Added a slow blit function to handle large pixel formats and colorspace conversion

This commit is contained in:
Sam Lantinga 2024-01-30 23:15:20 -08:00
parent 49cc4c14e9
commit 3c45544a14
6 changed files with 632 additions and 260 deletions

View File

@ -326,58 +326,58 @@ typedef enum
SDL_PACKEDLAYOUT_2101010, 32, 4),
SDL_PIXELFORMAT_RGB48 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGB, 0,
48, 3),
48, 6),
SDL_PIXELFORMAT_BGR48 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGR, 0,
48, 3),
48, 6),
SDL_PIXELFORMAT_RGBA64 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGBA, 0,
64, 4),
64, 8),
SDL_PIXELFORMAT_ARGB64 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ARGB, 0,
64, 4),
64, 8),
SDL_PIXELFORMAT_BGRA64 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGRA, 0,
64, 4),
64, 8),
SDL_PIXELFORMAT_ABGR64 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ABGR, 0,
64, 4),
64, 8),
SDL_PIXELFORMAT_RGB48_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGB, 0,
48, 3),
48, 6),
SDL_PIXELFORMAT_BGR48_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGR, 0,
48, 3),
48, 6),
SDL_PIXELFORMAT_RGBA64_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGBA, 0,
64, 4),
64, 8),
SDL_PIXELFORMAT_ARGB64_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ARGB, 0,
64, 4),
64, 8),
SDL_PIXELFORMAT_BGRA64_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGRA, 0,
64, 4),
64, 8),
SDL_PIXELFORMAT_ABGR64_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ABGR, 0,
64, 4),
64, 8),
SDL_PIXELFORMAT_RGB96_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGB, 0,
96, 3),
96, 12),
SDL_PIXELFORMAT_BGR96_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGR, 0,
96, 3),
96, 12),
SDL_PIXELFORMAT_RGBA128_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGBA, 0,
128, 4),
128, 16),
SDL_PIXELFORMAT_ARGB128_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ARGB, 0,
128, 4),
128, 16),
SDL_PIXELFORMAT_BGRA128_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGRA, 0,
128, 4),
128, 16),
SDL_PIXELFORMAT_ABGR128_FLOAT =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ABGR, 0,
128, 4),
128, 16),
/* Aliases for RGBA byte arrays of color data, for the current platform */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN

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@ -183,18 +183,13 @@ static SDL_BlitFunc SDL_ChooseBlitFunc(Uint32 src_format, Uint32 dst_format, int
}
#endif /* SDL_HAVE_BLIT_AUTO */
static SDL_bool IsSurfaceHDR(SDL_Surface *surface)
static SDL_Colorspace GetSurfaceColorspace(SDL_Surface *surface)
{
if (surface->flags & SDL_SURFACE_USES_PROPERTIES) {
SDL_PropertiesID props = SDL_GetSurfaceProperties(surface);
SDL_Colorspace colorspace = SDL_GetNumberProperty(props, SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_RGB_DEFAULT);
SDL_TransferCharacteristics transfer = SDL_COLORSPACETRANSFER(colorspace);
if (transfer == SDL_TRANSFER_CHARACTERISTICS_PQ
/*|| (colorspace == SDL_COLORSPACE_SCRGB && SDL_BITSPERPIXEL(surface->format->format) > 32*/) {
return SDL_TRUE;
}
return (SDL_Colorspace)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_RGB_DEFAULT);
}
return SDL_FALSE;
return SDL_COLORSPACE_RGB_DEFAULT;
}
/* Figure out which of many blit routines to set up on a surface */
@ -203,8 +198,8 @@ int SDL_CalculateBlit(SDL_Surface *surface)
SDL_BlitFunc blit = NULL;
SDL_BlitMap *map = surface->map;
SDL_Surface *dst = map->dst;
SDL_bool src_HDR = IsSurfaceHDR(surface);
SDL_bool dst_HDR = IsSurfaceHDR(dst);
