mirror of https://github.com/libsdl-org/SDL
WinRT: keyboard VirtualKey translation improvements from Sylvain Becker
Changes included: - adding support for a few, additional, VirtualKey constants - removing accesses to 'windows_scancode_table', as the table's contents don't line up with WinRT virtual keys. Using Windows older VK_* constants may, however, be a good alternative in a future update.
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@ -208,6 +208,13 @@ static SDL_Scancode WinRT_Official_Keycodes[] = {
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SDL_SCANCODE_RCTRL, // VirtualKey.RightControl -- 163
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SDL_SCANCODE_MENU, // VirtualKey.LeftMenu -- 164
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SDL_SCANCODE_MENU, // VirtualKey.RightMenu -- 165
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SDL_SCANCODE_AC_BACK, // VirtualKey.GoBack -- 166 : The go back key.
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SDL_SCANCODE_AC_FORWARD, // VirtualKey.GoForward -- 167 : The go forward key.
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SDL_SCANCODE_AC_REFRESH, // VirtualKey.Refresh -- 168 : The refresh key.
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SDL_SCANCODE_AC_STOP, // VirtualKey.Stop -- 169 : The stop key.
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SDL_SCANCODE_AC_SEARCH, // VirtualKey.Search -- 170 : The search key.
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SDL_SCANCODE_AC_BOOKMARKS, // VirtualKey.Favorites -- 171 : The favorites key.
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SDL_SCANCODE_AC_HOME // VirtualKey.GoHome -- 172 : The go home key.
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};
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static std::unordered_map<int, SDL_Scancode> WinRT_Unofficial_Keycodes;
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@ -216,11 +223,37 @@ static SDL_Scancode
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TranslateKeycode(int keycode)
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{
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if (WinRT_Unofficial_Keycodes.empty()) {
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/* Set up a table of undocumented (by Microsoft), WinRT-specific,
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key codes: */
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// TODO, WinRT: move content declarations of WinRT_Unofficial_Keycodes into a C++11 initializer list, when possible
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WinRT_Unofficial_Keycodes[220] = SDL_SCANCODE_GRAVE;
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WinRT_Unofficial_Keycodes[222] = SDL_SCANCODE_BACKSLASH;
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/* Set up a table of keycodes that aren't listed in WinRT's
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* VirtualKey enum.
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*/
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WinRT_Unofficial_Keycodes[173] = SDL_SCANCODE_MUTE;
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WinRT_Unofficial_Keycodes[174] = SDL_SCANCODE_VOLUMEDOWN;
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WinRT_Unofficial_Keycodes[175] = SDL_SCANCODE_VOLUMEUP;
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WinRT_Unofficial_Keycodes[176] = SDL_SCANCODE_AUDIONEXT;
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WinRT_Unofficial_Keycodes[177] = SDL_SCANCODE_AUDIOPREV;
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// WinRT_Unofficial_Keycodes[178] = ;
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WinRT_Unofficial_Keycodes[179] = SDL_SCANCODE_AUDIOPLAY;
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WinRT_Unofficial_Keycodes[180] = SDL_SCANCODE_MAIL;
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WinRT_Unofficial_Keycodes[181] = SDL_SCANCODE_MEDIASELECT;
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// WinRT_Unofficial_Keycodes[182] = ;
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WinRT_Unofficial_Keycodes[183] = SDL_SCANCODE_CALCULATOR;
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// WinRT_Unofficial_Keycodes[184] = ;
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// WinRT_Unofficial_Keycodes[185] = ;
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WinRT_Unofficial_Keycodes[186] = SDL_SCANCODE_SEMICOLON;
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WinRT_Unofficial_Keycodes[187] = SDL_SCANCODE_EQUALS;
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WinRT_Unofficial_Keycodes[188] = SDL_SCANCODE_COMMA;
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WinRT_Unofficial_Keycodes[189] = SDL_SCANCODE_MINUS;
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WinRT_Unofficial_Keycodes[190] = SDL_SCANCODE_PERIOD;
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WinRT_Unofficial_Keycodes[191] = SDL_SCANCODE_SLASH;
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WinRT_Unofficial_Keycodes[192] = SDL_SCANCODE_GRAVE;
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// ?
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// ...
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// ?
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WinRT_Unofficial_Keycodes[219] = SDL_SCANCODE_LEFTBRACKET;
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WinRT_Unofficial_Keycodes[220] = SDL_SCANCODE_BACKSLASH;
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WinRT_Unofficial_Keycodes[221] = SDL_SCANCODE_RIGHTBRACKET;
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WinRT_Unofficial_Keycodes[222] = SDL_SCANCODE_APOSTROPHE;
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}
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/* Try to get a documented, WinRT, 'VirtualKey' first (as documented at
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@ -238,11 +271,6 @@ TranslateKeycode(int keycode)
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scancode = WinRT_Unofficial_Keycodes[keycode];
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}
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}
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if (scancode == SDL_SCANCODE_UNKNOWN) {
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if (keycode < SDL_arraysize(windows_scancode_table)) {
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scancode = windows_scancode_table[keycode];
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}
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}
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if (scancode == SDL_SCANCODE_UNKNOWN) {
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SDL_Log("WinRT TranslateKeycode, unknown keycode=%d\n", (int)keycode);
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}
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