Fixed camera capture on iOS

My phone captured 1920x1080 images even though the highest reported format was higher resolution, so I adjusted testcamera to be able to handle different sized images than expected.

Fixes https://github.com/libsdl-org/SDL/issues/9930
This commit is contained in:
Sam Lantinga 2024-06-04 11:34:39 -07:00
parent 7e231fcd90
commit 4d392bfc67
3 changed files with 61 additions and 45 deletions

View File

@ -852,6 +852,8 @@ SDL_bool SDL_CameraThreadIterate(SDL_CameraDevice *device)
#if DEBUG_CAMERA
SDL_Log("CAMERA: Frame is going through without conversion!");
#endif
output_surface->w = acquired->w;
output_surface->h = acquired->h;
output_surface->pixels = acquired->pixels;
output_surface->pitch = acquired->pitch;
} else { // convert/scale into a different surface.

View File

@ -41,7 +41,7 @@
* <key>com.apple.security.device.camera</key> <true/>
*/
static Uint32 CoreMediaFormatToSDL(FourCharCode fmt)
static SDL_PixelFormatEnum CoreMediaFormatToSDL(FourCharCode fmt)
{
switch (fmt) {
#define CASE(x, y) case x: return y
@ -55,6 +55,10 @@ static Uint32 CoreMediaFormatToSDL(FourCharCode fmt)
CASE(kCMPixelFormat_32BGRA, SDL_PIXELFORMAT_BGRA32);
CASE(kCMPixelFormat_422YpCbCr8, SDL_PIXELFORMAT_YUY2);
CASE(kCMPixelFormat_422YpCbCr8_yuvs, SDL_PIXELFORMAT_UYVY);
CASE(kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange, SDL_PIXELFORMAT_NV12);
CASE(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange, SDL_PIXELFORMAT_NV12);
CASE(kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange, SDL_PIXELFORMAT_P010);
CASE(kCVPixelFormatType_420YpCbCr10BiPlanarFullRange, SDL_PIXELFORMAT_P010);
#undef CASE
default:
#if DEBUG_CAMERA
@ -172,6 +176,9 @@ static int COREMEDIA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame,
// !!! FIXME: this currently copies the data to the surface (see FIXME about non-contiguous planar surfaces, but in theory we could just keep this locked until ReleaseFrame...
CVPixelBufferLockBaseAddress(image, 0);
frame->w = (int)CVPixelBufferGetWidth(image);
frame->h = (int)CVPixelBufferGetHeight(image);
if ((planar == 0) && (numPlanes == 0)) {
const int pitch = (int) CVPixelBufferGetBytesPerRow(image);
const size_t buflen = pitch * frame->h;
@ -185,22 +192,26 @@ static int COREMEDIA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame,
} else {
// !!! FIXME: we have an open issue in SDL3 to allow SDL_Surface to support non-contiguous planar data, but we don't have it yet.
size_t buflen = 0;
for (int i = 0; (i < numPlanes) && (i < 3); i++) {
buflen += CVPixelBufferGetBytesPerRowOfPlane(image, i);
for (int i = 0; i < numPlanes; i++) {
size_t plane_height = CVPixelBufferGetHeightOfPlane(image, i);
size_t plane_pitch = CVPixelBufferGetBytesPerRowOfPlane(image, i);
size_t plane_size = (plane_pitch * plane_height);
buflen += plane_size;
}
buflen *= frame->h;
frame->pitch = (int)CVPixelBufferGetBytesPerRowOfPlane(image, 0); // this is what SDL3 currently expects
frame->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), buflen);
if (frame->pixels == NULL) {
retval = -1;
} else {
Uint8 *dst = frame->pixels;
frame->pitch = (int) CVPixelBufferGetBytesPerRowOfPlane(image, 0); // this is what SDL3 currently expects, probably incorrectly.
for (int i = 0; (i < numPlanes) && (i < 3); i++) {
for (int i = 0; i < numPlanes; i++) {
const void *src = CVPixelBufferGetBaseAddressOfPlane(image, i);
const size_t pitch = CVPixelBufferGetBytesPerRowOfPlane(image, i);
SDL_memcpy(dst, src, pitch * frame->h);
dst += pitch * frame->h;
size_t plane_height = CVPixelBufferGetHeightOfPlane(image, i);
size_t plane_pitch = CVPixelBufferGetBytesPerRowOfPlane(image, i);
size_t plane_size = (plane_pitch * plane_height);
SDL_memcpy(dst, src, plane_size);
dst += plane_size;
}
}
}
@ -241,7 +252,7 @@ static int COREMEDIA_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *
AVCaptureDevice *avdevice = (__bridge AVCaptureDevice *) device->handle;
// Pick format that matches the spec
const Uint32 sdlfmt = spec->format;
const SDL_PixelFormatEnum sdlfmt = spec->format;
const int w = spec->width;
const int h = spec->height;
const int rate = spec->interval_denominator;
@ -356,7 +367,7 @@ static void GatherCameraSpecs(AVCaptureDevice *device, CameraFormatAddData *add_
continue;
}
const Uint32 sdlfmt = CoreMediaFormatToSDL(CMFormatDescriptionGetMediaSubType(fmt.formatDescription));
const SDL_PixelFormatEnum sdlfmt = CoreMediaFormatToSDL(CMFormatDescriptionGetMediaSubType(fmt.formatDescription));
if (sdlfmt == SDL_PIXELFORMAT_UNKNOWN) {
continue;
}