SDL_Colorspace src_colorspace = GetSurfaceColorspace(surface);
SDL_Colorspace dst_colorspace = GetSurfaceColorspace(dst);
/* We don't currently support blitting to < 8 bpp surfaces */
if (dst->format->BitsPerPixel < 8) {
@ -237,45 +232,11 @@ int SDL_CalculateBlit(SDL_Surface *surface)
#endif
/* Choose a standard blit function */
if (src_HDR || dst_HDR) {
if (src_HDR && dst_HDR) {
/* See if they're in the same colorspace and light level */
SDL_PropertiesID src_props = SDL_GetSurfaceProperties(surface);
SDL_PropertiesID dst_props = SDL_GetSurfaceProperties(dst);
if ((SDL_GetNumberProperty(src_props, SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_RGB_DEFAULT) !=
SDL_GetNumberProperty(dst_props, SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_RGB_DEFAULT)) ||
(SDL_GetNumberProperty(src_props, SDL_PROP_SURFACE_MAXCLL_NUMBER, 0) !=
SDL_GetNumberProperty(dst_props, SDL_PROP_SURFACE_MAXCLL_NUMBER, 0)) ||
(SDL_GetNumberProperty(src_props, SDL_PROP_SURFACE_MAXFALL_NUMBER, 0) !=
SDL_GetNumberProperty(dst_props, SDL_PROP_SURFACE_MAXFALL_NUMBER, 0))) {
SDL_InvalidateMap(map);
return SDL_SetError("Tone mapping between HDR surfaces not supported");
}
/* Fall through to the normal blit calculation (is this correct?) */
} else if (dst_HDR) {
SDL_InvalidateMap(map);
return SDL_SetError("Tone mapping from an SDR to an HDR surface not supported");
} else {
/* Tone mapping from an HDR surface to SDR surface */
SDL_PropertiesID src_props = SDL_GetSurfaceProperties(surface);
SDL_Colorspace src_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(src_props, SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB);
SDL_ColorPrimaries src_primaries = SDL_COLORSPACEPRIMARIES(src_colorspace);
SDL_PropertiesID dst_props = SDL_GetSurfaceProperties(dst);
SDL_Colorspace dst_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(dst_props, SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB);
SDL_ColorPrimaries dst_primaries = SDL_COLORSPACEPRIMARIES(dst_colorspace);
if (SDL_GetColorPrimariesConversionMatrix(src_primaries, dst_primaries) != NULL) {
if (SDL_ISPIXELFORMAT_10BIT(surface->format->format)) {
blit = SDL_Blit_Slow_PQtoSDR;
} else {
SDL_InvalidateMap(map);
return SDL_SetError("Surface has unknown HDR pixel format");
}
} else {
SDL_InvalidateMap(map);
return SDL_SetError("Surface has unknown HDR colorspace");
}
if (!blit) {
if (src_colorspace != dst_colorspace ||
surface->format->BytesPerPixel > 4 ||
dst->format->BytesPerPixel > 4) {
blit = SDL_Blit_Slow_Float;
}
}
if (!blit) {

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@ -262,6 +262,14 @@ extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface);
a = (a * 3) / 255; \
Pixel = (a << 30) | (r << 20) | (g << 10) | b; \
}
#define ARGB2101010_FROM_RGBAFLOAT(Pixel, r, g, b, a) \
{ \
r = SDL_clamp(r, 0.0f, 1.0f) * 1023.0f; \
g = SDL_clamp(g, 0.0f, 1.0f) * 1023.0f; \
b = SDL_clamp(b, 0.0f, 1.0f) * 1023.0f; \
a = SDL_clamp(a, 0.0f, 1.0f) * 3.0f; \
Pixel = (((Uint32)a) << 30) | (((Uint32)r) << 20) | (((Uint32)g) << 10) | (Uint32)b; \
}
#define ABGR2101010_FROM_RGBA(Pixel, r, g, b, a) \
{ \
r = r ? ((r << 2) | 0x3) : 0; \
@ -270,6 +278,14 @@ extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface);
a = (a * 3) / 255; \
Pixel = (a << 30) | (b << 20) | (g << 10) | r; \
}
#define ABGR2101010_FROM_RGBAFLOAT(Pixel, r, g, b, a) \
{ \
r = SDL_clamp(r, 0.0f, 1.0f) * 1023.0f; \
g = SDL_clamp(g, 0.0f, 1.0f) * 1023.0f; \
b = SDL_clamp(b, 0.0f, 1.0f) * 1023.0f; \
a = SDL_clamp(a, 0.0f, 1.0f) * 3.0f; \
Pixel = (((Uint32)a) << 30) | (((Uint32)b) << 20) | (((Uint32)g) << 10) | (Uint32)r; \
