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This can be be done now, before the ABI is frozen
This commit is contained in:
Sam Lantinga 2023-07-02 00:06:55 -07:00
parent 50b6e5eb7e
commit 4aee17b039
3 changed files with 214 additions and 214 deletions

View File

@ -7,7 +7,6 @@ SDL3_0.0.0 {
SDL_AddGamepadMappingsFromRW;
SDL_AddHintCallback;
SDL_AddTimer;
SDL_CreateRW;
SDL_AndroidBackButton;
SDL_AndroidGetActivity;
SDL_AndroidGetExternalStoragePath;
@ -33,7 +32,9 @@ SDL3_0.0.0 {
SDL_BlitSurfaceScaled;
SDL_BlitSurfaceUnchecked;
SDL_BlitSurfaceUncheckedScaled;
SDL_BroadcastCondition;
SDL_CaptureMouse;
SDL_CleanupTLS;
SDL_ClearAudioStream;
SDL_ClearComposition;
SDL_ClearError;
@ -44,10 +45,8 @@ SDL3_0.0.0 {
SDL_CloseJoystick;
SDL_CloseSensor;
SDL_ComposeCustomBlendMode;
SDL_BroadcastCondition;
SDL_SignalCondition;
SDL_WaitCondition;
SDL_WaitConditionTimeout;
SDL_ConvertAudioSamples;
SDL_ConvertEventToRenderCoordinates;
SDL_ConvertPixels;
SDL_ConvertSurface;
SDL_ConvertSurfaceFormat;
@ -58,6 +57,9 @@ SDL3_0.0.0 {
SDL_CreateMutex;
SDL_CreatePalette;
SDL_CreatePixelFormat;
SDL_CreatePopupWindow;
SDL_CreateRW;
SDL_CreateRWLock;
SDL_CreateRenderer;
SDL_CreateSemaphore;
SDL_CreateShapedWindow;
@ -65,6 +67,7 @@ SDL3_0.0.0 {
SDL_CreateSurface;
SDL_CreateSurfaceFrom;
SDL_CreateSystemCursor;
SDL_CreateTLS;
SDL_CreateTexture;
SDL_CreateTextureFromSurface;
SDL_CreateThread;
@ -72,6 +75,7 @@ SDL3_0.0.0 {
SDL_CreateWindow;
SDL_CreateWindowAndRenderer;
SDL_CreateWindowFrom;
SDL_CreateWindowWithPosition;
SDL_CursorVisible;
SDL_DXGIGetOutputInfo;
SDL_DelEventWatch;
@ -81,14 +85,18 @@ SDL3_0.0.0 {
SDL_DequeueAudio;
SDL_DestroyAudioStream;
SDL_DestroyCondition;
SDL_DestroyCursor;
SDL_DestroyMutex;
SDL_DestroyPalette;
SDL_DestroyPixelFormat;
SDL_DestroyRW;
SDL_DestroyRWLock;
SDL_DestroyRenderer;
SDL_DestroySemaphore;
SDL_DestroySurface;
SDL_DestroyTexture;
SDL_DestroyWindow;
SDL_DestroyWindowSurface;
SDL_DetachThread;
SDL_DetachVirtualJoystick;
SDL_Direct3D9GetAdapterIndex;
@ -109,8 +117,6 @@ SDL3_0.0.0 {
SDL_FlushAudioStream;
SDL_FlushEvent;
SDL_FlushEvents;
SDL_DestroyCursor;
SDL_DestroyRW;
SDL_GDKGetTaskQueue;
SDL_GDKSuspendComplete;
SDL_GL_BindTexture;
@ -150,12 +156,18 @@ SDL3_0.0.0 {
SDL_GetAudioDriver;
SDL_GetAudioStreamAvailable;
SDL_GetAudioStreamData;
SDL_GetAudioStreamFormat;
SDL_GetBasePath;
SDL_GetCPUCacheLineSize;
SDL_GetCPUCount;
SDL_GetClipboardData;
SDL_GetClipboardText;
SDL_GetClipboardUserdata;
SDL_GetClosestFullscreenDisplayMode;
SDL_GetCurrentAudioDriver;
SDL_GetCurrentDisplayMode;
SDL_GetCurrentDisplayOrientation;
SDL_GetCurrentRenderOutputSize;
SDL_GetCurrentVideoDriver;
SDL_GetCursor;
SDL_GetDefaultAssertionHandler;
@ -163,14 +175,17 @@ SDL3_0.0.0 {
SDL_GetDefaultCursor;
SDL_GetDesktopDisplayMode;
SDL_GetDisplayBounds;
SDL_GetDisplayContentScale;
SDL_GetDisplayForPoint;
SDL_GetDisplayForRect;
SDL_GetDisplayForWindow;
SDL_GetDisplayName;
SDL_GetCurrentDisplayOrientation;
SDL_GetDisplayUsableBounds;
SDL_GetDisplays;
SDL_GetError;
SDL_GetErrorMsg;
SDL_GetEventFilter;
SDL_GetFullscreenDisplayModes;
SDL_GetGamepadAppleSFSymbolsNameForAxis;
SDL_GetGamepadAppleSFSymbolsNameForButton;
SDL_GetGamepadAxis;
@ -196,8 +211,6 @@ SDL3_0.0.0 {
SDL_GetGamepadMappingForGUID;
SDL_GetGamepadMappingForIndex;
SDL_GetGamepadName;
SDL_GetNumGamepadTouchpadFingers;
SDL_GetNumGamepadTouchpads;
SDL_GetGamepadPath;
SDL_GetGamepadPlayerIndex;
SDL_GetGamepadProduct;
@ -255,10 +268,13 @@ SDL3_0.0.0 {
SDL_GetModState;
SDL_GetMouseFocus;
SDL_GetMouseState;
SDL_GetNaturalDisplayOrientation;
SDL_GetNumAllocations;
SDL_GetNumAudioDevices;
SDL_GetNumAudioDrivers;
SDL_GetNumGamepadMappings;
SDL_GetNumGamepadTouchpadFingers;
SDL_GetNumGamepadTouchpads;
SDL_GetNumJoystickAxes;
SDL_GetNumJoystickButtons;
SDL_GetNumJoystickHats;
@ -267,6 +283,7 @@ SDL3_0.0.0 {
SDL_GetNumTouchFingers;
SDL_GetNumVideoDrivers;
SDL_GetOriginalMemoryFunctions;
SDL_GetPath;
SDL_GetPerformanceCounter;
SDL_GetPerformanceFrequency;
SDL_GetPixelFormatEnumForMasks;
@ -275,6 +292,7 @@ SDL3_0.0.0 {
SDL_GetPowerInfo;
SDL_GetPrefPath;
SDL_GetPreferredLocales;
SDL_GetPrimaryDisplay;
SDL_GetPrimarySelectionText;
SDL_GetQueuedAudioSize;
SDL_GetRGB;
@ -298,16 +316,19 @@ SDL3_0.0.0 {
SDL_GetRenderLogicalPresentation;
SDL_GetRenderMetalCommandEncoder;
SDL_GetRenderMetalLayer;
SDL_GetRenderOutputSize;
SDL_GetRenderScale;
SDL_GetRenderTarget;
SDL_GetRenderVSync;
SDL_GetRenderViewport;
SDL_GetRenderWindow;
SDL_GetRenderer;
SDL_GetRendererInfo;
SDL_GetCurrentRenderOutputSize;
SDL_GetRevision;
SDL_GetScancodeFromKey;
SDL_GetScancodeFromName;
SDL_GetScancodeName;
SDL_GetSemaphoreValue;
SDL_GetSensorData;
SDL_GetSensorFromInstanceID;
SDL_GetSensorInstanceID;
@ -325,6 +346,8 @@ SDL3_0.0.0 {
SDL_GetSurfaceColorKey;
SDL_GetSurfaceColorMod;
SDL_GetSystemRAM;
SDL_GetSystemTheme;
SDL_GetTLS;
SDL_GetTextureAlphaMod;
SDL_GetTextureBlendMode;
SDL_GetTextureColorMod;
@ -342,10 +365,10 @@ SDL3_0.0.0 {
SDL_GetVideoDriver;
SDL_GetWindowBordersSize;
SDL_GetWindowData;
SDL_GetDisplayForWindow;
SDL_GetWindowFullscreenMode;
SDL_GetWindowDisplayScale;
SDL_GetWindowFlags;
SDL_GetWindowFromID;
SDL_GetWindowFullscreenMode;
SDL_GetWindowGrab;
SDL_GetWindowICCProfile;
SDL_GetWindowID;
@ -355,6 +378,8 @@ SDL3_0.0.0 {
SDL_GetWindowMouseGrab;
SDL_GetWindowMouseRect;
SDL_GetWindowOpacity;
SDL_GetWindowParent;
SDL_GetWindowPixelDensity;
SDL_GetWindowPixelFormat;
SDL_GetWindowPosition;
SDL_GetWindowSize;
@ -396,6 +421,7 @@ SDL3_0.0.0 {
SDL_HasAVX512F;
SDL_HasAVX;
SDL_HasAltiVec;
SDL_HasClipboardData;
SDL_HasClipboardText;
SDL_HasEvent;
SDL_HasEvents;
@ -412,6 +438,7 @@ SDL3_0.0.0 {
SDL_HasSSE42;
SDL_HasSSE;
SDL_HasScreenKeyboardSupport;
