mirror of https://github.com/libsdl-org/SDL
SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla
This commit is contained in:
parent
f73f23a35c
commit
4f780c7319
|
@ -956,6 +956,7 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
|
|||
#endif
|
||||
|
||||
if (controller.extendedGamepad) {
|
||||
SDL_bool isstack;
|
||||
GCExtendedGamepad *gamepad = controller.extendedGamepad;
|
||||
|
||||
/* Axis order matches the XInput Windows mappings. */
|
||||
|
@ -969,9 +970,14 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
|
|||
};
|
||||
|
||||
/* Button order matches the XInput Windows mappings. */
|
||||
Uint8 buttons[joystick->nbuttons];
|
||||
Uint8 *buttons = SDL_small_alloc(Uint8, joystick->nbuttons, &isstack);
|
||||
int button_count = 0;
|
||||
|
||||
if (buttons == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return;
|
||||
}
|
||||
|
||||
/* These buttons are part of the original MFi spec */
|
||||
buttons[button_count++] = gamepad.buttonA.isPressed;
|
||||
buttons[button_count++] = gamepad.buttonB.isPressed;
|
||||
|
@ -1088,12 +1094,20 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
|
|||
}
|
||||
#endif /* ENABLE_MFI_SENSORS */
|
||||
|
||||
SDL_small_free(buttons, isstack);
|
||||
} else if (controller.gamepad) {
|
||||
SDL_bool isstack;
|
||||
GCGamepad *gamepad = controller.gamepad;
|
||||
|
||||
/* Button order matches the XInput Windows mappings. */
|
||||
Uint8 buttons[joystick->nbuttons];
|
||||
Uint8 *buttons = SDL_small_alloc(Uint8, joystick->nbuttons, &isstack);
|
||||
int button_count = 0;
|
||||
|
||||
if (buttons == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return;
|
||||
}
|
||||
|
||||
buttons[button_count++] = gamepad.buttonA.isPressed;
|
||||
buttons[button_count++] = gamepad.buttonB.isPressed;
|
||||
buttons[button_count++] = gamepad.buttonX.isPressed;
|
||||
|
@ -1108,6 +1122,8 @@ IOS_MFIJoystickUpdate(SDL_Joystick *joystick)
|
|||
for (i = 0; i < button_count; i++) {
|
||||
SDL_PrivateJoystickButton(joystick, i, buttons[i]);
|
||||
}
|
||||
|
||||
SDL_small_free(buttons, isstack);
|
||||
}
|
||||
#if TARGET_OS_TV
|
||||
else if (controller.microGamepad) {
|
||||
|
|
Loading…
Reference in New Issue