}
#define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \
{ \
switch (bpp) { \

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@ -3374,22 +3374,24 @@ SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface *surface)
if (dstfmt->Amask) {
a_need = srcfmt->Amask ? COPY_ALPHA : SET_ALPHA;
}
table = normal_blit[srcfmt->BytesPerPixel - 1];
for (which = 0; table[which].dstbpp; ++which) {
if (MASKOK(srcfmt->Rmask, table[which].srcR) &&
MASKOK(srcfmt->Gmask, table[which].srcG) &&
MASKOK(srcfmt->Bmask, table[which].srcB) &&
MASKOK(dstfmt->Rmask, table[which].dstR) &&
MASKOK(dstfmt->Gmask, table[which].dstG) &&
MASKOK(dstfmt->Bmask, table[which].dstB) &&
dstfmt->BytesPerPixel == table[which].dstbpp &&
(a_need & table[which].alpha) == a_need &&
((table[which].blit_features & GetBlitFeatures()) ==
table[which].blit_features)) {
break;
if (srcfmt->BytesPerPixel <= SDL_arraysize(normal_blit)) {
table = normal_blit[srcfmt->BytesPerPixel - 1];
for (which = 0; table[which].dstbpp; ++which) {
if (MASKOK(srcfmt->Rmask, table[which].srcR) &&
MASKOK(srcfmt->Gmask, table[which].srcG) &&
MASKOK(srcfmt->Bmask, table[which].srcB) &&
MASKOK(dstfmt->Rmask, table[which].dstR) &&
MASKOK(dstfmt->Gmask, table[which].dstG) &&
MASKOK(dstfmt->Bmask, table[which].dstB) &&
dstfmt->BytesPerPixel == table[which].dstbpp &&
(a_need & table[which].alpha) == a_need &&
((table[which].blit_features & GetBlitFeatures()) ==
table[which].blit_features)) {
break;
}
}
blitfun = table[which].blitfunc;
}
blitfun = table[which].blitfunc;
if (blitfun == BlitNtoN) { /* default C fallback catch-all. Slow! */
if (srcfmt->format == SDL_PIXELFORMAT_ARGB2101010) {

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@ -24,19 +24,24 @@
#include "SDL_blit_slow.h"
#include "SDL_pixels_c.h"
#define FORMAT_ALPHA 0
#define FORMAT_NO_ALPHA (-1)
#define FORMAT_2101010 1
#define FORMAT_HAS_ALPHA(format) format == 0
#define FORMAT_HAS_NO_ALPHA(format) format < 0
static int detect_format(SDL_PixelFormat *pf)
typedef enum
{
if (SDL_ISPIXELFORMAT_10BIT(pf->format)) {
return FORMAT_2101010;
SlowBlitPixelAccess_RGB,
SlowBlitPixelAccess_RGBA,
SlowBlitPixelAccess_10Bit,
SlowBlitPixelAccess_Large,
} SlowBlitPixelAccess;
static SlowBlitPixelAccess GetPixelAccessMethod(SDL_PixelFormat *pf)
{
if (pf->BytesPerPixel > 4) {
return SlowBlitPixelAccess_Large;
} else if (SDL_ISPIXELFORMAT_10BIT(pf->format)) {
return SlowBlitPixelAccess_10Bit;
} else if (pf->Amask) {
return FORMAT_ALPHA;
return SlowBlitPixelAccess_RGBA;
} else {
return FORMAT_NO_ALPHA;
return SlowBlitPixelAccess_RGB;
}
}
@ -61,13 +66,13 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
SDL_PixelFormat *dst_fmt = info->dst_fmt;
int srcbpp = src_fmt->BytesPerPixel;
int dstbpp = dst_fmt->BytesPerPixel;
int srcfmt_val;
int dstfmt_val;
SlowBlitPixelAccess src_access;
SlowBlitPixelAccess dst_access;
Uint32 rgbmask = ~src_fmt->Amask;
Uint32 ckey = info->colorkey & rgbmask;
srcfmt_val = detect_format(src_fmt);
dstfmt_val = detect_format(dst_fmt);
src_access = GetPixelAccessMethod(src_fmt);
dst_access = GetPixelAccessMethod(dst_fmt);
incy = ((Uint64)info->src_h << 16) / info->dst_h;
incx = ((Uint64)info->src_w << 16) / info->dst_w;
@ -83,13 +88,15 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
srcx = posx >> 16;
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
if (FORMAT_HAS_ALPHA(srcfmt_val)) {
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA);
} else if (FORMAT_HAS_NO_ALPHA(srcfmt_val)) {
switch (src_access) {