SDL_HasWindowSurface;
SDL_HideCursor;
SDL_HideWindow;
SDL_Init;
@ -431,6 +458,7 @@ SDL3_0.0.0 {
SDL_JoystickIsHaptic;
SDL_LinuxSetThreadPriority;
SDL_LinuxSetThreadPriorityAndPolicy;
SDL_LoadBMP;
SDL_LoadBMP_RW;
SDL_LoadFile;
SDL_LoadFile_RW;
@ -440,6 +468,8 @@ SDL3_0.0.0 {
SDL_LockAudioDevice;
SDL_LockJoysticks;
SDL_LockMutex;
SDL_LockRWLockForReading;
SDL_LockRWLockForWriting;
SDL_LockSurface;
SDL_LockTexture;
SDL_LockTextureToSurface;
@ -484,7 +514,9 @@ SDL3_0.0.0 {
SDL_OpenURL;
SDL_PauseAudioDevice;
SDL_PeepEvents;
SDL_PlayAudioDevice;
SDL_PollEvent;
SDL_PostSemaphore;
SDL_PremultiplyAlpha;
SDL_PumpEvents;
SDL_PushEvent;
@ -515,6 +547,8 @@ SDL3_0.0.0 {
SDL_RemoveTimer;
SDL_RenderClear;
SDL_RenderClipEnabled;
SDL_RenderCoordinatesFromWindow;
SDL_RenderCoordinatesToWindow;
SDL_RenderFillRect;
SDL_RenderFillRects;
SDL_RenderFlush;
@ -523,7 +557,6 @@ SDL3_0.0.0 {
SDL_RenderGetD3D12Device;
SDL_RenderLine;
SDL_RenderLines;
SDL_RenderCoordinatesToWindow;
SDL_RenderPoint;
SDL_RenderPoints;
SDL_RenderPresent;
@ -532,7 +565,6 @@ SDL3_0.0.0 {
SDL_RenderRects;
SDL_RenderTexture;
SDL_RenderTextureRotated;
SDL_RenderCoordinatesFromWindow;
SDL_ReportAssertion;
SDL_ResetAssertionReport;
SDL_ResetHint;
@ -545,17 +577,15 @@ SDL3_0.0.0 {
SDL_RumbleJoystickTriggers;
SDL_RunApp;
SDL_SIMDGetAlignment;
SDL_SaveBMP;
SDL_SaveBMP_RW;
SDL_ScreenKeyboardShown;
SDL_ScreenSaverEnabled;
SDL_PostSemaphore;
SDL_TryWaitSemaphore;
SDL_GetSemaphoreValue;
SDL_WaitSemaphore;
SDL_WaitSemaphoreTimeout;
SDL_SendGamepadEffect;
SDL_SendJoystickEffect;
SDL_SetAssertionHandler;
SDL_SetAudioStreamFormat;
SDL_SetClipboardData;
SDL_SetClipboardText;
SDL_SetCursor;
SDL_SetError;
@ -584,6 +614,7 @@ SDL3_0.0.0 {
SDL_SetRenderDrawBlendMode;
SDL_SetRenderDrawColor;
SDL_SetRenderLogicalPresentation;
SDL_SetRenderScale;
SDL_SetRenderTarget;
SDL_SetRenderVSync;
SDL_SetRenderViewport;
@ -594,6 +625,7 @@ SDL3_0.0.0 {
SDL_SetSurfaceColorMod;
SDL_SetSurfacePalette;
SDL_SetSurfaceRLE;
SDL_SetTLS;
SDL_SetTextInputRect;
SDL_SetTextureAlphaMod;
SDL_SetTextureBlendMode;
@ -604,8 +636,8 @@ SDL3_0.0.0 {
SDL_SetWindowAlwaysOnTop;
SDL_SetWindowBordered;
SDL_SetWindowData;
SDL_SetWindowFullscreenMode;
SDL_SetWindowFullscreen;
SDL_SetWindowFullscreenMode;
SDL_SetWindowGrab;
SDL_SetWindowHitTest;
SDL_SetWindowIcon;
@ -628,24 +660,25 @@ SDL3_0.0.0 {
SDL_ShowMessageBox;
SDL_ShowSimpleMessageBox;
SDL_ShowWindow;
SDL_SignalCondition;
SDL_SoftStretch;
SDL_SoftStretchLinear;
SDL_StartTextInput;
SDL_StopTextInput;
SDL_SurfaceHasColorKey;
SDL_SurfaceHasRLE;
SDL_CleanupTLS;
SDL_CreateTLS;
SDL_GetTLS;
SDL_SetTLS;
SDL_TextInputActive;
SDL_TextInputShown;
SDL_ThreadID;
SDL_TryLockMutex;
SDL_TryLockRWLockForReading;
SDL_TryLockRWLockForWriting;
SDL_TryWaitSemaphore;
SDL_UnloadObject;
SDL_UnlockAudioDevice;
SDL_UnlockJoysticks;
SDL_UnlockMutex;
SDL_UnlockRWLock;
SDL_UnlockSurface;
SDL_UnlockTexture;
SDL_UnregisterApp;
@ -662,8 +695,12 @@ SDL3_0.0.0 {
SDL_Vulkan_GetVkGetInstanceProcAddr;
SDL_Vulkan_LoadLibrary;
SDL_Vulkan_UnloadLibrary;
SDL_WaitCondition;
SDL_WaitConditionTimeout;
SDL_WaitEvent;
SDL_WaitEventTimeout;
SDL_WaitSemaphore;
SDL_WaitSemaphoreTimeout;
SDL_WaitThread;
SDL_WarpMouseGlobal;
SDL_WarpMouseInWindow;
@ -681,6 +718,8 @@ SDL3_0.0.0 {
SDL_abs;
SDL_acos;
SDL_acosf;
SDL_aligned_alloc;
SDL_aligned_free;
SDL_asin;
SDL_asinf;
SDL_asprintf;
@ -716,10 +755,13 @@ SDL3_0.0.0 {
SDL_hid_enumerate;
SDL_hid_exit;
SDL_hid_free_enumeration;
SDL_hid_get_device_info;
SDL_hid_get_feature_report;
SDL_hid_get_indexed_string;
SDL_hid_get_input_report;
SDL_hid_get_manufacturer_string;
SDL_hid_get_product_string;
SDL_hid_get_report_descriptor;
SDL_hid_get_serial_number_string;
SDL_hid_init;
SDL_hid_open;
@ -762,6 +804,8 @@ SDL3_0.0.0 {
SDL_memmove;
SDL_memset4;
SDL_memset;
SDL_modf;
SDL_modff;
SDL_pow;
SDL_powf;
SDL_qsort;
@ -798,6 +842,7 @@ SDL3_0.0.0 {
SDL_strtoul;
SDL_strtoull;
SDL_strupr;
SDL_swprintf;
SDL_tan;
SDL_tanf;
SDL_tolower;
@ -813,6 +858,7 @@ SDL3_0.0.0 {
SDL_vasprintf;
SDL_vsnprintf;
SDL_vsscanf;
SDL_vswprintf;
SDL_wcscasecmp;
SDL_wcscmp;
SDL_wcsdup;
@ -822,53 +868,7 @@ SDL3_0.0.0 {
SDL_wcsncasecmp;
SDL_wcsncmp;
SDL_wcsstr;
SDL_modf;
SDL_modff;
SDL_GetRenderVSync;
SDL_PlayAudioDevice;
SDL_aligned_alloc;
SDL_aligned_free;
SDL_ConvertAudioSamples;
SDL_GetDisplays;
SDL_GetPrimaryDisplay;
SDL_GetFullscreenDisplayModes;
SDL_GetClosestFullscreenDisplayMode;
SDL_GetRenderOutputSize;
SDL_ConvertEventToRenderCoordinates;
SDL_SetRenderScale;
SDL_GetRenderScale;
SDL_GetSystemTheme;
SDL_CreatePopupWindow;
SDL_GetWindowParent;
SDL_CreateWindowWithPosition;
SDL_SetClipboardData;
SDL_GetClipboardUserdata;
SDL_GetClipboardData;
SDL_HasClipboardData;
SDL_GetAudioStreamFormat;
SDL_SetAudioStreamFormat;
SDL_CreateRWLock;
SDL_LockRWLockForReading;
SDL_LockRWLockForWriting;
SDL_TryLockRWLockForReading;
SDL_TryLockRWLockForWriting;
SDL_UnlockRWLock;
SDL_DestroyRWLock;
SDL_GetPath;
SDL_GetDisplayContentScale;
SDL_GetWindowDisplayScale;
SDL_GetWindowPixelDensity;
SDL_wcstol;
SDL_swprintf;
SDL_vswprintf;
SDL_hid_get_input_report;
SDL_hid_get_device_info;
SDL_hid_get_report_descriptor;
SDL_HasWindowSurface;
SDL_DestroyWindowSurface;
SDL_GetNaturalDisplayOrientation;
SDL_LoadBMP;
SDL_SaveBMP;
# extra symbols go here (don't modify this line)
local: *;
};

View File

@ -31,7 +31,6 @@
#define SDL_AddGamepadMappingsFromRW SDL_AddGamepadMappingsFromRW_REAL
#define SDL_AddHintCallback SDL_AddHintCallback_REAL
#define SDL_AddTimer SDL_AddTimer_REAL
#define SDL_CreateRW SDL_CreateRW_REAL
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
@ -57,7 +56,9 @@
#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL
#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
