android: create android project in create-android-project.py python script

This script supersedes androidbuild.sh, and also supports using a SDL3 prefab archive
This commit is contained in:
Anonymous Maarten 2024-07-05 00:09:40 +02:00 committed by Anonymous Maarten
parent 2d05dcc1f7
commit 50ae47af5e
8 changed files with 303 additions and 125 deletions

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@ -40,7 +40,11 @@ jobs:
- name: Create Gradle project
if: ${{ matrix.platform.gradle }}
run: |
build-scripts/androidbuild.sh org.libsdl.testspriteminimal test/testspriteminimal.c test/icon.h
python build-scripts/create-android-project.py \
--output "build" \
--variant copy \
org.libsdl.testspriteminimal \
test/testspriteminimal.c test/icon.h
echo ""
echo "Project contents:"
echo ""

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@ -461,7 +461,6 @@ jobs:
sparse-checkout: 'build-scripts/build-release.py'
- name: 'Setup Android NDK'
uses: nttld/setup-ndk@v1
id: setup_ndk
with:
local-cache: true
ndk-version: r21e
@ -500,3 +499,71 @@ jobs:
with:
name: android
path: '${{ github.workspace }}/dist'
android-verify:
needs: [android, src]
runs-on: ubuntu-latest
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.10'
- name: 'Setup Android NDK'
uses: nttld/setup-ndk@v1
with:
local-cache: true
ndk-version: r21e
- uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: 'Download source archives'
uses: actions/download-artifact@v4
with:
name: sources
path: '${{ github.workspace }}'
- name: 'Download Android .aar archive'
uses: actions/download-artifact@v4
with:
name: android
path: '${{ github.workspace }}'
- name: 'Untar ${{ needs.src.outputs.src-tar-gz }}'
id: src
run: |
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Create gradle project'
id: create-gradle-project
run: |
python ${{ steps.src.outputs.path }}/build-scripts/create-android-project.py \
org.libsdl.testspriteminimal \
${{ steps.src.outputs.path }}/test/testspriteminimal.c \
${{ steps.src.outputs.path }}/test/icon.h \
--variant aar \
--output "/tmp/projects"
echo "path=/tmp/projects/org.libsdl.testspriteminimal" >>$GITHUB_OUTPUT
echo ""
echo "Project contents:"
echo ""
find "/tmp/projects/org.libsdl.testspriteminimal"
- name: 'Remove SDL sources to make sure they are not used'
run: |
rm -rf "${{ steps.src.outputs.path }}"
- name: 'Copy SDL3 aar into Gradle project'
run: |
cp "${{ github.workspace }}/${{ needs.android.outputs.android-aar }}" "${{ steps.create-gradle-project.outputs.path }}/app/libs"
echo ""
echo "Project contents:"
echo ""
find "${{ steps.create-gradle-project.outputs.path }}"
- name: 'Build app (Gradle & ndk-build)'
run: |
cd "${{ steps.create-gradle-project.outputs.path }}"
./gradlew -i assembleRelease -PBUILD_WITH_CMAKE=1
- name: 'Build app (Gradle & CMake)'
run: |
cd "${{ steps.create-gradle-project.outputs.path }}"
./gradlew -i assembleRelease

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@ -2,11 +2,6 @@ cmake_minimum_required(VERSION 3.6)
project(GAME)
# armeabi-v7a requires cpufeatures library
# include(AndroidNdkModules)
# android_ndk_import_module_cpufeatures()
# SDL sources are in a subfolder named "SDL"
add_subdirectory(SDL)

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@ -4,15 +4,16 @@ include $(CLEAR_VARS)
LOCAL_MODULE := main
SDL_PATH := ../SDL
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
# Add your application source files here...
LOCAL_SRC_FILES := YourSourceHere.c
LOCAL_SRC_FILES := \
YourSourceHere.c
SDL_PATH := ../SDL # SDL
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include # SDL
LOCAL_SHARED_LIBRARIES := SDL3
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid # SDL
include $(BUILD_SHARED_LIBRARY)

