mirror of https://github.com/libsdl-org/SDL
Fixed camera capture on iOS
My phone captured 1920x1080 images even though the highest reported format was higher resolution, so I adjusted testcamera to be able to handle different sized images than expected. Fixes https://github.com/libsdl-org/SDL/issues/9930
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4d392bfc67
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@ -852,6 +852,8 @@ SDL_bool SDL_CameraThreadIterate(SDL_CameraDevice *device)
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#if DEBUG_CAMERA
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SDL_Log("CAMERA: Frame is going through without conversion!");
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#endif
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output_surface->w = acquired->w;
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output_surface->h = acquired->h;
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output_surface->pixels = acquired->pixels;
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output_surface->pitch = acquired->pitch;
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} else { // convert/scale into a different surface.
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@ -41,7 +41,7 @@
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* <key>com.apple.security.device.camera</key> <true/>
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*/
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static Uint32 CoreMediaFormatToSDL(FourCharCode fmt)
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static SDL_PixelFormatEnum CoreMediaFormatToSDL(FourCharCode fmt)
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{
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switch (fmt) {
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#define CASE(x, y) case x: return y
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@ -55,6 +55,10 @@ static Uint32 CoreMediaFormatToSDL(FourCharCode fmt)
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CASE(kCMPixelFormat_32BGRA, SDL_PIXELFORMAT_BGRA32);
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CASE(kCMPixelFormat_422YpCbCr8, SDL_PIXELFORMAT_YUY2);
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CASE(kCMPixelFormat_422YpCbCr8_yuvs, SDL_PIXELFORMAT_UYVY);
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CASE(kCVPixelFormatType_420YpCbCr8BiPlanarVideoRange, SDL_PIXELFORMAT_NV12);
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CASE(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange, SDL_PIXELFORMAT_NV12);
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CASE(kCVPixelFormatType_420YpCbCr10BiPlanarVideoRange, SDL_PIXELFORMAT_P010);
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CASE(kCVPixelFormatType_420YpCbCr10BiPlanarFullRange, SDL_PIXELFORMAT_P010);
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#undef CASE
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default:
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#if DEBUG_CAMERA
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@ -172,6 +176,9 @@ static int COREMEDIA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame,
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// !!! FIXME: this currently copies the data to the surface (see FIXME about non-contiguous planar surfaces, but in theory we could just keep this locked until ReleaseFrame...
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CVPixelBufferLockBaseAddress(image, 0);
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frame->w = (int)CVPixelBufferGetWidth(image);
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frame->h = (int)CVPixelBufferGetHeight(image);
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if ((planar == 0) && (numPlanes == 0)) {
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const int pitch = (int) CVPixelBufferGetBytesPerRow(image);
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const size_t buflen = pitch * frame->h;
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@ -185,22 +192,26 @@ static int COREMEDIA_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *frame,
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} else {
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// !!! FIXME: we have an open issue in SDL3 to allow SDL_Surface to support non-contiguous planar data, but we don't have it yet.
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size_t buflen = 0;
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for (int i = 0; (i < numPlanes) && (i < 3); i++) {
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buflen += CVPixelBufferGetBytesPerRowOfPlane(image, i);
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for (int i = 0; i < numPlanes; i++) {
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size_t plane_height = CVPixelBufferGetHeightOfPlane(image, i);
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size_t plane_pitch = CVPixelBufferGetBytesPerRowOfPlane(image, i);
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size_t plane_size = (plane_pitch * plane_height);
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buflen += plane_size;
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}
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buflen *= frame->h;
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frame->pitch = (int)CVPixelBufferGetBytesPerRowOfPlane(image, 0); // this is what SDL3 currently expects
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frame->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), buflen);
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if (frame->pixels == NULL) {
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retval = -1;
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} else {
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Uint8 *dst = frame->pixels;
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frame->pitch = (int) CVPixelBufferGetBytesPerRowOfPlane(image, 0); // this is what SDL3 currently expects, probably incorrectly.