case SlowBlitPixelAccess_RGB:
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB);
srcA = 0xFF;
} else {
/* 10-bit pixel format */
break;
case SlowBlitPixelAccess_RGBA:
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA);
break;
case SlowBlitPixelAccess_10Bit:
srcpixel = *((Uint32 *)(src));
switch (src_fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
@ -110,6 +117,11 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
srcR = srcG = srcB = srcA = 0;
break;
}
break;
case SlowBlitPixelAccess_Large:
/* Handled in SDL_Blit_Slow_Float() */
srcpixel = srcR = srcG = srcB = srcA = 0;
break;
}
if (flags & SDL_COPY_COLORKEY) {
@ -125,15 +137,40 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
}
}
if ((flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL))) {
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
switch (dst_access) {
case SlowBlitPixelAccess_RGB:
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
dstA = 0xFF;
} else {
/* SDL_PIXELFORMAT_ARGB2101010 */
dstpixel = *((Uint32 *) (dst));
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
break;
case SlowBlitPixelAccess_RGBA:
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
break;
case SlowBlitPixelAccess_10Bit:
dstpixel = *((Uint32 *)(dst));
switch (dst_fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
dstA = 0xFF;
break;
case SDL_PIXELFORMAT_XBGR2101010:
RGBA_FROM_ABGR2101010(dstpixel, dstR, dstG, dstB, dstA);
dstA = 0xFF;
break;
case SDL_PIXELFORMAT_ARGB2101010:
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
break;
case SDL_PIXELFORMAT_ABGR2101010:
RGBA_FROM_ABGR2101010(dstpixel, dstR, dstG, dstB, dstA);
break;
default:
dstR = dstG = dstB = dstA = 0;
break;
}
break;
case SlowBlitPixelAccess_Large:
/* Handled in SDL_Blit_Slow_Float() */
dstR = dstG = dstB = dstA = 0;
break;
}
} else {
/* don't care */
@ -203,12 +240,16 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
}
break;
}
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
switch (dst_access) {
case SlowBlitPixelAccess_RGB:
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
} else {
/* 10-bit pixel format */
break;
case SlowBlitPixelAccess_RGBA:
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
break;
case SlowBlitPixelAccess_10Bit:
{
Uint32 pixel;
switch (dst_fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
@ -228,7 +269,13 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
break;
}
*(Uint32 *)dst = pixel;
break;
}
case SlowBlitPixelAccess_Large:
/* Handled in SDL_Blit_Slow_Float() */
break;
}
posx += incx;
dst += dstbpp;
}
@ -237,69 +284,478 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
}
}
static void MatrixMultiply(float v[3], const float *matrix)
/* Convert from F16 to float
* Public domain implementation from https://gist.github.com/rygorous/2144712
*/
typedef union
{
float out[3];
Uint32 u;
float f;
struct
{
Uint32 Mantissa : 23;
Uint32 Exponent : 8;
Uint32 Sign : 1;
} x;
} FP32;
out[0] = matrix[0 * 3 + 0] * v[0] + matrix[0 * 3 + 1] * v[1] + matrix[0 * 3 + 2] * v[2];
out[1] = matrix[1 * 3 + 0] * v[0] + matrix[1 * 3 + 1] * v[1] + matrix[1 * 3 + 2] * v[2];
out[2] = matrix[2 * 3 + 0] * v[0] + matrix[2 * 3 + 1] * v[1] + matrix[2 * 3 + 2] * v[2];
v[0] = out[0];
v[1] = out[1];
v[2] = out[2];
typedef union
{
Uint16 u;
struct
{
Uint16 Mantissa : 10;
Uint16 Exponent : 5;
Uint16 Sign : 1;
} x;
} FP16;
static float half_to_float(Uint16 unValue)
{
static const FP32 magic = { (254 - 15) << 23 };
static const FP32 was_infnan = { (127 + 16) << 23 };
FP16 h;
FP32 o;
h.u = unValue;