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@ -1,106 +0,0 @@
#!/bin/bash
SOURCES=()
MKSOURCES=""
CURDIR=`pwd -P`
# Fetch sources
if [[ $# -ge 2 ]]; then
for src in ${@:2}
do
SOURCES+=($src)
MKSOURCES="$MKSOURCES $(basename $src)"
done
else
if [ -n "$1" ]; then
while read src
do
SOURCES+=($src)
MKSOURCES="$MKSOURCES $(basename $src)"
done
fi
fi
if [ -z "$1" ] || [ -z "$SOURCES" ]; then
echo "Usage: androidbuild.sh com.yourcompany.yourapp < sources.list"
echo "Usage: androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c"
echo "To copy SDL source instead of symlinking: COPYSOURCE=1 androidbuild.sh ... "
exit 1
fi
SDLPATH="$( cd "$(dirname "$0")/.." ; pwd -P )"
if [ -z "$ANDROID_HOME" ];then
echo "Please set the ANDROID_HOME directory to the path of the Android SDK"
exit 1
fi
if [ ! -d "$ANDROID_HOME/ndk-bundle" -a -z "$ANDROID_NDK_HOME" ]; then
echo "Please set the ANDROID_NDK_HOME directory to the path of the Android NDK"
exit 1
fi
APP="$1"
APPARR=(${APP//./ })
BUILDPATH="$SDLPATH/build/$APP"
# Start Building
rm -rf $BUILDPATH
mkdir -p $BUILDPATH
cp -r $SDLPATH/android-project/* $BUILDPATH
# Copy SDL sources
mkdir -p $BUILDPATH/app/jni/SDL
if [ -z "$COPYSOURCE" ]; then
ln -s $SDLPATH/src $BUILDPATH/app/jni/SDL
ln -s $SDLPATH/include $BUILDPATH/app/jni/SDL
else
cp -r $SDLPATH/src $BUILDPATH/app/jni/SDL
cp -r $SDLPATH/include $BUILDPATH/app/jni/SDL
fi
cp -r $SDLPATH/LICENSE.txt $BUILDPATH/app/jni/SDL
cp -r $SDLPATH/README.md $BUILDPATH/app/jni/SDL
cp -r $SDLPATH/Android.mk $BUILDPATH/app/jni/SDL
cp -r $SDLPATH/CMakeLists.txt $BUILDPATH/app/jni/SDL
cp -r $SDLPATH/cmake $BUILDPATH/app/jni/SDL
sed -i -e "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/app/jni/src/Android.mk
sed -i -e "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/app/jni/src/CMakeLists.txt
sed -i -e "s|org\.libsdl\.app|$APP|g" $BUILDPATH/app/build.gradle
sed -i -e "s|org\.libsdl\.app|$APP|g" $BUILDPATH/app/src/main/AndroidManifest.xml
# Copy user sources
for src in "${SOURCES[@]}"
do
cp $src $BUILDPATH/app/jni/src
done
# Create an inherited Activity
cd $BUILDPATH/app/src/main/java
for folder in "${APPARR[@]}"
do
mkdir -p $folder
cd $folder
done
# Uppercase the first char in the activity class name because it's Java
ACTIVITY="$(echo $folder | awk '{$1=toupper(substr($1,0,1))substr($1,2)}1')Activity"
sed -i -e "s|\"SDLActivity\"|\"$ACTIVITY\"|g" $BUILDPATH/app/src/main/AndroidManifest.xml
# Fill in a default Activity
cat >"$ACTIVITY.java" <<__EOF__
package $APP;
import org.libsdl.app.SDLActivity;
public class $ACTIVITY extends SDLActivity
{
}
__EOF__
# Update project and build
echo "To build and install to a device for testing, run the following:"
echo "cd $BUILDPATH"
echo "./gradlew installDebug"

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@ -694,7 +694,7 @@ class Releaser:
zip_object.write(test_library, arcname=f"prefab/modules/{self.project}_test/libs/android.{android_abi}/lib{self.project}_test.a")
zip_object.writestr(f"prefab/modules/{self.project}_test/libs/android.{android_abi}/abi.json", self.get_prefab_abi_json_text(abi=android_abi, cpp=False, shared=False))
self.artifacts[f"android-prefab-aar"] = aar_path
self.artifacts[f"android-aar"] = aar_path
@classmethod
def extract_sdl_version(cls, root: Path, project: str):

