mirror of https://github.com/libsdl-org/SDL
Port ngage to header-only SDL_main + SDL_RunApp()
For some reason, ngage doesn't seem to be handled in any of the build systems, so I couldn't add SDL_ngage_runapp.cpp to any buildscript
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544f2c7982
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@ -110,6 +110,14 @@
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*/
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#define SDL_MAIN_AVAILABLE
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#elif defined(__NGAGE__)
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/*
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TODO: not sure if it should be SDL_MAIN_NEEDED, in SDL2 ngage had a
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main implementation, but wasn't mentioned in SDL_main.h
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*/
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#define SDL_MAIN_AVAILABLE
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#endif
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#endif /* SDL_MAIN_HANDLED */
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@ -272,7 +280,7 @@ extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
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#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
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/* include header-only SDL_main implementations */
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#if defined(__WIN32__) || defined(__GDK__) || defined(__IOS__) || defined(__TVOS__) \
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|| defined(__3DS__) /* TODO: other platforms */
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|| defined(__3DS__) || defined(__NGAGE__) /* TODO: other platforms */
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#include <SDL3/SDL_main_impl.h>
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#elif defined(__WINRT__) /* TODO: other C++ platforms */
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@ -156,7 +156,22 @@ int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
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}
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/* end of WinRT impl */
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#elif defined(__IOS__) || defined(__TVOS__) || defined(__3DS__)
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#elif defined(__NGAGE__)
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/* same typedef as in ngage SDKs e32def.h */
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typedef signed int TInt;
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/* TODO: if it turns out that this only works when built as C++,
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move __NGAGE__ into the C++ section in SDL_main.h */
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TInt E32Main()
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{
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return SDL_RunApp(0, NULL, SDL_main, NULL);
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}
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/* end of __NGAGE__ impl */
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/* TODO: remaining platforms */
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#else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
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#include <SDL3/begin_code.h>
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@ -175,9 +190,7 @@ int main(int argc, char *argv[])
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#include <SDL3/close_code.h>
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/* end of __IOS__, __3DS__, __TVOS__ impls */
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/* TODO: remaining platforms */
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/* end of impls for standard-conforming platforms */
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#endif /* __WIN32__ etc */
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@ -0,0 +1,80 @@
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/*
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based on SDL_ngage_main.c, originally for SDL 1.2 by Hannu Viitala
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*/
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#include "SDL_internal.h"
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#ifdef __NGAGE__
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#include <e32std.h>
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#include <e32def.h>
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#include <e32svr.h>
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#include <e32base.h>
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#include <estlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <w32std.h>
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#include <apgtask.h>
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DECLSPEC int
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SDL_RunApp(int argc_, char* argv_[], SDL_main_func mainFunction, void * reserved)
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{
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(void)argc_; (void)argv_; (void)reserved;
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/* Get the clean-up stack */
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CTrapCleanup *cleanup = CTrapCleanup::New();
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/* Arrange for multi-threaded operation */
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SpawnPosixServerThread();
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/* Get args and environment */
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int argc = 0;
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char **argv = 0;
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char **envp = 0;
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__crt0(argc, argv, envp);
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/* Start the application! */
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/* Create stdlib */
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_REENT;
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/* Set process and thread priority and name */
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RThread currentThread;
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RProcess thisProcess;
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TParse exeName;
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exeName.Set(thisProcess.FileName(), NULL, NULL);
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currentThread.Rename(exeName.Name());
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currentThread.SetProcessPriority(EPriorityLow);
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currentThread.SetPriority(EPriorityMuchLess);
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/* Increase heap size */
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RHeap *newHeap = NULL;
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RHeap *oldHeap = NULL;
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TInt heapSize = 7500000;
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int ret;
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newHeap = User::ChunkHeap(NULL, heapSize, heapSize, KMinHeapGrowBy);
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if (newHeap == NULL) {
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ret = 3;
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goto cleanup;
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} else {
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oldHeap = User::SwitchHeap(newHeap);
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/* Call stdlib main */
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SDL_SetMainReady();
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ret = mainFunction(argc, argv);
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}
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cleanup:
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_cleanup();
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CloseSTDLIB();
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delete cleanup;
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return ret;
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}
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#endif // __NGAGE__
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,79 +1,8 @@
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/*
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SDL_ngage_main.c, originally for SDL 1.2 by Hannu Viitala
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empty, moved to SDL_main_impl.h and src/core/ngage/SDL_ngage_runapp.cpp
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TODO: delete this file
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h> /* until this SDL_main impl is converted to header-only.. */
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#include <e32std.h>
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#include <e32def.h>
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#include <e32svr.h>
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#include <e32base.h>
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#include <estlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <w32std.h>
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#include <apgtask.h>
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#ifdef main
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#undef main
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#endif
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extern "C" int main(int argc, char *argv[]);
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TInt E32Main()
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{
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/* Get the clean-up stack */
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CTrapCleanup *cleanup = CTrapCleanup::New();
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/* Arrange for multi-threaded operation */
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SpawnPosixServerThread();
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/* Get args and environment */
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int argc = 0;
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char **argv = 0;
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char **envp = 0;
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__crt0(argc, argv, envp);
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/* Start the application! */
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/* Create stdlib */
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_REENT;
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/* Set process and thread priority and name */
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RThread currentThread;
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RProcess thisProcess;
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TParse exeName;
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exeName.Set(thisProcess.FileName(), NULL, NULL);
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currentThread.Rename(exeName.Name());
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currentThread.SetProcessPriority(EPriorityLow);
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currentThread.SetPriority(EPriorityMuchLess);
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/* Increase heap size */
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RHeap *newHeap = NULL;
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RHeap *oldHeap = NULL;
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TInt heapSize = 7500000;
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int ret;
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newHeap = User::ChunkHeap(NULL, heapSize, heapSize, KMinHeapGrowBy);
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if (newHeap == NULL) {
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ret = 3;
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goto cleanup;
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} else {
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oldHeap = User::SwitchHeap(newHeap);
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/* Call stdlib main */
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SDL_SetMainReady();
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ret = SDL_main(argc, argv);
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}
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cleanup:
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_cleanup();
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CloseSTDLIB();
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delete cleanup;
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return ret;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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