mirror of https://github.com/libsdl-org/SDL
testyuv: added --monochrome and --luminance options for interactive mode
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991ad27de8
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@ -261,6 +261,8 @@ int main(int argc, char **argv)
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Uint32 rgb_format = SDL_PIXELFORMAT_RGBX8888;
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SDL_PropertiesID props;
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SDL_Colorspace colorspace;
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SDL_bool monochrome = SDL_FALSE;
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int luminance = 100;
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int current = 0;
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int pitch;
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Uint8 *raw_yuv;
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@ -338,6 +340,12 @@ int main(int argc, char **argv)
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} else if (SDL_strcmp(argv[i], "--bgra") == 0) {
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rgb_format = SDL_PIXELFORMAT_BGRA8888;
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consumed = 1;
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} else if (SDL_strcmp(argv[i], "--monochrome") == 0) {
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monochrome = SDL_TRUE;
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consumed = 1;
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} else if (SDL_strcmp(argv[i], "--luminance") == 0 && argv[i+1]) {
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luminance = SDL_atoi(argv[i+1]);
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consumed = 2;
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} else if (SDL_strcmp(argv[i], "--automated") == 0) {
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should_run_automated_tests = SDL_TRUE;
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consumed = 1;
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@ -351,6 +359,7 @@ int main(int argc, char **argv)
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"[--jpeg|--bt601|--bt709|--auto]",
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"[--yv12|--iyuv|--yuy2|--uyvy|--yvyu|--nv12|--nv21]",
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"[--rgb555|--rgb565|--rgb24|--argb|--abgr|--rgba|--bgra]",
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"[--monochrome] [--luminance N%]",
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"[--automated]",
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"[sample.bmp]",
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NULL,
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@ -403,7 +412,7 @@ int main(int argc, char **argv)
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colorspace = GetColorspaceForYUVConversionMode(yuv_mode);
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raw_yuv = SDL_calloc(1, MAX_YUV_SURFACE_SIZE(original->w, original->h, 0));
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ConvertRGBtoYUV(yuv_format, original->pixels, original->pitch, raw_yuv, original->w, original->h, yuv_mode, 0, 100);
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ConvertRGBtoYUV(yuv_format, original->pixels, original->pitch, raw_yuv, original->w, original->h, yuv_mode, monochrome, luminance);
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pitch = CalculateYUVPitch(yuv_format, original->w);
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converted = SDL_CreateSurface(original->w, original->h, rgb_format);
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@ -129,9 +129,9 @@ static void RGBtoYUV(const Uint8 *rgb, int *yuv, YUV_CONVERSION_MODE mode, int m
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U = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (B - L) / ((1.0f - Kb) * S) + 128) + 0.5f));
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V = clip3(0, SDL_powf(2.0f, M) - 1, SDL_floorf(SDL_powf(2.0f, (M - 8)) * (112.0f * (R - L) / ((1.0f - Kr) * S) + 128) + 0.5f));
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yuv[0] = (Uint8)Y;
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yuv[1] = (Uint8)U;
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yuv[2] = (Uint8)V;
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yuv[0] = (int)Y;
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yuv[1] = (int)U;
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yuv[2] = (int)V;
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if (monochrome) {
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yuv[1] = 128;
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@ -139,7 +139,7 @@ static void RGBtoYUV(const Uint8 *rgb, int *yuv, YUV_CONVERSION_MODE mode, int m
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}
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if (luminance != 100) {
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yuv[0] = (Uint8)SDL_roundf(yuv[0] * (luminance / 100.0f));
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yuv[0] = (int)SDL_roundf(yuv[0] * (luminance / 100.0f));
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if (yuv[0] > 255) {
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yuv[0] = 255;
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}
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