#define SDL_CleanupTLS SDL_CleanupTLS_REAL
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
#define SDL_ClearComposition SDL_ClearComposition_REAL
#define SDL_ClearError SDL_ClearError_REAL
@ -68,10 +69,8 @@
#define SDL_CloseJoystick SDL_CloseJoystick_REAL
#define SDL_CloseSensor SDL_CloseSensor_REAL
#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL
#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
#define SDL_SignalCondition SDL_SignalCondition_REAL
#define SDL_WaitCondition SDL_WaitCondition_REAL
#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
#define SDL_ConvertPixels SDL_ConvertPixels_REAL
#define SDL_ConvertSurface SDL_ConvertSurface_REAL
#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
@ -82,6 +81,9 @@
#define SDL_CreateMutex SDL_CreateMutex_REAL
#define SDL_CreatePalette SDL_CreatePalette_REAL
#define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL
#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
#define SDL_CreateRW SDL_CreateRW_REAL
#define SDL_CreateRWLock SDL_CreateRWLock_REAL
#define SDL_CreateRenderer SDL_CreateRenderer_REAL
#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
@ -89,6 +91,7 @@
#define SDL_CreateSurface SDL_CreateSurface_REAL
#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL
#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
#define SDL_CreateTLS SDL_CreateTLS_REAL
#define SDL_CreateTexture SDL_CreateTexture_REAL
#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
#define SDL_CreateThread SDL_CreateThread_REAL
@ -96,6 +99,7 @@
#define SDL_CreateWindow SDL_CreateWindow_REAL
#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
#define SDL_CreateWindowWithPosition SDL_CreateWindowWithPosition_REAL
#define SDL_CursorVisible SDL_CursorVisible_REAL
#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
#define SDL_DelEventWatch SDL_DelEventWatch_REAL
@ -105,14 +109,18 @@
#define SDL_DequeueAudio SDL_DequeueAudio_REAL
#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
#define SDL_DestroyCondition SDL_DestroyCondition_REAL
#define SDL_DestroyCursor SDL_DestroyCursor_REAL
#define SDL_DestroyMutex SDL_DestroyMutex_REAL
#define SDL_DestroyPalette SDL_DestroyPalette_REAL
#define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL
#define SDL_DestroyRW SDL_DestroyRW_REAL
#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
#define SDL_DestroySurface SDL_DestroySurface_REAL
#define SDL_DestroyTexture SDL_DestroyTexture_REAL
#define SDL_DestroyWindow SDL_DestroyWindow_REAL
#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
#define SDL_DetachThread SDL_DetachThread_REAL
#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL
#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
@ -133,8 +141,6 @@
#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL
#define SDL_FlushEvent SDL_FlushEvent_REAL
#define SDL_FlushEvents SDL_FlushEvents_REAL
#define SDL_DestroyCursor SDL_DestroyCursor_REAL
#define SDL_DestroyRW SDL_DestroyRW_REAL
#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_REAL
#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL
#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
@ -174,12 +180,18 @@
#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL
#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL
#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
#define SDL_GetBasePath SDL_GetBasePath_REAL
#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
#define SDL_GetCPUCount SDL_GetCPUCount_REAL
#define SDL_GetClipboardData SDL_GetClipboardData_REAL
#define SDL_GetClipboardText SDL_GetClipboardText_REAL
#define SDL_GetClipboardUserdata SDL_GetClipboardUserdata_REAL
#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
#define SDL_GetCursor SDL_GetCursor_REAL
#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
@ -187,14 +199,17 @@
#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL
#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL
#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL
#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
#define SDL_GetDisplayName SDL_GetDisplayName_REAL
#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
#define SDL_GetDisplays SDL_GetDisplays_REAL
#define SDL_GetError SDL_GetError_REAL
#define SDL_GetErrorMsg SDL_GetErrorMsg_REAL
#define SDL_GetEventFilter SDL_GetEventFilter_REAL
#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL
#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL
#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL
@ -220,8 +235,6 @@
#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL
#define SDL_GetGamepadMappingForIndex SDL_GetGamepadMappingForIndex_REAL
#define SDL_GetGamepadName SDL_GetGamepadName_REAL
#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL
#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL
#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL
@ -279,10 +292,13 @@
#define SDL_GetModState SDL_GetModState_REAL
#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
#define SDL_GetMouseState SDL_GetMouseState_REAL
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL
#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
#define SDL_GetNumGamepadMappings SDL_GetNumGamepadMappings_REAL
#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL
#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL
#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL
#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL
#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL
@ -291,6 +307,7 @@
#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL
#define SDL_GetPath SDL_GetPath_REAL
#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
