mirror of https://github.com/libsdl-org/SDL
removed jack audio remnants.
This commit is contained in:
parent
94f19d974d
commit
3cccaeba6c
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@ -32,11 +32,8 @@ jobs:
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evdev-proto \
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libinotify \
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alsa-lib \
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jackit \
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nas \
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pipewire \
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pulseaudio \
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sndio \
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dbus \
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zh-fcitx \
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ibus \
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@ -16,7 +16,7 @@ Ubuntu 18.04, all available features enabled:
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sudo apt-get install build-essential git make autoconf automake libtool \
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pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
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libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
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libaudio-dev libsamplerate0-dev libx11-dev libxext-dev \
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libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
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libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
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libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
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@ -32,7 +32,7 @@ Fedora 35, all available features enabled:
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systemd-devel mesa-libGL-devel libxkbcommon-devel mesa-libGLES-devel \
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mesa-libEGL-devel vulkan-devel wayland-devel wayland-protocols-devel \
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libdrm-devel mesa-libgbm-devel libusb-devel libdecor-devel \
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libsamplerate-devel pipewire-jack-audio-connection-kit-devel \
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libsamplerate-devel
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NOTES:
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- This includes all the audio targets except arts and esd, because Ubuntu
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@ -1,446 +0,0 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_JACK
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_jackaudio.h"
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#include "SDL_loadso.h"
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#include "../../thread/SDL_systhread.h"
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static jack_client_t * (*JACK_jack_client_open) (const char *, jack_options_t, jack_status_t *, ...);
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static int (*JACK_jack_client_close) (jack_client_t *);
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static void (*JACK_jack_on_shutdown) (jack_client_t *, JackShutdownCallback, void *);
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static int (*JACK_jack_activate) (jack_client_t *);
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static int (*JACK_jack_deactivate) (jack_client_t *);
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static void * (*JACK_jack_port_get_buffer) (jack_port_t *, jack_nframes_t);
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static int (*JACK_jack_port_unregister) (jack_client_t *, jack_port_t *);
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static void (*JACK_jack_free) (void *);
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static const char ** (*JACK_jack_get_ports) (jack_client_t *, const char *, const char *, unsigned long);
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static jack_nframes_t (*JACK_jack_get_sample_rate) (jack_client_t *);
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static jack_nframes_t (*JACK_jack_get_buffer_size) (jack_client_t *);
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static jack_port_t * (*JACK_jack_port_register) (jack_client_t *, const char *, const char *, unsigned long, unsigned long);
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static jack_port_t * (*JACK_jack_port_by_name) (jack_client_t *, const char *);
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static const char * (*JACK_jack_port_name) (const jack_port_t *);
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static const char * (*JACK_jack_port_type) (const jack_port_t *);
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static int (*JACK_jack_connect) (jack_client_t *, const char *, const char *);
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static int (*JACK_jack_set_process_callback) (jack_client_t *, JackProcessCallback, void *);
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static int load_jack_syms(void);
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#ifdef SDL_AUDIO_DRIVER_JACK_DYNAMIC
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static const char *jack_library = SDL_AUDIO_DRIVER_JACK_DYNAMIC;
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static void *jack_handle = NULL;
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/* !!! FIXME: this is copy/pasted in several places now */
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static int
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load_jack_sym(const char *fn, void **addr)
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{
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*addr = SDL_LoadFunction(jack_handle, fn);
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if (*addr == NULL) {
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/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
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return 0;
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}
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return 1;
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}
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/* cast funcs to char* first, to please GCC's strict aliasing rules. */
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#define SDL_JACK_SYM(x) \
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if (!load_jack_sym(#x, (void **) (char *) &JACK_##x)) return -1
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static void
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UnloadJackLibrary(void)
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{
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if (jack_handle != NULL) {
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SDL_UnloadObject(jack_handle);
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jack_handle = NULL;
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}
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}
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static int
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LoadJackLibrary(void)
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{
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int retval = 0;
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if (jack_handle == NULL) {
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jack_handle = SDL_LoadObject(jack_library);
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if (jack_handle == NULL) {
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retval = -1;
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/* Don't call SDL_SetError(): SDL_LoadObject already did. */
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} else {
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retval = load_jack_syms();
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if (retval < 0) {
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UnloadJackLibrary();
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}
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}
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}
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return retval;
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}
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#else
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#define SDL_JACK_SYM(x) JACK_##x = x
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static void
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UnloadJackLibrary(void)
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{
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}
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static int
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LoadJackLibrary(void)
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{
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load_jack_syms();
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return 0;
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}
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#endif /* SDL_AUDIO_DRIVER_JACK_DYNAMIC */
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static int
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load_jack_syms(void)
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{
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SDL_JACK_SYM(jack_client_open);
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SDL_JACK_SYM(jack_client_close);
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SDL_JACK_SYM(jack_on_shutdown);
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SDL_JACK_SYM(jack_activate);
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SDL_JACK_SYM(jack_deactivate);
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SDL_JACK_SYM(jack_port_get_buffer);
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SDL_JACK_SYM(jack_port_unregister);
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SDL_JACK_SYM(jack_free);
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SDL_JACK_SYM(jack_get_ports);
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SDL_JACK_SYM(jack_get_sample_rate);
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SDL_JACK_SYM(jack_get_buffer_size);
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SDL_JACK_SYM(jack_port_register);
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SDL_JACK_SYM(jack_port_by_name);
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SDL_JACK_SYM(jack_port_name);
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SDL_JACK_SYM(jack_port_type);
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SDL_JACK_SYM(jack_connect);
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SDL_JACK_SYM(jack_set_process_callback);
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return 0;
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}
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static void
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jackShutdownCallback(void *arg) /* JACK went away; device is lost. */
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{
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SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
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SDL_OpenedAudioDeviceDisconnected(this);
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SDL_SemPost(this->hidden->iosem); /* unblock the SDL thread. */
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}
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// !!! FIXME: implement and register these!
