Fix property cleanup callback not being called on error (#9663)
The documentation for `SDL_SetPropertyWithCleanup` mentions that the cleanup function is called upon failure. But this wasn't working in the code.
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@ -305,11 +305,11 @@ static int SDL_PrivateSetProperty(SDL_PropertiesID props, const char *name, SDL_
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int result = 0;
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if (!props) {
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SDL_FreePropertyWithCleanup(NULL, property, NULL, SDL_FALSE);
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SDL_FreePropertyWithCleanup(NULL, property, NULL, SDL_TRUE);
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return SDL_InvalidParamError("props");
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}
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if (!name || !*name) {
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SDL_FreePropertyWithCleanup(NULL, property, NULL, SDL_FALSE);
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SDL_FreePropertyWithCleanup(NULL, property, NULL, SDL_TRUE);
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return SDL_InvalidParamError("name");
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}
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@ -318,7 +318,7 @@ static int SDL_PrivateSetProperty(SDL_PropertiesID props, const char *name, SDL_
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SDL_UnlockMutex(SDL_properties_lock);
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if (!properties) {
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SDL_FreePropertyWithCleanup(NULL, property, NULL, SDL_FALSE);
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SDL_FreePropertyWithCleanup(NULL, property, NULL, SDL_TRUE);
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return SDL_InvalidParamError("props");
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}
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@ -328,7 +328,7 @@ static int SDL_PrivateSetProperty(SDL_PropertiesID props, const char *name, SDL_
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if (property) {
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char *key = SDL_strdup(name);
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if (!SDL_InsertIntoHashTable(properties->props, key, property)) {
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SDL_FreePropertyWithCleanup(key, property, NULL, SDL_FALSE);
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SDL_FreePropertyWithCleanup(key, property, NULL, SDL_TRUE);
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result = -1;
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}
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}
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@ -343,11 +343,17 @@ int SDL_SetPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *v
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SDL_Property *property;
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if (!value) {
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if (cleanup) {
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cleanup(userdata, value);
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}
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return SDL_ClearProperty(props, name);
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}
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property = (SDL_Property *)SDL_calloc(1, sizeof(*property));
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if (!property) {
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if (cleanup) {
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cleanup(userdata, value);
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}
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SDL_FreePropertyWithCleanup(NULL, property, NULL, SDL_FALSE);
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return -1;
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}
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@ -274,7 +274,6 @@ static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *f
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frame->pixels = pixels;
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frame->pitch = (int) pitch;
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if (SDL_SetPropertyWithCleanup(surfprops, PROP_SURFACE_IMFOBJS_POINTER, objs, CleanupIMF2DBuffer2, NULL) == -1) {
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CleanupIMF2DBuffer2(NULL, objs);
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retval = -1;
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}
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}
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@ -287,7 +286,6 @@ static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *f
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frame->pixels = pixels;
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frame->pitch = (int) pitch;
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if (SDL_SetPropertyWithCleanup(surfprops, PROP_SURFACE_IMFOBJS_POINTER, objs, CleanupIMF2DBuffer, NULL) == -1) {
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CleanupIMF2DBuffer(NULL, objs);
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retval = -1;
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}
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}
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@ -305,7 +303,6 @@ static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *f
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frame->pixels = pixels;
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frame->pitch = (int) pitch;
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if (SDL_SetPropertyWithCleanup(surfprops, PROP_SURFACE_IMFOBJS_POINTER, objs, CleanupIMFMediaBuffer, NULL) == -1) {
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CleanupIMFMediaBuffer(NULL, objs);
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retval = -1;
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}
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}
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@ -321,7 +321,10 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, S
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SDL_DestroyRenderer(renderer);
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return -1;
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}
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SDL_SetPropertyWithCleanup(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER, data, SDL_CleanupWindowTextureData, NULL);
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if (SDL_SetPropertyWithCleanup(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER, data, SDL_CleanupWindowTextureData, NULL) < 0) {
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SDL_DestroyRenderer(renderer);
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return -1;
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}
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data->renderer = renderer;
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}
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@ -293,7 +293,7 @@ static int properties_testCleanup(void *arg)
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SDLTest_AssertPass("Call to SDL_SetProperty(cleanup)");
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count = 0;
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SDL_SetPropertyWithCleanup(props, "a", "0", cleanup, &count);
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SDL_SetPropertyWithCleanup(props, "a", NULL, cleanup, &count);
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SDL_ClearProperty(props, "a");
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SDLTest_AssertCheck(count == 1,
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"Verify cleanup for deleting property, got %d, expected 1", count);
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