View File

@ -180,21 +180,6 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
case SDL_EVENT_CAMERA_DEVICE_APPROVED:
SDL_Log("Camera approved!");
if (SDL_GetCameraFormat(camera, &spec) < 0) {
SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
/* Resize the window to match */
SDL_SetWindowSize(window, spec.width, spec.height);
/* Create texture with appropriate format */
SDL_assert(texture == NULL);
texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STREAMING, spec.width, spec.height);
if (!texture) {
SDL_Log("Couldn't create texture: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
break;
case SDL_EVENT_CAMERA_DEVICE_DENIED:
@ -213,30 +198,48 @@ int SDL_AppIterate(void *appstate)
SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
SDL_RenderClear(renderer);
if (texture) { /* if not NULL, camera is ready to go. */
int win_w, win_h, tw, th;
SDL_FRect d;
Uint64 timestampNS = 0;
SDL_Surface *frame_next = camera ? SDL_AcquireCameraFrame(camera, &timestampNS) : NULL;
int win_w, win_h, tw, th;
SDL_FRect d;
Uint64 timestampNS = 0;
SDL_Surface *frame_next = camera ? SDL_AcquireCameraFrame(camera, &timestampNS) : NULL;
#if 0
if (frame_next) {
SDL_Log("frame: %p at %" SDL_PRIu64, (void*)frame_next->pixels, timestampNS);
#if 0
if (frame_next) {
SDL_Log("frame: %p at %" SDL_PRIu64, (void*)frame_next->pixels, timestampNS);
}
#endif
if (frame_next) {
if (frame_current) {
if (SDL_ReleaseCameraFrame(camera, frame_current) < 0) {
SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
}
}
#endif
if (frame_next) {
if (frame_current) {
if (SDL_ReleaseCameraFrame(camera, frame_current) < 0) {
SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
}
/* It's not needed to keep the frame once updated the texture is updated.
* But in case of 0-copy, it's needed to have the frame while using the texture.
*/
frame_current = frame_next;
texture_updated = SDL_FALSE;
}
if (frame_current) {
if (!texture ||
SDL_QueryTexture(texture, NULL, NULL, &tw, &th) < 0 ||
tw != frame_current->w || th != frame_current->h) {
/* Resize the window to match */
SDL_SetWindowSize(window, frame_current->w, frame_current->h);
if (texture) {
SDL_DestroyTexture(texture);
}
/* It's not needed to keep the frame once updated the texture is updated.
* But in case of 0-copy, it's needed to have the frame while using the texture.
*/
frame_current = frame_next;
texture_updated = SDL_FALSE;
/* Create texture with appropriate format */
texture = SDL_CreateTexture(renderer, frame_current->format->format, SDL_TEXTUREACCESS_STREAMING, frame_current->w, frame_current->h);
if (!texture) {
SDL_Log("Couldn't create texture: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
}
/* Update SDL_Texture with last video frame (only once per new frame) */