mirror of https://github.com/libsdl-org/SDL
Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro. controllermap can now skip bindings by pressing space or clicking/touching the screen.
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@ -109,12 +109,21 @@ typedef struct SDL_GameControllerButtonBind
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*/
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/**
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* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
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* Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
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* A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
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*
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* If \c freerw is non-zero, the stream will be closed after being read.
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*
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* \return number of mappings added, -1 on error
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromFile( const char* mapDB );
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extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw );
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/**
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* Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
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*
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* Convenience macro.
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*/
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#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
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/**
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* Add or update an existing mapping configuration
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@ -658,32 +658,37 @@ void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMa
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* Add or update an entry into the Mappings Database
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*/
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int
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SDL_GameControllerAddMappingsFromFile( const char* mapDB )
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SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw )
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{
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const char *platform = SDL_GetPlatform();
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SDL_RWops *rw;
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int controllers = 0;
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char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
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size_t db_size, platform_len;
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rw = SDL_RWFromFile(mapDB, "rb");
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if (rw == NULL) {
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return SDL_SetError("Could not open %s", mapDB);
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return SDL_SetError("Invalid RWops");
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}
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db_size = SDL_RWsize(rw);
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buf = (char *) SDL_malloc(db_size + 1);
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if (buf == NULL) {
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SDL_RWclose(rw);
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if (freerw) {
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SDL_RWclose(rw);
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}
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return SDL_SetError("Could allocate space to not read DB into memory");
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}
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if (SDL_RWread(rw, buf, db_size, 1) != 1) {
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SDL_RWclose(rw);
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if (freerw) {
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SDL_RWclose(rw);
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}
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SDL_free(buf);
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return SDL_SetError("Could not read DB");
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}
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SDL_RWclose(rw);
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if (freerw) {
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SDL_RWclose(rw);
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}
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buf[db_size] = '\0';
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line = buf;
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@ -144,7 +144,7 @@ WatchJoystick(SDL_Joystick * joystick)
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};
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/* Create a window to display joystick axis position */
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window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
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window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
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SCREEN_HEIGHT, 0);
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if (window == NULL) {
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@ -178,6 +178,7 @@ WatchJoystick(SDL_Joystick * joystick)
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Press the buttons on your controller when indicated\n\
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(Your controller may look different than the picture)\n\
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If you want to correct a mistake, press backspace or the back button on your device\n\
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To skip a button, press SPACE or click/touch the screen\n\
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To exit, press ESC\n\
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====================================================================================\n");
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@ -287,6 +288,12 @@ WatchJoystick(SDL_Joystick * joystick)
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next=SDL_TRUE;
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}
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break;
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case SDL_FINGERDOWN:
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case SDL_MOUSEBUTTONDOWN:
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/* Skip this step */
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s++;
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next=SDL_TRUE;
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
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/* Undo! */
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@ -297,12 +304,17 @@ WatchJoystick(SDL_Joystick * joystick)
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}
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break;
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}
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if (event.key.keysym.sym == SDLK_SPACE) {
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/* Skip this step */
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s++;
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next=SDL_TRUE;
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break;
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}
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if ((event.key.keysym.sym != SDLK_ESCAPE)) {
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break;
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}
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/* Fall through to signal quit */
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case SDL_FINGERDOWN:
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case SDL_MOUSEBUTTONDOWN:
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case SDL_QUIT:
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done = SDL_TRUE;
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break;
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