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@ -0,0 +1,217 @@
#!/usr/bin/env python
import os
from argparse import ArgumentParser
from pathlib import Path
import re
import shutil
import sys
import textwrap
SDL_ROOT = Path(__file__).resolve().parents[1]
def extract_sdl_version():
"""
Extract SDL version from SDL3/SDL_version.h
"""
with open(SDL_ROOT / "include/SDL3/SDL_version.h") as f:
data = f.read()
major = int(next(re.finditer(r"#define\s+SDL_MAJOR_VERSION\s+([0-9]+)", data)).group(1))
minor = int(next(re.finditer(r"#define\s+SDL_MINOR_VERSION\s+([0-9]+)", data)).group(1))
micro = int(next(re.finditer(r"#define\s+SDL_MICRO_VERSION\s+([0-9]+)", data)).group(1))
return f"{major}.{minor}.{micro}"
def replace_in_file(path, regex_what, replace_with):
with open(path, "r") as f:
data = f.read()
new_data, count = re.subn(regex_what, replace_with, data)
assert count > 0, f"\"{regex_what}\" did not match anything in \"{path}\""
with open(path, "w") as f:
f.write(new_data)
def android_mk_use_prefab(path):
"""
Replace relative SDL inclusion with dependency on prefab package
"""
with open(path) as f:
data = "".join(line for line in f.readlines() if "# SDL" not in line)
data, _ = re.subn("[\n]{3,}", "\n\n", data)
newdata = data + textwrap.dedent("""
# https://google.github.io/prefab/build-systems.html
# Add the prefab modules to the import path.
$(call import-add-path,/out)
# Import SDL3 so we can depend on it.
$(call import-module,prefab/SDL3)
""")
with open(path, "w") as f:
f.write(newdata)
def cmake_mk_no_sdl(path):
"""
Don't add the source directories of SDL/SDL_image/SDL_mixer/...
"""
with open(path) as f:
lines = f.readlines()
newlines = []
for line in lines:
if "add_subdirectory(SDL" in line:
while newlines[-1].startswith("#"):
newlines = newlines[:-1]
continue
newlines.append(line)
newdata, _ = re.subn("[\n]{3,}", "\n\n", "".join(newlines))
with open(path, "w") as f:
f.write(newdata)
def gradle_add_prefab_and_aar(path, aar):
with open(path) as f:
data = f.read()
data, count = re.subn("android {", textwrap.dedent("""
android {
buildFeatures {
prefab true
}"""), data)
assert count == 1
data, count = re.subn("dependencies {", textwrap.dedent(f"""
dependencies {{
implementation files('libs/{aar}')"""), data)
assert count == 1
with open(path, "w") as f:
f.write(data)
def main():
description = "Create a simple Android gradle project from input sources."
epilog = "You need to manually copy a prebuilt SDL3 Android archive into the project tree when using the aar variant."
parser = ArgumentParser(description=description, allow_abbrev=False)
parser.add_argument("package_name", metavar="PACKAGENAME", help="Android package name e.g. com.yourcompany.yourapp")
parser.add_argument("sources", metavar="SOURCE", nargs="*", help="Source code of your application. The files are copied to the output directory.")
parser.add_argument("--variant", choices=["copy", "symlink", "aar"], default="copy", help="Choose variant of SDL project (copy: copy SDL sources, symlink: symlink SDL sources, aar: use Android aar archive)")
parser.add_argument("--output", "-o", default=SDL_ROOT / "build", type=Path, help="Location where to store the Android project")
parser.add_argument("--version", default=None, help="SDL3 version to use as aar dependency (only used for aar variant)")
args = parser.parse_args()
if not args.sources:
print("Reading source file paths from stdin (press CTRL+D to stop)")
args.sources = [path for path in sys.stdin.read().strip().split() if path]
if not args.sources:
parser.error("No sources passed")
if not os.getenv("ANDROID_HOME"):
print("WARNING: ANDROID_HOME environment variable not set", file=sys.stderr)
if not os.getenv("ANDROID_NDK_HOME"):
print("WARNING: ANDROID_NDK_HOME environment variable not set", file=sys.stderr)
args.sources = [Path(src) for src in args.sources]
build_path = args.output / args.package_name
# Remove the destination folder
shutil.rmtree(build_path, ignore_errors=True)
# Copy the Android project
shutil.copytree(SDL_ROOT / "android-project", build_path)
# Add the source files to the ndk-build and cmake projects
replace_in_file(build_path / "app/jni/src/Android.mk", r"YourSourceHere\.c", " \\\n ".join(src.name for src in args.sources))
replace_in_file(build_path / "app/jni/src/CMakeLists.txt", r"YourSourceHere\.c", "\n ".join(src.name for src in args.sources))