@ -299,6 +316,7 @@
#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
#define SDL_GetPrefPath SDL_GetPrefPath_REAL
#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
#define SDL_GetRGB SDL_GetRGB_REAL
@ -322,16 +340,19 @@
#define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL
#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL
#define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL
#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL
#define SDL_GetRenderScale SDL_GetRenderScale_REAL
#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL
#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL
#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL
#define SDL_GetRenderer SDL_GetRenderer_REAL
#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
#define SDL_GetRevision SDL_GetRevision_REAL
#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
#define SDL_GetScancodeName SDL_GetScancodeName_REAL
#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
#define SDL_GetSensorData SDL_GetSensorData_REAL
#define SDL_GetSensorFromInstanceID SDL_GetSensorFromInstanceID_REAL
#define SDL_GetSensorInstanceID SDL_GetSensorInstanceID_REAL
@ -349,6 +370,8 @@
#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL
#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
#define SDL_GetTLS SDL_GetTLS_REAL
#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
@ -366,10 +389,10 @@
#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
#define SDL_GetWindowData SDL_GetWindowData_REAL
#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL
#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL
#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL
#define SDL_GetWindowID SDL_GetWindowID_REAL
@ -379,6 +402,8 @@
#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL
#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL
#define SDL_GetWindowParent SDL_GetWindowParent_REAL
#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL
#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
#define SDL_GetWindowSize SDL_GetWindowSize_REAL
@ -420,6 +445,7 @@
#define SDL_HasAVX2 SDL_HasAVX2_REAL
#define SDL_HasAVX512F SDL_HasAVX512F_REAL
#define SDL_HasAltiVec SDL_HasAltiVec_REAL
#define SDL_HasClipboardData SDL_HasClipboardData_REAL
#define SDL_HasClipboardText SDL_HasClipboardText_REAL
#define SDL_HasEvent SDL_HasEvent_REAL
#define SDL_HasEvents SDL_HasEvents_REAL
@ -436,6 +462,7 @@
#define SDL_HasSSE41 SDL_HasSSE41_REAL
#define SDL_HasSSE42 SDL_HasSSE42_REAL
#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
#define SDL_HideCursor SDL_HideCursor_REAL
#define SDL_HideWindow SDL_HideWindow_REAL
#define SDL_Init SDL_Init_REAL
@ -455,6 +482,7 @@
#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_REAL
#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_REAL
#define SDL_LoadBMP SDL_LoadBMP_REAL
#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
#define SDL_LoadFile SDL_LoadFile_REAL
#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
@ -464,6 +492,8 @@
#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
#define SDL_LockJoysticks SDL_LockJoysticks_REAL
#define SDL_LockMutex SDL_LockMutex_REAL
#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL
#define SDL_LockSurface SDL_LockSurface_REAL
#define SDL_LockTexture SDL_LockTexture_REAL
#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
@ -508,7 +538,9 @@
#define SDL_OpenURL SDL_OpenURL_REAL
#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
#define SDL_PeepEvents SDL_PeepEvents_REAL
#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
#define SDL_PollEvent SDL_PollEvent_REAL
#define SDL_PostSemaphore SDL_PostSemaphore_REAL
#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL
#define SDL_PumpEvents SDL_PumpEvents_REAL
#define SDL_PushEvent SDL_PushEvent_REAL
@ -539,6 +571,8 @@
#define SDL_RemoveTimer SDL_RemoveTimer_REAL
#define SDL_RenderClear SDL_RenderClear_REAL
#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL
#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
#define SDL_RenderFillRect SDL_RenderFillRect_REAL
#define SDL_RenderFillRects SDL_RenderFillRects_REAL
#define SDL_RenderFlush SDL_RenderFlush_REAL
@ -547,7 +581,6 @@
#define SDL_RenderGetD3D12Device SDL_RenderGetD3D12Device_REAL
#define SDL_RenderLine SDL_RenderLine_REAL
#define SDL_RenderLines SDL_RenderLines_REAL
#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL
#define SDL_RenderPoint SDL_RenderPoint_REAL
#define SDL_RenderPoints SDL_RenderPoints_REAL
#define SDL_RenderPresent SDL_RenderPresent_REAL
@ -556,7 +589,6 @@
#define SDL_RenderRects SDL_RenderRects_REAL
#define SDL_RenderTexture SDL_RenderTexture_REAL
#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL
#define SDL_ReportAssertion SDL_ReportAssertion_REAL
#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
#define SDL_ResetHint SDL_ResetHint_REAL
@ -569,17 +601,15 @@
#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
#define SDL_RunApp SDL_RunApp_REAL
#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
#define SDL_SaveBMP SDL_SaveBMP_REAL
#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
#define SDL_PostSemaphore SDL_PostSemaphore_REAL
#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL
#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL
#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL
#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
#define SDL_SetClipboardData SDL_SetClipboardData_REAL
#define SDL_SetClipboardText SDL_SetClipboardText_REAL
#define SDL_SetCursor SDL_SetCursor_REAL
#define SDL_SetError SDL_SetError_REAL
@ -608,6 +638,7 @@