o.u = (h.u & 0x7fff) << 13; // exponent/mantissa bits
o.f *= magic.f; // exponent adjust
if (o.f >= was_infnan.f) // make sure Inf/NaN survive
o.u |= 255 << 23;
o.u |= (h.u & 0x8000) << 16; // sign bit
return o.f;
}
static float PQtoNits(float pq)
/* Convert from float to F16
* Public domain implementation from https://stackoverflow.com/questions/76799117/how-to-convert-a-float-to-a-half-type-and-the-other-way-around-in-c
*/
static Uint16 float_to_half(float a)
{
Uint32 ia;
Uint16 ir;
SDL_memcpy(&ia, &a, sizeof(ia));
ir = (ia >> 16) & 0x8000;
if ((ia & 0x7f800000) == 0x7f800000) {
if ((ia & 0x7fffffff) == 0x7f800000) {
ir |= 0x7c00; /* infinity */
} else {
ir |= 0x7e00 | ((ia >> (24 - 11)) & 0x1ff); /* NaN, quietened */
}
} else if ((ia & 0x7f800000) >= 0x33000000) {
int shift = (int)((ia >> 23) & 0xff) - 127;
if (shift > 15) {
ir |= 0x7c00; /* infinity */
} else {
ia = (ia & 0x007fffff) | 0x00800000; /* extract mantissa */
if (shift < -14) { /* denormal */
ir |= ia >> (-1 - shift);
ia = ia << (32 - (-1 - shift));
} else { /* normal */
ir |= ia >> (24 - 11);
ia = ia << (32 - (24 - 11));
ir = ir + ((14 + shift) << 10);
}
/* IEEE-754 round to nearest of even */
if ((ia > 0x80000000) || ((ia == 0x80000000) && (ir & 1))) {
ir++;
}
}
}
return ir;
}
static float scRGBtoNits(float v)
{
return v * 80.0f;
}
static float scRGBfromNits(float v)
{
return v / 80.0f;
}
static float sRGBtoNits(float v)
{
if (v <= 0.04045f) {
v = (v / 12.92f);
} else {
v = SDL_powf((v + 0.055f) / 1.055f, 2.4f);
}
return scRGBtoNits(v);
}
static float sRGBfromNits(float v)
{
v = scRGBfromNits(v);
if (v <= 0.0031308f) {
v = (v * 12.92f);
} else {
v = (SDL_powf(v, 1.0f / 2.4f) * 1.055f - 0.055f);
}
return v;
}
static float PQtoNits(float v)
{
const float c1 = 0.8359375f;
const float c2 = 18.8515625f;
const float c3 = 18.6875f;
const float oo_m1 = 1.0f / 0.1593017578125f;
const float oo_m2 = 1.0f / 78.84375f;
float num = SDL_max(SDL_powf(pq, oo_m2) - c1, 0.0f);
float den = c2 - c3 * SDL_powf(pq, oo_m2);
float num = SDL_max(SDL_powf(v, oo_m2) - c1, 0.0f);
float den = c2 - c3 * SDL_powf(v, oo_m2);
return 10000.0f * SDL_powf(num / den, oo_m1);
}
/* This isn't really a tone mapping algorithm but it generally works well for HDR -> SDR display */
static void PQtoSDR(const float *color_primaries_matrix, float floatR, float floatG, float floatB, Uint32 *outR, Uint32 *outG, Uint32 *outB)
static float PQfromNits(float v)
{
float v[3];
int i;
const float c1 = 0.8359375f;
const float c2 = 18.8515625f;
const float c3 = 18.6875f;
const float m1 = 0.1593017578125f;
const float m2 = 78.84375f;
v[0] = PQtoNits(floatR);
v[1] = PQtoNits(floatG);
v[2] = PQtoNits(floatB);
MatrixMultiply(v, color_primaries_matrix);
for (i = 0; i < SDL_arraysize(v); ++i) {
v[i] /= 400.0f;
v[i] = SDL_clamp(v[i], 0.0f, 1.0f);
v[i] = SDL_powf(v[i], 1.0f / 2.2f);
}
*outR = (Uint32)(v[0] * 255);
*outG = (Uint32)(v[1] * 255);
*outB = (Uint32)(v[2] * 255);
float y = SDL_clamp(v / 10000.0f, 0.0f, 1.0f);
float num = c1 + c2 * pow(y, m1);
float den = 1.0f + c3 * pow(y, m1);
return pow(num / den, m2);
}
void SDL_Blit_Slow_PQtoSDR(SDL_BlitInfo *info)
static void ReadFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, SDL_PixelFormat *fmt, SDL_Colorspace colorspace,
float *outR, float *outG, float *outB, float *outA)
{
Uint32 pixel;
Uint32 R, G, B, A;
float fR = 0.0f, fG = 0.0f, fB = 0.0f, fA = 0.0f;
float v[4];
switch (access) {
case SlowBlitPixelAccess_RGB:
DISEMBLE_RGB(pixels, fmt->BytesPerPixel, fmt, pixel, R, G, B);
fR = (float)R / 255.0f;
fG = (float)G / 255.0f;
