Add support for monochrome cursors with inverted pixels under Windows.

Fixes #8157
This commit is contained in:
Dimitriy Ryazantcev 2023-12-14 16:11:25 +02:00 committed by Sam Lantinga
parent 21879faf48
commit 627d134b9e
2 changed files with 68 additions and 20 deletions

View File

@ -1238,6 +1238,12 @@ SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h,
const Uint32 black = 0xFF000000;
const Uint32 white = 0xFFFFFFFF;
const Uint32 transparent = 0x00000000;
#if defined(__WIN32__)
/* Only Windows backend supports inverted pixels in mono cursors. */
const Uint32 inverted = 0x00FFFFFF;
#else
const Uint32 inverted = 0xFF000000;
#endif /* defined(__WIN32__) */
/* Make sure the width is a multiple of 8 */
w = ((w + 7) & ~7);
@ -1257,7 +1263,7 @@ SDL_Cursor *SDL_CreateCursor(const Uint8 *data, const Uint8 *mask, int w, int h,
if (maskb & 0x80) {
*pixel++ = (datab & 0x80) ? black : white;
} else {
*pixel++ = (datab & 0x80) ? black : transparent;
*pixel++ = (datab & 0x80) ? inverted : transparent;
}
datab <<= 1;
maskb <<= 1;

View File

@ -25,6 +25,7 @@
#include "SDL_windowsvideo.h"
#include "../../events/SDL_mouse_c.h"
#include "../SDL_video_c.h"
DWORD SDL_last_warp_time = 0;
HCURSOR SDL_cursor = NULL;
@ -80,6 +81,32 @@ static SDL_Cursor *WIN_CreateDefaultCursor()
return cursor;
}
static SDL_bool IsMonochromeSurface(SDL_Surface *surface)
{
int x, y;
Uint8 r, g, b, a;
SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
for (y = 0; y < surface->h; y++) {
for (x = 0; x < surface->w; x++) {
SDL_ReadSurfacePixel(surface, x, y, &r, &g, &b, &a);
/* Black or white pixel. */
if (!((r == 0x00 && g == 0x00 && b == 0x00) || (r == 0xff && g == 0xff && b == 0xff))) {
return SDL_FALSE;
}
/* Transparent or opaque pixel. */
if (!(a == 0x00 || a == 0xff)) {
return SDL_FALSE;
}
}
}
return SDL_TRUE;
}
static HBITMAP CreateColorBitmap(SDL_Surface *surface)
{
HBITMAP bitmap;
@ -107,43 +134,55 @@ static HBITMAP CreateColorBitmap(SDL_Surface *surface)
return bitmap;
}
static HBITMAP CreateMaskBitmap(SDL_Surface *surface)
/* Generate bitmap with a mask and optional monochrome image data.
*
* For info on the expected mask format see:
* https://devblogs.microsoft.com/oldnewthing/20101018-00/?p=12513
*/
static HBITMAP CreateMaskBitmap(SDL_Surface *surface, SDL_bool is_monochrome)
{
HBITMAP bitmap;
SDL_bool isstack;
void *pixels;
int x, y;
Uint8 *src, *dst;
Uint8 r, g, b, a;
Uint8 *dst;
const int pitch = ((surface->w + 15) & ~15) / 8;
const int size = pitch * surface->h;
static const unsigned char masks[] = { 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1 };
SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
pixels = SDL_small_alloc(Uint8, pitch * surface->h, &isstack);
pixels = SDL_small_alloc(Uint8, size * (is_monochrome ? 2 : 1), &isstack);
if (!pixels) {
return NULL;
}
/* Make the entire mask completely transparent. */
SDL_memset(pixels, 0xff, pitch * surface->h);
SDL_LockSurface(surface);
src = surface->pixels;
dst = pixels;
for (y = 0; y < surface->h; y++, src += surface->pitch, dst += pitch) {
/* Make the mask completely transparent. */
SDL_memset(dst, 0xff, size);
if (is_monochrome) {
SDL_memset(dst + size, 0x00, size);
}
for (y = 0; y < surface->h; y++, dst += pitch) {
for (x = 0; x < surface->w; x++) {
Uint8 alpha = src[x * 4 + 3];
if (alpha != 0) {
SDL_ReadSurfacePixel(surface, x, y, &r, &g, &b, &a);
if (a != 0) {
/* Reset bit of an opaque pixel. */
dst[x >> 3] &= ~masks[x & 7];
}
if (is_monochrome && !(r == 0x00 && g == 0x00 && b == 0x00)) {
/* Set bit of white or inverted pixel. */
dst[size + (x >> 3)] |= masks[x & 7];
}
}
}
SDL_UnlockSurface(surface);
bitmap = CreateBitmap(surface->w, surface->h, 1, 1, pixels);
bitmap = CreateBitmap(surface->w, surface->h * (is_monochrome ? 2 : 1), 1, 1, pixels);
SDL_small_free(pixels, isstack);
if (!bitmap) {
WIN_SetError("CreateBitmap()");
@ -158,22 +197,25 @@ static SDL_Cursor *WIN_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y)
HCURSOR hcursor;
SDL_Cursor *cursor;
ICONINFO ii;
SDL_bool is_monochrome = IsMonochromeSurface(surface);
SDL_zero(ii);
ii.fIcon = FALSE;
ii.xHotspot = (DWORD)hot_x;
ii.yHotspot = (DWORD)hot_y;
ii.hbmColor = CreateColorBitmap(surface);
ii.hbmMask = CreateMaskBitmap(surface);
ii.hbmMask = CreateMaskBitmap(surface, is_monochrome);
ii.hbmColor = is_monochrome ? NULL : CreateColorBitmap(surface);
if (!ii.hbmColor || !ii.hbmMask) {
if (!ii.hbmMask || (!is_monochrome && !ii.hbmColor)) {
return NULL;
}
hcursor = CreateIconIndirect(&ii);
DeleteObject(ii.hbmColor);
DeleteObject(ii.hbmMask);
if (ii.hbmColor) {
DeleteObject(ii.hbmColor);
}
if (!hcursor) {
WIN_SetError("CreateIconIndirect()");