mirror of https://github.com/libsdl-org/SDL
Trim any extra platform strings from mappings when they're returned to the application
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116a002b14
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6828955ddf
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@ -1515,6 +1515,57 @@ SDL_GameControllerNumMappings(void)
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return num_mappings;
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}
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/*
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* Create a mapping string for a mapping
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*/
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static char *
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CreateMappingString(ControllerMapping_t *mapping, SDL_JoystickGUID guid)
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{
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char *pMappingString, *pPlatformString;
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char pchGUID[33];
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size_t needed;
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const char *platform = SDL_GetPlatform();
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SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
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/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
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needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
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if (!SDL_strstr(mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD)) {
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/* add memory for ',' + platform:PLATFORM */
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if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
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needed += 1;
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}
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needed += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD) + SDL_strlen(platform);
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}
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pMappingString = SDL_malloc(needed);
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if (!pMappingString) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
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if (!SDL_strstr(mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD)) {
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if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') {
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SDL_strlcat(pMappingString, ",", needed);
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}
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SDL_strlcat(pMappingString, SDL_CONTROLLER_PLATFORM_FIELD, needed);
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SDL_strlcat(pMappingString, platform, needed);
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}
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/* Make sure multiple platform strings haven't made their way into the mapping */
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pPlatformString = SDL_strstr(pMappingString, SDL_CONTROLLER_PLATFORM_FIELD);
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if (pPlatformString) {
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pPlatformString = SDL_strstr(pPlatformString + 1, SDL_CONTROLLER_PLATFORM_FIELD);
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if (pPlatformString) {
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*pPlatformString = '\0';
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}
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}
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return pMappingString;
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}
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/*
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* Get the mapping at a particular index.
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*/
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@ -1528,21 +1579,7 @@ SDL_GameControllerMappingForIndex(int mapping_index)
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continue;
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}
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if (mapping_index == 0) {
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char *pMappingString;
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char pchGUID[33];
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size_t needed;
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const char *platform = SDL_GetPlatform();
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SDL_JoystickGetGUIDString(mapping->guid, pchGUID, sizeof(pchGUID));
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/* allocate enough memory for GUID + ',' + name + ',' + mapping + platform:PLATFORM + \0 */
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needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD) + SDL_strlen(platform) + 1;
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pMappingString = SDL_malloc(needed);
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if (!pMappingString) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_snprintf(pMappingString, needed, "%s,%s,%s%s%s", pchGUID, mapping->name, mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD, platform);
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return pMappingString;
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return CreateMappingString(mapping, mapping->guid);
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}
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--mapping_index;
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}
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@ -1555,24 +1592,11 @@ SDL_GameControllerMappingForIndex(int mapping_index)
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char *
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SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
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{
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char *pMappingString = NULL;
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ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(guid, SDL_FALSE);
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if (mapping) {
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char pchGUID[33];
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size_t needed;
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const char *platform = SDL_GetPlatform();
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SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
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/* allocate enough memory for GUID + ',' + name + ',' + mapping + platform:PLATFORM + \0 */
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needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD) + SDL_strlen(platform) + 1;
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pMappingString = SDL_malloc(needed);
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if (!pMappingString) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_snprintf(pMappingString, needed, "%s,%s,%s%s%s", pchGUID, mapping->name, mapping->mapping, SDL_CONTROLLER_PLATFORM_FIELD, platform);
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return CreateMappingString(mapping, guid);
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}
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return pMappingString;
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return NULL;
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}
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/*
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