Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-07-22 14:50:48 +00:00
parent 61565b7f61
commit 3e943090d0
1 changed files with 12 additions and 6 deletions

View File

@ -819,7 +819,8 @@ extern SDL_DECLSPEC SDL_Window * const * SDLCALL SDL_GetWindows(int *count);
*
* - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
* - `SDL_WINDOW_OCCLUDED`: window partially or completely obscured by another window
* - `SDL_WINDOW_OCCLUDED`: window partially or completely obscured by another
* window
* - `SDL_WINDOW_HIDDEN`: window is not visible
* - `SDL_WINDOW_BORDERLESS`: no window decoration
* - `SDL_WINDOW_RESIZABLE`: window can be resized
@ -830,12 +831,17 @@ extern SDL_DECLSPEC SDL_Window * const * SDLCALL SDL_GetWindows(int *count);
* - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus
* - `SDL_WINDOW_EXTERNAL`: window not created by SDL
* - `SDL_WINDOW_MODAL`: window is modal
* - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back buffer if possible
* - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to MOUSE_GRABBED)
* - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back
* buffer if possible
* - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to
* MOUSE_GRABBED)
* - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others
* - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not showing in the task bar and window list
* - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window
* - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu, requires a parent window
* - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not
* showing in the task bar and window list
* - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not
* get mouse or keyboard focus, requires a parent window
* - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu,
* requires a parent window
* - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input
* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
* - `SDL_WINDOW_METAL`: window usable with a Metal instance