mirror of https://github.com/libsdl-org/SDL
Fix KMSDRM double buffering.
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@ -194,7 +194,7 @@ int KMSDRM_GLES_SwapWindow(_THIS, SDL_Window *window)
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we have waited here, there won't be a pending pageflip so the
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WaitPageflip at the beginning of this function will be a no-op.
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Just leave it here and don't worry.
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Run your SDL2 program with "SDL_KMSDRM_DOUBLE_BUFFER=1 <program_name>"
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Run your SDL2 program with "SDL_VIDEO_DOUBLE_BUFFER=1 <program_name>"
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to enable this. */
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if (windata->double_buffer) {
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if (!KMSDRM_WaitPageflip(_this, windata)) {
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@ -1478,6 +1478,12 @@ int KMSDRM_CreateWindow(_THIS, SDL_Window *window)
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windata->viddata = viddata;
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window->driverdata = windata;
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/* Do we want a double buffering scheme to get low video lag? */
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windata->double_buffer = SDL_FALSE;
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if (SDL_GetHintBoolean(SDL_HINT_VIDEO_DOUBLE_BUFFER, SDL_FALSE)) {
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windata->double_buffer = SDL_TRUE;
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}
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if (!is_vulkan && !vulkan_mode) { /* NON-Vulkan block. */
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/* Maybe you didn't ask for an OPENGL window, but that's what you will get.
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