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//typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg)
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//typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg)
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static int
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jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
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{
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SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
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jack_port_t **ports = this->hidden->sdlports;
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const int total_channels = this->spec.channels;
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const int total_frames = this->spec.samples;
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int channelsi;
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if (!SDL_AtomicGet(&this->enabled)) {
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/* silence the buffer to avoid repeats and corruption. */
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SDL_memset(this->hidden->iobuffer, '\0', this->spec.size);
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}
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for (channelsi = 0; channelsi < total_channels; channelsi++) {
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float *dst = (float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
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if (dst) {
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const float *src = ((float *) this->hidden->iobuffer) + channelsi;
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int framesi;
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for (framesi = 0; framesi < total_frames; framesi++) {
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*(dst++) = *src;
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src += total_channels;
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}
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}
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}
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SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */
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return 0; /* success */
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void
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JACK_WaitDevice(_THIS)
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{
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if (SDL_AtomicGet(&this->enabled)) {
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if (SDL_SemWait(this->hidden->iosem) == -1) {
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SDL_OpenedAudioDeviceDisconnected(this);
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}
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}
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}
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static Uint8 *
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JACK_GetDeviceBuf(_THIS)
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{
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return (Uint8 *) this->hidden->iobuffer;
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}
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static int
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jackProcessCaptureCallback(jack_nframes_t nframes, void *arg)
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{
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SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
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if (SDL_AtomicGet(&this->enabled)) {
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jack_port_t **ports = this->hidden->sdlports;
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const int total_channels = this->spec.channels;
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const int total_frames = this->spec.samples;
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int channelsi;
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for (channelsi = 0; channelsi < total_channels; channelsi++) {
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const float *src = (const float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
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if (src) {
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float *dst = ((float *) this->hidden->iobuffer) + channelsi;
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int framesi;
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for (framesi = 0; framesi < total_frames; framesi++) {
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*dst = *(src++);
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dst += total_channels;
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}
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}
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}
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}
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SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; new buffer is ready! */
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return 0; /* success */
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}
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static int
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JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
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{
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SDL_assert(buflen == this->spec.size); /* we always fill a full buffer. */
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/* Wait for JACK to fill the iobuffer */
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if (SDL_SemWait(this->hidden->iosem) == -1) {
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return -1;
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}
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SDL_memcpy(buffer, this->hidden->iobuffer, buflen);
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return buflen;
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}
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static void
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JACK_FlushCapture(_THIS)
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{
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SDL_SemWait(this->hidden->iosem);
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}
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static void
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JACK_CloseDevice(_THIS)
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{
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if (this->hidden->client) {
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JACK_jack_deactivate(this->hidden->client);
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if (this->hidden->sdlports) {
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const int channels = this->spec.channels;
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int i;
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for (i = 0; i < channels; i++) {
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JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]);
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}
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SDL_free(this->hidden->sdlports);
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}
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JACK_jack_client_close(this->hidden->client);
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}
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if (this->hidden->iosem) {
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SDL_DestroySemaphore(this->hidden->iosem);
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}
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SDL_free(this->hidden->iobuffer);
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SDL_free(this->hidden);
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}
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static int
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JACK_OpenDevice(_THIS, const char *devname)
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{
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/* Note that JACK uses "output" for capture devices (they output audio
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data to us) and "input" for playback (we input audio data to them).
