mirror of https://github.com/libsdl-org/SDL
Allow switching licensed Nintendo Switch Pro controllers into gyro input mode
(cherry picked from commit 8c95bd814b
)
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parent
271e03f0d7
commit
4aec54988c
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@ -720,13 +720,35 @@ static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, c
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}
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}
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static Uint8 GetDefaultInputMode(SDL_DriverSwitch_Context *ctx)
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{
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Uint8 input_mode;
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/* Determine the desired input mode */
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if (ctx->device->is_bluetooth) {
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input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
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} else {
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input_mode = k_eSwitchInputReportIDs_FullControllerState;
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}
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/* The official Nintendo Switch Pro Controller supports FullControllerState over Bluetooth
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* just fine. We really should use that, or else the epowerlevel code in HandleFullControllerState
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* is completely pointless. We need full state if we want battery level and we only care about
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* battery level over Bluetooth anyway.
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*/
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if (ctx->device->vendor_id == USB_VENDOR_NINTENDO) {
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input_mode = k_eSwitchInputReportIDs_FullControllerState;
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}
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return input_mode;
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}
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static SDL_bool SetIMUEnabled(SDL_DriverSwitch_Context *ctx, SDL_bool enabled)
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{
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Uint8 imu_data = enabled ? 1 : 0;
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return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_EnableIMU, &imu_data, sizeof(imu_data), NULL);
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}
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static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx, Uint8 input_mode)
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static SDL_bool LoadStickCalibration(SDL_DriverSwitch_Context *ctx)
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{
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Uint8 *pLeftStickCal;
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Uint8 *pRightStickCal;
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@ -1299,7 +1321,6 @@ static void HIDAPI_DriverSwitch_SetDevicePlayerIndex(SDL_HIDAPI_Device *device,
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static SDL_bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
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Uint8 input_mode;
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SDL_AssertJoysticksLocked();
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@ -1319,24 +1340,7 @@ static SDL_bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_
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}
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}
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/* Determine the desired input mode (needed before loading stick calibration) */
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if (device->is_bluetooth) {
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input_mode = k_eSwitchInputReportIDs_SimpleControllerState;
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} else {
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input_mode = k_eSwitchInputReportIDs_FullControllerState;
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}
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/* The official Nintendo Switch Pro Controller supports FullControllerState over bluetooth
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* just fine. We really should use that, or else the epowerlevel code in
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* HandleFullControllerState is completely pointless. We need full state if we want battery
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* level and we only care about battery level over bluetooth anyway.
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*/
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if (device->vendor_id == USB_VENDOR_NINTENDO) {
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input_mode = k_eSwitchInputReportIDs_FullControllerState;
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}
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if (input_mode == k_eSwitchInputReportIDs_FullControllerState &&
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ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_NESLeft &&
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if (ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_NESLeft &&
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ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_NESRight &&
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ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_SNES &&
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ctx->m_eControllerType != k_eSwitchDeviceInfoControllerType_N64 &&
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@ -1359,7 +1363,7 @@ static SDL_bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_
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}
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}
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if (!LoadStickCalibration(ctx, input_mode)) {
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if (!LoadStickCalibration(ctx)) {
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SDL_SetError("Couldn't load stick calibration");
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return SDL_FALSE;
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}
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@ -1375,7 +1379,7 @@ static SDL_bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_
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}
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/* Set desired input mode */
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if (!SetInputMode(ctx, input_mode)) {
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if (!SetInputMode(ctx, GetDefaultInputMode(ctx))) {
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SDL_SetError("Couldn't set input mode");
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return SDL_FALSE;
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}
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@ -1574,6 +1578,14 @@ static int HIDAPI_DriverSwitch_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL
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static int HIDAPI_DriverSwitch_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
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{
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SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
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Uint8 input_mode;
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if (enabled) {
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input_mode = k_eSwitchInputReportIDs_FullControllerState;
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} else {
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input_mode = GetDefaultInputMode(ctx);
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}
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SetInputMode(ctx, input_mode);
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SetIMUEnabled(ctx, enabled);
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ctx->m_bReportSensors = enabled;
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