#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
#define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL
#define SDL_SetRenderScale SDL_SetRenderScale_REAL
#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL
#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL
@ -618,6 +649,7 @@
#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
#define SDL_SetTLS SDL_SetTLS_REAL
#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
@ -628,8 +660,8 @@
#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL
#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
#define SDL_SetWindowData SDL_SetWindowData_REAL
#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL
#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
@ -652,24 +684,25 @@
#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
#define SDL_ShowWindow SDL_ShowWindow_REAL
#define SDL_SignalCondition SDL_SignalCondition_REAL
#define SDL_SoftStretch SDL_SoftStretch_REAL
#define SDL_SoftStretchLinear SDL_SoftStretchLinear_REAL
#define SDL_StartTextInput SDL_StartTextInput_REAL
#define SDL_StopTextInput SDL_StopTextInput_REAL
#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
#define SDL_CleanupTLS SDL_CleanupTLS_REAL
#define SDL_CreateTLS SDL_CreateTLS_REAL
#define SDL_GetTLS SDL_GetTLS_REAL
#define SDL_SetTLS SDL_SetTLS_REAL
#define SDL_TextInputActive SDL_TextInputActive_REAL
#define SDL_TextInputShown SDL_TextInputShown_REAL
#define SDL_ThreadID SDL_ThreadID_REAL
#define SDL_TryLockMutex SDL_TryLockMutex_REAL
#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL
#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL
#define SDL_UnloadObject SDL_UnloadObject_REAL
#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
#define SDL_UnlockMutex SDL_UnlockMutex_REAL
#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
#define SDL_UnlockSurface SDL_UnlockSurface_REAL
#define SDL_UnlockTexture SDL_UnlockTexture_REAL
#define SDL_UnregisterApp SDL_UnregisterApp_REAL
@ -686,8 +719,12 @@
#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL
#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL
#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL
#define SDL_WaitCondition SDL_WaitCondition_REAL
#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
#define SDL_WaitEvent SDL_WaitEvent_REAL
#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
#define SDL_WaitThread SDL_WaitThread_REAL
#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
@ -705,6 +742,8 @@
#define SDL_abs SDL_abs_REAL
#define SDL_acos SDL_acos_REAL
#define SDL_acosf SDL_acosf_REAL
#define SDL_aligned_alloc SDL_aligned_alloc_REAL
#define SDL_aligned_free SDL_aligned_free_REAL
#define SDL_asin SDL_asin_REAL
#define SDL_asinf SDL_asinf_REAL
#define SDL_asprintf SDL_asprintf_REAL
@ -740,10 +779,13 @@
#define SDL_hid_enumerate SDL_hid_enumerate_REAL
#define SDL_hid_exit SDL_hid_exit_REAL
#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL
#define SDL_hid_get_device_info SDL_hid_get_device_info_REAL
#define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL
#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL
#define SDL_hid_get_input_report SDL_hid_get_input_report_REAL
#define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL
#define SDL_hid_get_product_string SDL_hid_get_product_string_REAL
#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
#define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL
#define SDL_hid_init SDL_hid_init_REAL
#define SDL_hid_open SDL_hid_open_REAL
@ -786,6 +828,8 @@
#define SDL_memmove SDL_memmove_REAL
#define SDL_memset SDL_memset_REAL
#define SDL_memset4 SDL_memset4_REAL
#define SDL_modf SDL_modf_REAL
#define SDL_modff SDL_modff_REAL
#define SDL_pow SDL_pow_REAL
#define SDL_powf SDL_powf_REAL
#define SDL_qsort SDL_qsort_REAL
@ -822,6 +866,7 @@
#define SDL_strtoul SDL_strtoul_REAL
#define SDL_strtoull SDL_strtoull_REAL
#define SDL_strupr SDL_strupr_REAL
#define SDL_swprintf SDL_swprintf_REAL
#define SDL_tan SDL_tan_REAL
#define SDL_tanf SDL_tanf_REAL
#define SDL_tolower SDL_tolower_REAL
@ -837,6 +882,7 @@
#define SDL_vasprintf SDL_vasprintf_REAL
#define SDL_vsnprintf SDL_vsnprintf_REAL
#define SDL_vsscanf SDL_vsscanf_REAL
#define SDL_vswprintf SDL_vswprintf_REAL
#define SDL_wcscasecmp SDL_wcscasecmp_REAL
#define SDL_wcscmp SDL_wcscmp_REAL
#define SDL_wcsdup SDL_wcsdup_REAL
@ -846,52 +892,6 @@
#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL
#define SDL_wcsncmp SDL_wcsncmp_REAL
#define SDL_wcsstr SDL_wcsstr_REAL
#define SDL_wcstol SDL_wcstol_REAL
/* New API symbols are added at the end */
#define SDL_modf SDL_modf_REAL
#define SDL_modff SDL_modff_REAL
#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL
#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
#define SDL_aligned_alloc SDL_aligned_alloc_REAL
#define SDL_aligned_free SDL_aligned_free_REAL
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL
#define SDL_GetDisplays SDL_GetDisplays_REAL
#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL
#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL
#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL
#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL
#define SDL_SetRenderScale SDL_SetRenderScale_REAL
#define SDL_GetRenderScale SDL_GetRenderScale_REAL
#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL
#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL
#define SDL_GetWindowParent SDL_GetWindowParent_REAL
#define SDL_CreateWindowWithPosition SDL_CreateWindowWithPosition_REAL
#define SDL_SetClipboardData SDL_SetClipboardData_REAL
#define SDL_GetClipboardUserdata SDL_GetClipboardUserdata_REAL
#define SDL_GetClipboardData SDL_GetClipboardData_REAL
