PLATFORM_FIELD, needed);
SDL_strlcat(pMappingString, platform, needed);
}
/* Make sure multiple platform strings haven't made their way into the mapping */
pPlatformString = SDL_strstr(pMappingString, SDL_CONTROLLER_PLATFORM_FIELD);
if (pPlatformString) {
pPlatformString = SDL_strstr(pPlatformString + 1, SDL_CONTROLLER_PLATFORM_FIELD);
if (pPlatformString) {
*pPlatformString = '\0';
}
}
return pMappingString;
}
/*
* Get the mapping at a particular index.
*/
@ -1528,21 +1579,7 @@ SDL_GameControllerMappingForIndex(int mapping_index)
continue;
}
if (mapping_index == 0) {
char *pMappingString;
char pchGUID[33];
size_t needed;
const char *platform = SDL_GetPlatform();
SDL_JoystickGetGUIDString(mapping->guid, pchGUID, sizeof(pchGUID));
/* allocate enough memory for GUID + ',' + name + ',' + mapping + platform:PLATFORM + \0 */
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD) + SDL_strlen(platform) + 1;
pMappingString = SDL_malloc(needed);
if (!pMappingString) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(pMappingString, needed, "%s,%s,%s%s%s", pchGUID, mapping->name, mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD, platform);
return pMappingString;
return CreateMappingString(mapping, mapping->guid);
}
--mapping_index;
}
@ -1555,24 +1592,11 @@ SDL_GameControllerMappingForIndex(int mapping_index)
char *
SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
{
char *pMappingString = NULL;
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(guid, SDL_FALSE);
if (mapping) {
char pchGUID[33];
size_t needed;
const char *platform = SDL_GetPlatform();
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
/* allocate enough memory for GUID + ',' + name + ',' + mapping + platform:PLATFORM + \0 */
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD) + SDL_strlen(platform) + 1;
pMappingString = SDL_malloc(needed);
if (!pMappingString) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(pMappingString, needed, "%s,%s,%s%s%s", pchGUID, mapping->name, mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD, platform);
return CreateMappingString(mapping, guid);
}
return pMappingString;
return NULL;
}
/*