fB = (float)B / 255.0f;
fA = 1.0f;
break;
case SlowBlitPixelAccess_RGBA:
DISEMBLE_RGBA(pixels, fmt->BytesPerPixel, fmt, pixel, R, G, B, A);
fR = (float)R / 255.0f;
fG = (float)G / 255.0f;
fB = (float)B / 255.0f;
fA = (float)A / 255.0f;
break;
case SlowBlitPixelAccess_10Bit:
pixel = *((Uint32 *)pixels);
switch (fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
RGBAFLOAT_FROM_ARGB2101010(pixel, fR, fG, fB, fA);
fA = 1.0f;
break;
case SDL_PIXELFORMAT_XBGR2101010:
RGBAFLOAT_FROM_ABGR2101010(pixel, fR, fG, fB, fA);
fA = 1.0f;
break;
case SDL_PIXELFORMAT_ARGB2101010:
RGBAFLOAT_FROM_ARGB2101010(pixel, fR, fG, fB, fA);
break;
case SDL_PIXELFORMAT_ABGR2101010:
RGBAFLOAT_FROM_ABGR2101010(pixel, fR, fG, fB, fA);
break;
default:
fR = fG = fB = fA = 0.0f;
break;
}
break;
case SlowBlitPixelAccess_Large:
switch (SDL_PIXELTYPE(fmt->format)) {
case SDL_PIXELTYPE_ARRAYU16:
v[0] = (float)(((Uint16 *)pixels)[0]) / SDL_MAX_UINT16;
v[1] = (float)(((Uint16 *)pixels)[1]) / SDL_MAX_UINT16;
v[2] = (float)(((Uint16 *)pixels)[2]) / SDL_MAX_UINT16;
if (fmt->BytesPerPixel == 8) {
v[3] = (float)(((Uint16 *)pixels)[3]) / SDL_MAX_UINT16;
} else {
v[3] = 1.0f;
}
break;
case SDL_PIXELTYPE_ARRAYF16:
v[0] = half_to_float(((Uint16 *)pixels)[0]);
v[1] = half_to_float(((Uint16 *)pixels)[1]);
v[2] = half_to_float(((Uint16 *)pixels)[2]);
if (fmt->BytesPerPixel == 8) {
v[3] = half_to_float(((Uint16 *)pixels)[3]);
} else {
v[3] = 1.0f;
}
break;
case SDL_PIXELTYPE_ARRAYF32:
v[0] = ((float *)pixels)[0];
v[1] = ((float *)pixels)[1];
v[2] = ((float *)pixels)[2];
if (fmt->BytesPerPixel == 16) {
v[3] = ((float *)pixels)[3];
} else {
v[3] = 1.0f;
}
break;
default:
/* Unknown array type */
v[0] = v[1] = v[2] = v[3] = 0.0f;
break;
}
switch (SDL_PIXELORDER(fmt->format)) {
case SDL_ARRAYORDER_RGB:
fR = v[0];
fG = v[1];
fB = v[2];
fA = 1.0f;
break;
case SDL_ARRAYORDER_RGBA:
fR = v[0];
fG = v[1];
fB = v[2];
fA = v[3];
break;
case SDL_ARRAYORDER_ARGB:
fA = v[0];
fR = v[1];
fG = v[2];
fB = v[3];
break;
case SDL_ARRAYORDER_BGR:
fB = v[0];
fG = v[1];
fR = v[2];
fA = 1.0f;
break;
case SDL_ARRAYORDER_BGRA:
fB = v[0];
fG = v[1];
fR = v[2];
fA = v[3];
break;
case SDL_ARRAYORDER_ABGR:
fA = v[0];
fB = v[1];
fG = v[2];
fR = v[3];
break;
default:
/* Unknown array order */
fA = fR = fG = fB = 0.0f;
break;
}
break;
}
/* Convert to nits so src and dst are guaranteed to be linear and in the same units */
switch (SDL_COLORSPACETRANSFER(colorspace)) {
case SDL_TRANSFER_CHARACTERISTICS_SRGB:
fR = sRGBtoNits(fR);
fG = sRGBtoNits(fG);
fB = sRGBtoNits(fB);
break;
case SDL_TRANSFER_CHARACTERISTICS_PQ:
fR = PQtoNits(fR);
fG = PQtoNits(fG);
fB = PQtoNits(fB);
break;
case SDL_TRANSFER_CHARACTERISTICS_LINEAR:
/* Assuming scRGB for now */
fR = scRGBtoNits(fR);
fG = scRGBtoNits(fG);
fB = scRGBtoNits(fB);
break;
default:
/* Unknown, leave it alone */
break;
}
*outR = fR;
*outG = fG;
*outB = fB;
*outA = fA;
}
static void WriteFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, SDL_PixelFormat *fmt, SDL_Colorspace colorspace,
float fR, float fG, float fB, float fA)
{
Uint32 R, G, B, A;
float v[4];
/* We converted to nits so src and dst are guaranteed to be linear and in the same units */
switch (SDL_COLORSPACETRANSFER(colorspace)) {
case SDL_TRANSFER_CHARACTERISTICS_SRGB:
fR = sRGBfromNits(fR);
fG = sRGBfromNits(fG);
fB = sRGBfromNits(fB);
break;
case SDL_TRANSFER_CHARACTERISTICS_PQ:
fR = PQfromNits(fR);
fG = PQfromNits(fG);
fB = PQfromNits(fB);
break;
case SDL_TRANSFER_CHARACTERISTICS_LINEAR:
/* Assuming scRGB for now */