#define SDL_HasClipboardData SDL_HasClipboardData_REAL
#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL
#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL
#define SDL_CreateRWLock SDL_CreateRWLock_REAL
#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL
#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL
#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL
#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL
#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL
#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL
#define SDL_GetPath SDL_GetPath_REAL
#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL
#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL
#define SDL_wcstol SDL_wcstol_REAL
#define SDL_swprintf SDL_swprintf_REAL
#define SDL_vswprintf SDL_vswprintf_REAL
#define SDL_hid_get_input_report SDL_hid_get_input_report_REAL
#define SDL_hid_get_device_info SDL_hid_get_device_info_REAL
#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL
#define SDL_HasWindowSurface SDL_HasWindowSurface_REAL
#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL
#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL
#define SDL_LoadBMP SDL_LoadBMP_REAL
#define SDL_SaveBMP SDL_SaveBMP_REAL

View File

@ -122,7 +122,6 @@ SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_RWops *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCAS,(SDL_AtomicInt *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCASPtr,(void **a, void *b, void *c),(a,b,c),return)
@ -139,7 +138,9 @@ SDL_DYNAPI_PROC(int,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surf
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, SDL_Rect *b, SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
@ -150,10 +151,8 @@ SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(SDL_AudioFormat a, Uint8 b, int c, const Uint8 *d, int e, SDL_AudioFormat f, Uint8 g, int h, Uint8 **i, int *j),(a,b,c,d,e,f,g,h,i,j),return)
SDL_DYNAPI_PROC(int,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_ConvertPixels,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceFormat,(SDL_Surface *a, Uint32 b),(a,b),return)
@ -164,6 +163,9 @@ SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, in
SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return)
SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_CreatePixelFormat,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(SDL_RWops*,SDL_CreateRW,(void),(),return)
SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b, Uint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateShapedWindow,(const char *a, int b, int c, Uint32 d),(a,b,c,d),return)
@ -171,11 +173,13 @@ SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),re
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, Uint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(void *a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return)
SDL_DYNAPI_PROC(SDL_TLSID,SDL_CreateTLS,(void),(),return)
SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, Uint32 b, int c, int d, int e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_CreateWindowAndRenderer,(int a, int b, Uint32 c, SDL_Window **d, SDL_Renderer **e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowFrom,(const void *a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithPosition,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_CursorVisible,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
@ -184,14 +188,18 @@ SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyRW,(SDL_RWops *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_Semaphore *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_DisableScreenSaver,(void),(),return)
@ -211,8 +219,6 @@ SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),
SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),)
SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyRW,(SDL_RWops *a),(a),)
SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_DeleteContext,(SDL_GLContext a),(a),return)
@ -249,12 +255,18 @@ SDL_DYNAPI_PROC(SDL_AudioStatus,SDL_GetAudioDeviceStatus,(SDL_AudioDeviceID a),(
SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat *b, int *c, int *d, SDL_AudioFormat *e, int *f, int *g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(char*,SDL_GetBasePath,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetCPUCount,(void),(),return)
SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(size_t *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return)
SDL_DYNAPI_PROC(void*,SDL_GetClipboardUserdata,(void),(),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return)
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return)
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return)
@ -262,14 +274,17 @@ SDL_DYNAPI_PROC(int,SDL_GetDefaultAudioInfo,(char **a, SDL_AudioSpec *b, int c),
SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetDesktopDisplayMode,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return)
SDL_DYNAPI_PROC(char*,SDL_GetErrorMsg,(char *a, int b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return)
SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return)
@ -295,8 +310,6 @@ SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForIndex,(int a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return)
@ -354,10 +367,13 @@ SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func
SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetMouseState,(float *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetNumAudioDevices,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadMappings,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return)
