audio: Capture devices should respect logical device pausing.

This commit is contained in:
Ryan C. Gordon 2023-06-24 14:53:44 -04:00
parent 7e700531c5
commit 3e10c0005d
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@ -774,6 +774,10 @@ SDL_bool SDL_CaptureAudioThreadIterate(SDL_AudioDevice *device)
retval = SDL_FALSE;
} else if (rc > 0) { // queue the new data to each bound stream.
for (SDL_LogicalAudioDevice *logdev = device->logical_devices; logdev != NULL; logdev = logdev->next) {
if (SDL_AtomicGet(&logdev->paused)) {
continue; // paused? Skip this logical device.
}
for (SDL_AudioStream *stream = logdev->bound_streams; stream != NULL; stream = stream->next_binding) {
/* this will hold a lock on `stream` while putting. We don't explicitly lock the streams
for iterating here because the binding linked list can only change while the device lock is held.