fR = scRGBfromNits(fR);
fG = scRGBfromNits(fG);
fB = scRGBfromNits(fB);
break;
default:
/* Unknown, leave it alone */
break;
}
switch (access) {
case SlowBlitPixelAccess_RGB:
R = (Uint8)(SDL_clamp(fR, 0.0f, 1.0f) * 255.0f);
G = (Uint8)(SDL_clamp(fG, 0.0f, 1.0f) * 255.0f);
B = (Uint8)(SDL_clamp(fB, 0.0f, 1.0f) * 255.0f);
ASSEMBLE_RGB(pixels, fmt->BytesPerPixel, fmt, R, G, B);
break;
case SlowBlitPixelAccess_RGBA:
R = (Uint8)(SDL_clamp(fR, 0.0f, 1.0f) * 255.0f);
G = (Uint8)(SDL_clamp(fG, 0.0f, 1.0f) * 255.0f);
B = (Uint8)(SDL_clamp(fB, 0.0f, 1.0f) * 255.0f);
A = (Uint8)(SDL_clamp(fA, 0.0f, 1.0f) * 255.0f);
ASSEMBLE_RGBA(pixels, fmt->BytesPerPixel, fmt, R, G, B, A);
break;
case SlowBlitPixelAccess_10Bit:
{
Uint32 pixel;
switch (fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
fA = 1.0f;
SDL_FALLTHROUGH;
case SDL_PIXELFORMAT_ARGB2101010:
ARGB2101010_FROM_RGBAFLOAT(pixel, fR, fG, fB, fA);
break;
case SDL_PIXELFORMAT_XBGR2101010:
fA = 1.0f;
SDL_FALLTHROUGH;
case SDL_PIXELFORMAT_ABGR2101010:
ABGR2101010_FROM_RGBAFLOAT(pixel, fR, fG, fB, fA);
break;
default:
pixel = 0;
break;
}
*(Uint32 *)pixels = pixel;
break;
}
case SlowBlitPixelAccess_Large:
switch (SDL_PIXELORDER(fmt->format)) {
case SDL_ARRAYORDER_RGB:
v[0] = fR;
v[1] = fG;
v[2] = fB;
v[3] = 1.0f;
break;
case SDL_ARRAYORDER_RGBA:
v[0] = fR;
v[1] = fG;
v[2] = fB;
v[3] = fA;
break;
case SDL_ARRAYORDER_ARGB:
v[0] = fA;
v[1] = fR;
v[2] = fG;
v[3] = fB;
break;
case SDL_ARRAYORDER_BGR:
v[0] = fB;
v[1] = fG;
v[2] = fR;
v[3] = 1.0f;
break;
case SDL_ARRAYORDER_BGRA:
v[0] = fB;
v[1] = fG;
v[2] = fR;
v[3] = fA;
break;
case SDL_ARRAYORDER_ABGR:
v[0] = fA;
v[1] = fB;
v[2] = fG;
v[3] = fR;
break;
default:
/* Unknown array order */
v[0] = v[1] = v[2] = v[3] = 0.0f;
break;
}
switch (SDL_PIXELTYPE(fmt->format)) {
case SDL_PIXELTYPE_ARRAYU16:
((Uint16 *)pixels)[0] = (Uint16)(SDL_clamp(v[0], 0.0f, 1.0f) * SDL_MAX_UINT16);
((Uint16 *)pixels)[1] = (Uint16)(SDL_clamp(v[1], 0.0f, 1.0f) * SDL_MAX_UINT16);
((Uint16 *)pixels)[2] = (Uint16)(SDL_clamp(v[2], 0.0f, 1.0f) * SDL_MAX_UINT16);
if (fmt->BytesPerPixel == 8) {
((Uint16 *)pixels)[3] = (Uint16)(SDL_clamp(v[3], 0.0f, 1.0f) * SDL_MAX_UINT16);
}
break;
case SDL_PIXELTYPE_ARRAYF16:
((Uint16 *)pixels)[0] = float_to_half(v[0]);
((Uint16 *)pixels)[1] = float_to_half(v[1]);
((Uint16 *)pixels)[2] = float_to_half(v[2]);
if (fmt->BytesPerPixel == 8) {
((Uint16 *)pixels)[3] = float_to_half(v[3]);
}
break;
case SDL_PIXELTYPE_ARRAYF32:
((float *)pixels)[0] = v[0];
((float *)pixels)[1] = v[1];
((float *)pixels)[2] = v[2];
if (fmt->BytesPerPixel == 16) {
((float *)pixels)[3] = v[3];
}
break;
default:
/* Unknown array type */
break;
}
break;
}
}
static void ConvertColorPrimaries(float *fR, float *fG, float *fB, const float *matrix)
{
float v[3];
v[0] = *fR;
v[1] = *fG;
v[2] = *fB;
*fR = matrix[0 * 3 + 0] * v[0] + matrix[0 * 3 + 1] * v[1] + matrix[0 * 3 + 2] * v[2];
*fG = matrix[1 * 3 + 0] * v[0] + matrix[1 * 3 + 1] * v[1] + matrix[1 * 3 + 2] * v[2];
*fB = matrix[2 * 3 + 0] * v[0] + matrix[2 * 3 + 1] * v[1] + matrix[2 * 3 + 2] * v[2];
}
static float CompressPQtoSDR(float v)
{
/* This gives generally good results for PQ HDR -> SDR conversion, scaling from 400 nits to 80 nits,
* which is scRGB 1.0
*/
return (v / 5.0f);
}
/* The SECOND TRUE BLITTER
* This one is even slower than the first, but also handles large pixel formats and colorspace conversion
*/
void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
{
const int flags = info->flags;
const Uint32 modulateR = info->r;
const Uint32 modulateG = info->g;