@ -366,6 +382,7 @@ SDL_DYNAPI_PROC(int,SDL_GetNumTouchDevices,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetNumTouchFingers,(SDL_TouchID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),)
SDL_DYNAPI_PROC(char*,SDL_GetPath,(SDL_Folder a),(a),return)
SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return)
SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
@ -374,6 +391,7 @@ SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Locale*,SDL_GetPreferredLocales,(void),(),return)
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return)
SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),)
@ -395,16 +413,19 @@ SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderLogicalPresentation,(SDL_Renderer *a, int *b, int *c, SDL_RendererLogicalPresentation *d, SDL_ScaleMode *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalCommandEncoder,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalLayer,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return)
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a),(a),return)
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromInstanceID,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorInstanceID,(SDL_Sensor *a),(a),return)
@ -422,6 +443,8 @@ SDL_DYNAPI_PROC(int,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),r
SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return)
SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return)
SDL_DYNAPI_PROC(void*,SDL_GetTLS,(SDL_TLSID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return)
@ -439,10 +462,10 @@ SDL_DYNAPI_PROC(int,SDL_GetVersion,(SDL_version *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(void*,SDL_GetWindowData,(SDL_Window *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowFlags,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowGrab,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return)
@ -452,6 +475,8 @@ SDL_DYNAPI_PROC(int,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
@ -493,6 +518,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX2,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAVX512F,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasAltiVec,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardData,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardText,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvent,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return)
@ -509,6 +535,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE3,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE41,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE42,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_HideCursor,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_HideWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return)
@ -523,6 +550,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasLED,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumble,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_JoystickHasRumbleTriggers,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_JoystickIsHaptic,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_RW,(SDL_RWops *a, int b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return)
@ -532,6 +560,8 @@ SDL_DYNAPI_PROC(SDL_AudioSpec*,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpe
SDL_DYNAPI_PROC(int,SDL_LockAudioDevice,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)
SDL_DYNAPI_PROC(int,SDL_LockMutex,(SDL_Mutex *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_LockSurface,(SDL_Surface *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
@ -567,7 +597,9 @@ SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_eventaction c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_PollEvent,(SDL_Event *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_PremultiplyAlpha,(int a, int b, Uint32 c, const void *d, int e, Uint32 f, void *g, int h),(a,b,c,d,e,f,g,h),return)
SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),)
SDL_DYNAPI_PROC(int,SDL_PushEvent,(SDL_Event *a),(a),return)
@ -597,6 +629,8 @@ SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_RenderClear,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_RenderClipEnabled,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderFlush,(SDL_Renderer *a),(a),return)
@ -604,7 +638,6 @@ SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const S
SDL_DYNAPI_PROC(int,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_Color *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return)
SDL_DYNAPI_PROC(int,SDL_RenderLine,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderPresent,(SDL_Renderer *a),(a),return)
@ -613,7 +646,6 @@ SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),r
SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
@ -626,17 +658,15 @@ SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uin
SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_PostSemaphore,(SDL_Semaphore *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat b, int c, int d, SDL_AudioFormat e, int f, int g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(int,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, size_t b, const char **c, void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_SetClipboardText,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetCursor,(SDL_Cursor *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, SDL_bool b),(a,b),)
@ -664,6 +694,7 @@ SDL_DYNAPI_PROC(int,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(