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for (int i = 0; (i < numPlanes) && (i < 3); i++) {
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for (int i = 0; i < numPlanes; i++) {
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const void *src = CVPixelBufferGetBaseAddressOfPlane(image, i);
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const size_t pitch = CVPixelBufferGetBytesPerRowOfPlane(image, i);
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SDL_memcpy(dst, src, pitch * frame->h);
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dst += pitch * frame->h;
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size_t plane_height = CVPixelBufferGetHeightOfPlane(image, i);
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size_t plane_pitch = CVPixelBufferGetBytesPerRowOfPlane(image, i);
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size_t plane_size = (plane_pitch * plane_height);
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SDL_memcpy(dst, src, plane_size);
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dst += plane_size;
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}
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}
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}
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@ -241,7 +252,7 @@ static int COREMEDIA_OpenDevice(SDL_CameraDevice *device, const SDL_CameraSpec *
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AVCaptureDevice *avdevice = (__bridge AVCaptureDevice *) device->handle;
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// Pick format that matches the spec
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const Uint32 sdlfmt = spec->format;
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const SDL_PixelFormatEnum sdlfmt = spec->format;
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const int w = spec->width;
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const int h = spec->height;
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const int rate = spec->interval_denominator;
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@ -356,7 +367,7 @@ static void GatherCameraSpecs(AVCaptureDevice *device, CameraFormatAddData *add_
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continue;
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}
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const Uint32 sdlfmt = CoreMediaFormatToSDL(CMFormatDescriptionGetMediaSubType(fmt.formatDescription));
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const SDL_PixelFormatEnum sdlfmt = CoreMediaFormatToSDL(CMFormatDescriptionGetMediaSubType(fmt.formatDescription));
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if (sdlfmt == SDL_PIXELFORMAT_UNKNOWN) {
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continue;
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}
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@ -180,21 +180,6 @@ int SDL_AppEvent(void *appstate, const SDL_Event *event)
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case SDL_EVENT_CAMERA_DEVICE_APPROVED:
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SDL_Log("Camera approved!");
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if (SDL_GetCameraFormat(camera, &spec) < 0) {
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SDL_Log("Couldn't get camera spec: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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/* Resize the window to match */
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SDL_SetWindowSize(window, spec.width, spec.height);
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/* Create texture with appropriate format */
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SDL_assert(texture == NULL);
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texture = SDL_CreateTexture(renderer, spec.format, SDL_TEXTUREACCESS_STREAMING, spec.width, spec.height);
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if (!texture) {
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SDL_Log("Couldn't create texture: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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break;
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case SDL_EVENT_CAMERA_DEVICE_DENIED:
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@ -213,30 +198,48 @@ int SDL_AppIterate(void *appstate)
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SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
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SDL_RenderClear(renderer);
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if (texture) { /* if not NULL, camera is ready to go. */
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int win_w, win_h, tw, th;
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SDL_FRect d;
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Uint64 timestampNS = 0;
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SDL_Surface *frame_next = camera ? SDL_AcquireCameraFrame(camera, ×tampNS) : NULL;
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int win_w, win_h, tw, th;
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SDL_FRect d;
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Uint64 timestampNS = 0;
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SDL_Surface *frame_next = camera ? SDL_AcquireCameraFrame(camera, ×tampNS) : NULL;
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#if 0
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if (frame_next) {
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SDL_Log("frame: %p at %" SDL_PRIu64, (void*)frame_next->pixels, timestampNS);
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#if 0
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if (frame_next) {
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SDL_Log("frame: %p at %" SDL_PRIu64, (void*)frame_next->pixels, timestampNS);
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}
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#endif
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if (frame_next) {
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if (frame_current) {
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if (SDL_ReleaseCameraFrame(camera, frame_current) < 0) {
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SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
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}
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}
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#endif
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if (frame_next) {
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if (frame_current) {
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if (SDL_ReleaseCameraFrame(camera, frame_current) < 0) {
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SDL_Log("err SDL_ReleaseCameraFrame: %s", SDL_GetError());
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}
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/* It's not needed to keep the frame once updated the texture is updated.
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* But in case of 0-copy, it's needed to have the frame while using the texture.
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*/
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frame_current = frame_next;
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texture_updated = SDL_FALSE;
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}
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if (frame_current) {
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if (!texture ||
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SDL_QueryTexture(texture, NULL, NULL, &tw, &th) < 0 ||
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tw != frame_current->w || th != frame_current->h) {
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/* Resize the window to match */
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SDL_SetWindowSize(window, frame_current->w, frame_current->h);
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if (texture) {
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SDL_DestroyTexture(texture);
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}
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/* It's not needed to keep the frame once updated the texture is updated.
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* But in case of 0-copy, it's needed to have the frame while using the texture.
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*/
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frame_current = frame_next;
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texture_updated = SDL_FALSE;
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/* Create texture with appropriate format */
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texture = SDL_CreateTexture(renderer, frame_current->format->format, SDL_TEXTUREACCESS_STREAMING, frame_current->w, frame_current->h);
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if (!texture) {
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SDL_Log("Couldn't create texture: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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}
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/* Update SDL_Texture with last video frame (only once per new frame) */
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