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Likewise, SDL's playback port will be "output" (we write data out)
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and capture will be "input" (we read data in). */
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SDL_bool iscapture = this->iscapture;
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const unsigned long sysportflags = iscapture ? JackPortIsOutput : JackPortIsInput;
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const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput;
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const JackProcessCallback callback = iscapture ? jackProcessCaptureCallback : jackProcessPlaybackCallback;
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const char *sdlportstr = iscapture ? "input" : "output";
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const char **devports = NULL;
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int *audio_ports;
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jack_client_t *client = NULL;
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jack_status_t status;
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int channels = 0;
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int ports = 0;
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int i;
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof (*this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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/* !!! FIXME: we _still_ need an API to specify an app name */
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client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
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this->hidden->client = client;
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if (client == NULL) {
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return SDL_SetError("Can't open JACK client");
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}
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devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
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if (!devports || !devports[0]) {
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return SDL_SetError("No physical JACK ports available");
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}
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while (devports[++ports]) {
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/* spin to count devports */
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}
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/* Filter out non-audio ports */
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audio_ports = SDL_calloc(ports, sizeof *audio_ports);
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for (i = 0; i < ports; i++) {
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const jack_port_t *dport = JACK_jack_port_by_name(client, devports[i]);
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const char *type = JACK_jack_port_type(dport);
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const int len = SDL_strlen(type);
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/* See if type ends with "audio" */
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if (len >= 5 && !SDL_memcmp(type+len-5, "audio", 5)) {
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audio_ports[channels++] = i;
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}
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}
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if (channels == 0) {
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return SDL_SetError("No physical JACK ports available");
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}
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/* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */
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/* Jack pretty much demands what it wants. */
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this->spec.format = AUDIO_F32SYS;
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this->spec.freq = JACK_jack_get_sample_rate(client);
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this->spec.channels = channels;
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this->spec.samples = JACK_jack_get_buffer_size(client);
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SDL_CalculateAudioSpec(&this->spec);
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this->hidden->iosem = SDL_CreateSemaphore(0);
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if (!this->hidden->iosem) {
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return -1; /* error was set by SDL_CreateSemaphore */
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}
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this->hidden->iobuffer = (float *) SDL_calloc(1, this->spec.size);
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if (!this->hidden->iobuffer) {
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return SDL_OutOfMemory();
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}
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/* Build SDL's ports, which we will connect to the device ports. */
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this->hidden->sdlports = (jack_port_t **) SDL_calloc(channels, sizeof (jack_port_t *));
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if (this->hidden->sdlports == NULL) {
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return SDL_OutOfMemory();
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}
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for (i = 0; i < channels; i++) {
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char portname[32];
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SDL_snprintf(portname, sizeof (portname), "sdl_jack_%s_%d", sdlportstr, i);
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this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
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if (this->hidden->sdlports[i] == NULL) {
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return SDL_SetError("jack_port_register failed");
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}
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}
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if (JACK_jack_set_process_callback(client, callback, this) != 0) {
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return SDL_SetError("JACK: Couldn't set process callback");
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}
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JACK_jack_on_shutdown(client, jackShutdownCallback, this);
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if (JACK_jack_activate(client) != 0) {
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return SDL_SetError("Failed to activate JACK client");
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}
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/* once activated, we can connect all the ports. */
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for (i = 0; i < channels; i++) {
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const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]);
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const char *srcport = iscapture ? devports[audio_ports[i]] : sdlport;
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const char *dstport = iscapture ? sdlport : devports[audio_ports[i]];
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if (JACK_jack_connect(client, srcport, dstport) != 0) {
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return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
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}
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}
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/* don't need these anymore. */
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JACK_jack_free(devports);
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SDL_free(audio_ports);
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/* We're ready to rock and roll. :-) */
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return 0;
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}
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static void
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JACK_Deinitialize(void)
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{
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UnloadJackLibrary();
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}
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static SDL_bool
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JACK_Init(SDL_AudioDriverImpl * impl)
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{
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if (LoadJackLibrary() < 0) {
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return SDL_FALSE;
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} else {
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/* Make sure a JACK server is running and available. */
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jack_status_t status;
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jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
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if (client == NULL) {
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UnloadJackLibrary();
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return SDL_FALSE;
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}
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JACK_jack_client_close(client);
|
||||
}
|
||||
|
||||
/* Set the function pointers */
|
||||
impl->OpenDevice = JACK_OpenDevice;
|
||||
impl->WaitDevice = JACK_WaitDevice;
|
||||
impl->GetDeviceBuf = JACK_GetDeviceBuf;
|
||||
impl->CloseDevice = JACK_CloseDevice;
|
||||
impl->Deinitialize = JACK_Deinitialize;
|
||||
impl->CaptureFromDevice = JACK_CaptureFromDevice;
|
||||
impl->FlushCapture = JACK_FlushCapture;
|
||||
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
|
||||
impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
|
||||
impl->HasCaptureSupport = SDL_TRUE;
|
||||
|
||||
return SDL_TRUE; /* this audio target is available. */
|
||||
}
|
||||
|
||||
AudioBootStrap JACK_bootstrap = {
|
||||
"jack", "JACK Audio Connection Kit", JACK_Init, SDL_FALSE
|
||||
};
|
||||
|
||||
#endif /* SDL_AUDIO_DRIVER_JACK */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -1,41 +0,0 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef SDL_jackaudio_h_
|
||||
#define SDL_jackaudio_h_
|
||||
|
||||
#include <jack/jack.h>
|
||||
|
||||
#include "../SDL_sysaudio.h"
|
||||
|
||||
/* Hidden "this" pointer for the audio functions */
|
||||
#define _THIS SDL_AudioDevice *this
|
||||
|
||||
struct SDL_PrivateAudioData
|
||||
{
|
||||
jack_client_t *client;
|
||||
SDL_sem *iosem;
|
||||
float *iobuffer;
|
||||
jack_port_t **sdlports;
|
||||
};
|
||||
|
||||
#endif /* SDL_jackaudio_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Reference in New Issue