SDL_DYNAPI_PROC(int,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderLogicalPresentation,(SDL_Renderer *a, int b, int c, SDL_RendererLogicalPresentation d, SDL_ScaleMode e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderVSync,(SDL_Renderer *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
@ -674,6 +705,7 @@ SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorKey,(SDL_Surface *a, int b, Uint32 c),(a,
SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetTLS,(SDL_TLSID a, const void *b, void (SDLCALL *c)(void*)),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetTextInputRect,(const SDL_Rect *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
@ -684,8 +716,8 @@ SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return)
@ -707,24 +739,25 @@ SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),)
SDL_DYNAPI_PROC(void,SDL_StopTextInput,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
SDL_DYNAPI_PROC(SDL_TLSID,SDL_CreateTLS,(void),(),return)
SDL_DYNAPI_PROC(void*,SDL_GetTLS,(SDL_TLSID a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetTLS,(SDL_TLSID a, const void *b, void (SDLCALL *c)(void*)),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputActive,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_TextInputShown,(void),(),return)
SDL_DYNAPI_PROC(SDL_threadID,SDL_ThreadID,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_TryLockMutex,(SDL_Mutex *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_UnloadObject,(void *a),(a),)
SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_Mutex *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_UnlockRWLock,(SDL_RWLock *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
@ -740,8 +773,12 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_Vulkan_GetInstanceExtensions,(unsigned int *a, cons
SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_Vulkan_LoadLibrary,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),)
SDL_DYNAPI_PROC(int,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_WaitEvent,(SDL_Event *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_WarpMouseGlobal,(float a, float b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),)
@ -756,6 +793,8 @@ SDL_DYNAPI_PROC(size_t,SDL_WriteU8,(SDL_RWops *a, Uint8 b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return)
SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return)
SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),)
SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return)
SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return)
SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return)
@ -790,10 +829,13 @@ SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_hid_free_enumeration,(SDL_hid_device_info *a),(a),)
SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_hid_get_feature_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_hid_get_indexed_string,(SDL_hid_device *a, int b, wchar_t *c, size_t d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_hid_get_input_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_hid_get_manufacturer_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_hid_get_product_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_hid_get_serial_number_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_hid_init,(void),(),return)
SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return)
@ -834,6 +876,8 @@ SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c)
SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return)
SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return)
SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return)
SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, int (SDLCALL *d)(const void *, const void *)),(a,b,c,d),)
@ -883,6 +927,7 @@ SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, const char *b, va_list c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, const char *c, va_list d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, const char *b, va_list c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_vswprintf,(wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return)
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return)
@ -892,51 +937,6 @@ SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
/* New API symbols are added at the end */
SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return)
SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),)
SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(SDL_AudioFormat a, Uint8 b, int c, const Uint8 *d, int e, SDL_AudioFormat f, Uint8 g, int h, Uint8 **i, int *j),(a,b,c,d,e,f,g,h,i,j),return)
SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, SDL_bool e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithPosition,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, size_t b, const char **c, void *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void*,SDL_GetClipboardUserdata,(void),(),return)
SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(size_t *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasClipboardData,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat *b, int *c, int *d, SDL_AudioFormat *e, int *f, int *g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(int,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioFormat b, int c, int d, SDL_AudioFormat e, int f, int g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_UnlockRWLock,(SDL_RWLock *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),)
SDL_DYNAPI_PROC(char*,SDL_GetPath,(SDL_Folder a),(a),return)
SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_vswprintf,(wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_hid_get_input_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return)