Sync SDL3 wiki -> header
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@ -819,6 +819,10 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
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* If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
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* SDL_CreateWindow() will fail.
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*
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* If you intend to use this window with an SDL_Renderer, you should use
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* SDL_CreateWindowAndRenderer() instead of this function, to avoid window
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* flicker.
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*
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* On non-Apple devices, SDL requires you to either not link to the Vulkan
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* loader or link to a dynamic library version. This limitation may be removed
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* in a future version of SDL.
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