# Remove placeholder source "YourSourceHere.c"
(build_path / "app/jni/src/YourSourceHere.c").unlink()
# Copy sources to output folder
for src in args.sources:
if not src.is_file():
parser.error(f"\"{src}\" is not a file")
shutil.copyfile(src, build_path / "app/jni/src" / src.name)
sdl_project_files = (
SDL_ROOT / "src",
SDL_ROOT / "include",
SDL_ROOT / "LICENSE.txt",
SDL_ROOT / "README.md",
SDL_ROOT / "Android.mk",
SDL_ROOT / "CMakeLists.txt",
SDL_ROOT / "cmake",
)
if args.variant == "copy":
(build_path / "app/jni/SDL").mkdir(exist_ok=True, parents=True)
for sdl_project_file in sdl_project_files:
# Copy SDL project files and directories
if sdl_project_file.is_dir():
shutil.copytree(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
elif sdl_project_file.is_file():
shutil.copyfile(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
elif args.variant == "symlink":
(build_path / "app/jni/SDL").mkdir(exist_ok=True, parents=True)
# Create symbolic links for all SDL project files
for sdl_project_file in sdl_project_files:
os.symlink(sdl_project_file, build_path / "app/jni/SDL" / sdl_project_file.name)
elif args.variant == "aar":
if not args.version:
args.version = extract_sdl_version()
major = args.version.split(".")[0]
aar = f"SDL{ major }-{ args.version }.aar"
# Remove all SDL java classes
shutil.rmtree(build_path / "app/src/main/java")
# Use prefab to generate include-able files
gradle_add_prefab_and_aar(build_path / "app/build.gradle", aar=aar)
# Make sure to use the prefab-generated files and not SDL sources
android_mk_use_prefab(build_path / "app/jni/src/Android.mk")
cmake_mk_no_sdl(build_path / "app/jni/CMakeLists.txt")
aar_libs_folder = build_path / "app/libs"
aar_libs_folder.mkdir(parents=True)
with (aar_libs_folder / "copy-sdl-aars-here.txt").open("w") as f:
f.write(f"Copy {aar} to this folder.\n")
print(f"WARNING: copy { aar } to { aar_libs_folder }", file=sys.stderr)
# Create entry activity, subclassing SDLActivity
activity = args.package_name[args.package_name.rfind(".") + 1:].capitalize() + "Activity"
activity_path = build_path / "app/src/main/java" / args.package_name.replace(".", "/") / f"{activity}.java"
activity_path.parent.mkdir(parents=True)
with activity_path.open("w") as f:
f.write(textwrap.dedent(f"""
package {args.package_name};
import org.libsdl.app.SDLActivity;
public class {activity} extends SDLActivity
{{
}}
"""))
# Add the just-generated activity to the Android manifest
replace_in_file(build_path / "app/src/main/AndroidManifest.xml", "SDLActivity", activity)
# Update project and build
print("To build and install to a device for testing, run the following:")
print(f"cd {build_path}")
print("./gradlew installDebug")
if __name__ == "__main__":
raise SystemExit(main())

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@ -40,19 +40,19 @@ src/core/android/SDL_android.c
Building an app
================================================================================
For simple projects you can use the script located at build-scripts/androidbuild.sh
For simple projects you can use the script located at build-scripts/create-android-project.py
There's two ways of using it:
androidbuild.sh com.yourcompany.yourapp < sources.list
androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c
./create-android-project.py com.yourcompany.yourapp < sources.list
./create-android-project.py com.yourcompany.yourapp source1.c source2.c ...sourceN.c
sources.list should be a text file with a source file name in each line
Filenames should be specified relative to the current directory, for example if
you are in the build-scripts directory and want to create the testgles.c test, you'll
run:
./androidbuild.sh org.libsdl.testgles ../test/testgles.c
./create-android-project.py org.libsdl.testgles ../test/testgles.c
One limitation of this script is that all sources provided will be aggregated into
a single directory, thus all your source files should have a unique name.
@ -61,7 +61,7 @@ Once the project is complete the script will tell you where the debug APK is loc
If you want to create a signed release APK, you can use the project created by this
utility to generate it.
Finally, a word of caution: re running androidbuild.sh wipes any changes you may have
Finally, a word of caution: re running create-android-project.py wipes any changes you may have
done in the build directory for the app!