testffmpeg: added support for YUVA formats using swscale

Fixes https://github.com/libsdl-org/SDL/issues/8377
This commit is contained in:
Sam Lantinga 2023-10-12 14:08:46 -07:00
parent ac71831350
commit 516d6f9efc
2 changed files with 62 additions and 8 deletions

View File

@ -185,6 +185,7 @@ if(HAVE_LIBUDEV_H)
add_definitions(-DHAVE_LIBUDEV_H)
endif()
set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE)
include("${SDL3_SOURCE_DIR}/cmake/FindFFmpeg.cmake")
if(FFmpeg_FOUND)
cmake_push_check_state()

View File

@ -25,6 +25,7 @@
#include <libavformat/avformat.h>
#include <libavutil/avutil.h>
#include <libavutil/pixdesc.h>
#include <libswscale/swscale.h>
#ifdef HAVE_EGL
#include <SDL3/SDL_opengl.h>
@ -81,6 +82,11 @@ static ID3D11Device *d3d11_device;
static ID3D11DeviceContext *d3d11_context;
static const GUID SDL_IID_ID3D11Resource = { 0xdc8e63f3, 0xd12b, 0x4952, { 0xb4, 0x7b, 0x5e, 0x45, 0x02, 0x6a, 0x86, 0x2d } };
#endif
struct SwsContextContainer
{
struct SwsContext *context;
};
static const char *SWS_CONTEXT_CONTAINER_PROPERTY = "SWS_CONTEXT_CONTAINER";
static int done;
static SDL_bool CreateWindowAndRenderer(Uint32 window_flags, const char *driver)
@ -278,6 +284,13 @@ static enum AVPixelFormat GetSupportedPixelFormat(AVCodecContext *s, const enum
const enum AVPixelFormat *p;
for (p = pix_fmts; *p != AV_PIX_FMT_NONE; p++) {
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(*p);
if (!(desc->flags & AV_PIX_FMT_FLAG_HWACCEL)) {
/* We support all memory formats using swscale */
break;
}
if (SupportedPixelFormat(*p)) {
/* We support this format */
break;
@ -341,7 +354,7 @@ static AVCodecContext *OpenVideoStream(AVFormatContext *ic, int stream, const AV
}
#ifdef __WIN32__
if (type == AV_HWDEVICE_TYPE_D3D11VA) {
if (d3d11_device && type == AV_HWDEVICE_TYPE_D3D11VA) {
AVD3D11VADeviceContext *device_context;
context->hw_device_ctx = av_hwdevice_ctx_alloc(type);
@ -400,32 +413,69 @@ static void SetYUVConversionMode(AVFrame *frame)
SDL_SetYUVConversionMode(mode); /* FIXME: no support for linear transfer */
}
static void SDLCALL FreeSwsContextContainer(void *userdata, void *value)
{
struct SwsContextContainer *sws_container = (struct SwsContextContainer *)value;
if (sws_container->context) {
sws_freeContext(sws_container->context);
}
SDL_free(sws_container);
}
static SDL_bool GetTextureForMemoryFrame(AVFrame *frame, SDL_Texture **texture)
{
int texture_width = 0, texture_height = 0;
Uint32 texture_format = SDL_PIXELFORMAT_UNKNOWN;
Uint32 frame_format = GetTextureFormat(frame->format);
if (frame_format == SDL_PIXELFORMAT_UNKNOWN) {
SDL_SetError("Unknown pixel format: %s", av_get_pix_fmt_name(frame->format));
return SDL_FALSE;
}
if (*texture) {
SDL_QueryTexture(*texture, &texture_format, NULL, &texture_width, &texture_height);
}
if (!*texture || frame_format != texture_format || frame->width != texture_width || frame->height != texture_height) {
if (!*texture || texture_width != frame->width || texture_height != frame->height ||
(frame_format != SDL_PIXELFORMAT_UNKNOWN && texture_format != frame_format) ||
(frame_format == SDL_PIXELFORMAT_UNKNOWN && texture_format != SDL_PIXELFORMAT_ARGB8888)) {
if (*texture) {
SDL_DestroyTexture(*texture);
}
*texture = SDL_CreateTexture(renderer, frame_format, SDL_TEXTUREACCESS_STREAMING, frame->width, frame->height);
if (frame_format == SDL_PIXELFORMAT_UNKNOWN) {
*texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, frame->width, frame->height);
} else {
*texture = SDL_CreateTexture(renderer, frame_format, SDL_TEXTUREACCESS_STREAMING, frame->width, frame->height);
}
if (!*texture) {
return SDL_FALSE;
}
SDL_SetTextureBlendMode(*texture, SDL_BLENDMODE_BLEND);
}
switch (frame_format) {
case SDL_PIXELFORMAT_UNKNOWN:
{
SDL_PropertiesID props = SDL_GetTextureProperties(*texture);
struct SwsContextContainer *sws_container = (struct SwsContextContainer *)SDL_GetProperty(props, SWS_CONTEXT_CONTAINER_PROPERTY);
if (!sws_container) {
sws_container = (struct SwsContextContainer *)SDL_calloc(1, sizeof(*sws_container));
if (!sws_container) {
SDL_OutOfMemory();
return SDL_FALSE;
}
SDL_SetProperty(props, SWS_CONTEXT_CONTAINER_PROPERTY, sws_container, FreeSwsContextContainer, NULL);
}
sws_container->context = sws_getCachedContext(sws_container->context, frame->width, frame->height, frame->format, frame->width, frame->height, AV_PIX_FMT_BGRA, SWS_POINT, NULL, NULL, NULL);
if (sws_container->context) {
uint8_t *pixels[4];
int pitch[4];
if (SDL_LockTexture(*texture, NULL, (void **)&pixels[0], &pitch[0]) == 0) {
sws_scale(sws_container->context, (const uint8_t * const *)frame->data, frame->linesize, 0, frame->height, pixels, pitch);
SDL_UnlockTexture(*texture);
}
} else {
SDL_SetError("Can't initialize the conversion context");
return SDL_FALSE;
}
break;
}
case SDL_PIXELFORMAT_IYUV:
if (frame->linesize[0] > 0 && frame->linesize[1] > 0 && frame->linesize[2] > 0) {
SDL_UpdateYUVTexture(*texture, NULL, frame->data[0], frame->linesize[0],
@ -652,6 +702,9 @@ static void HandleVideoFrame(AVFrame *frame, double pts)
now = (double)(SDL_GetTicks() - video_start) / 1000.0;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
DisplayVideoFrame(frame);
/* Render any bouncing balls */