mirror of https://github.com/libsdl-org/SDL
windows: handle the Pause key sequence for raw keyboard input
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4562b41a4d
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@ -601,9 +601,9 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_WindowData *data, HAND
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}
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} else {
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/* Send relative motion if we didn't warp last frame (had good position data)
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We also sometimes get large deltas due to coalesced mouse motion and warping,
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so ignore those.
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*/
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We also sometimes get large deltas due to coalesced mouse motion and warping,
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so ignore those.
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*/
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const int MAX_RELATIVE_MOTION = (h / 6);
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if (SDL_abs(relX) < MAX_RELATIVE_MOTION &&
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SDL_abs(relY) < MAX_RELATIVE_MOTION) {
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@ -635,18 +635,31 @@ static void WIN_HandleRawKeyboardInput(Uint64 timestamp, SDL_WindowData *data, H
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return;
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}
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Uint8 state = (rawkeyboard->Flags & RI_KEY_BREAK) ? SDL_RELEASED : SDL_PRESSED;
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Uint16 scanCode = rawkeyboard->MakeCode;
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if (rawkeyboard->Flags & RI_KEY_E0) {
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scanCode |= (0xE0 << 8);
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} else if (rawkeyboard->Flags & RI_KEY_E1) {
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scanCode |= (0xE1 << 8);
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if (rawkeyboard->Flags & RI_KEY_E1) {
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// First key in a Ctrl+{key} sequence
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data->videodata->pending_E1_key_sequence = SDL_TRUE;
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return;
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}
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// Pack scan code into one byte to make the index
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Uint8 index = LOBYTE(scanCode) | (HIBYTE(scanCode) ? 0x80 : 0x00);
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SDL_Scancode code = windows_scancode_table[index];
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Uint8 state = (rawkeyboard->Flags & RI_KEY_BREAK) ? SDL_RELEASED : SDL_PRESSED;
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SDL_Scancode code;
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if (data->videodata->pending_E1_key_sequence) {
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if (rawkeyboard->MakeCode == 0x45) {
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// Ctrl+NumLock == Pause
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code = SDL_SCANCODE_PAUSE;
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} else {
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// Ctrl+ScrollLock == Break (no SDL scancode?)
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code = SDL_SCANCODE_UNKNOWN;
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}
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data->videodata->pending_E1_key_sequence = SDL_FALSE;
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} else {
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// The code is in the lower 7 bits, the high bit is set for the E0 prefix
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Uint8 index = (Uint8)rawkeyboard->MakeCode;
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if (rawkeyboard->Flags & RI_KEY_E0) {
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index |= 0x80;
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}
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code = windows_scancode_table[index];
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}
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SDL_SendKeyboardKey(timestamp, keyboardID, state, code);
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}
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@ -408,6 +408,7 @@ struct SDL_VideoData
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SDL_bool raw_mouse_enabled;
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SDL_bool raw_keyboard_enabled;
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SDL_bool pending_E1_key_sequence;
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SDL_bool raw_input_enabled;
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#ifndef SDL_DISABLE_WINDOWS_IME
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