audio: Capture devices should respect logical device pausing.
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@ -774,6 +774,10 @@ SDL_bool SDL_CaptureAudioThreadIterate(SDL_AudioDevice *device)
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retval = SDL_FALSE;
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} else if (rc > 0) { // queue the new data to each bound stream.
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for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
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if (SDL_AtomicGet(&logdev->paused)) {
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continue; // paused? Skip this logical device.
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}
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for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
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/* this will hold a lock on `stream` while putting. We don't explicitly lock the streams
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for iterating here because the binding linked list can only change while the device lock is held.
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