const Uint32 modulateB = info->b;
const Uint32 modulateA = info->a;
Uint32 srcpixel;
float srcFloatR, srcFloatG, srcFloatB, srcFloatA;
Uint32 srcR, srcG, srcB, srcA;
Uint32 dstpixel;
Uint32 dstR, dstG, dstB, dstA;
float srcR, srcG, srcB, srcA;
float dstR, dstG, dstB, dstA;
Uint64 srcy, srcx;
Uint64 posy, posx;
Uint64 incy, incx;
@ -307,18 +763,27 @@ void SDL_Blit_Slow_PQtoSDR(SDL_BlitInfo *info)
SDL_PixelFormat *dst_fmt = info->dst_fmt;
int srcbpp = src_fmt->BytesPerPixel;
int dstbpp = dst_fmt->BytesPerPixel;
int dstfmt_val;
Uint32 rgbmask = ~src_fmt->Amask;
Uint32 ckey = info->colorkey & rgbmask;
SlowBlitPixelAccess src_access;
SlowBlitPixelAccess dst_access;
SDL_PropertiesID src_props = SDL_GetSurfaceProperties(info->src_surface);
SDL_Colorspace src_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(src_props, SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB);
SDL_Colorspace src_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(src_props, SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_RGB_DEFAULT);
SDL_ColorPrimaries src_primaries = SDL_COLORSPACEPRIMARIES(src_colorspace);
SDL_TransferCharacteristics src_transfer = SDL_COLORSPACETRANSFER(src_colorspace);
SDL_PropertiesID dst_props = SDL_GetSurfaceProperties(info->dst_surface);
SDL_Colorspace dst_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(dst_props, SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB);
SDL_Colorspace dst_colorspace = (SDL_Colorspace)SDL_GetNumberProperty(dst_props, SDL_PROP_SURFACE_COLORSPACE_NUMBER, SDL_COLORSPACE_RGB_DEFAULT);
SDL_ColorPrimaries dst_primaries = SDL_COLORSPACEPRIMARIES(dst_colorspace);
SDL_TransferCharacteristics dst_transfer = SDL_COLORSPACETRANSFER(dst_colorspace);
const float *color_primaries_matrix = SDL_GetColorPrimariesConversionMatrix(src_primaries, dst_primaries);
SDL_bool compress_PQ = SDL_FALSE;
dstfmt_val = detect_format(dst_fmt);
if (src_transfer == SDL_TRANSFER_CHARACTERISTICS_PQ &&
dst_transfer != SDL_TRANSFER_CHARACTERISTICS_PQ &&
dst_colorspace != SDL_COLORSPACE_SCRGB) {
compress_PQ = SDL_TRUE;
}
src_access = GetPixelAccessMethod(src_fmt);
dst_access = GetPixelAccessMethod(dst_fmt);
incy = ((Uint64)info->src_h << 16) / info->dst_h;
incx = ((Uint64)info->src_w << 16) / info->dst_w;
@ -334,58 +799,26 @@ void SDL_Blit_Slow_PQtoSDR(SDL_BlitInfo *info)
srcx = posx >> 16;
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
/* 10-bit pixel format */
srcpixel = *((Uint32 *)(src));
switch (src_fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
RGBAFLOAT_FROM_ARGB2101010(srcpixel, srcFloatR, srcFloatG, srcFloatB, srcFloatA);
srcFloatA = 1.0f;
break;
case SDL_PIXELFORMAT_XBGR2101010:
RGBAFLOAT_FROM_ABGR2101010(srcpixel, srcFloatR, srcFloatG, srcFloatB, srcFloatA);
srcFloatA = 1.0f;
break;
case SDL_PIXELFORMAT_ARGB2101010:
RGBAFLOAT_FROM_ARGB2101010(srcpixel, srcFloatR, srcFloatG, srcFloatB, srcFloatA);
break;
case SDL_PIXELFORMAT_ABGR2101010:
RGBAFLOAT_FROM_ABGR2101010(srcpixel, srcFloatR, srcFloatG, srcFloatB, srcFloatA);
break;
default:
/* Unsupported pixel format */
srcFloatR = srcFloatG = srcFloatB = srcFloatA = 0.0f;
break;
ReadFloatPixel(src, src_access, src_fmt, src_colorspace, &srcR, &srcG, &srcB, &srcA);
if (color_primaries_matrix) {
ConvertColorPrimaries(&srcR, &srcG, &srcB, color_primaries_matrix);
}
PQtoSDR(color_primaries_matrix, srcFloatR, srcFloatG, srcFloatB, &srcR, &srcG, &srcB);
srcA = (Uint32)(srcFloatA * 255);
if (compress_PQ) {
srcR = CompressPQtoSDR(srcR);
srcG = CompressPQtoSDR(srcG);
srcB = CompressPQtoSDR(srcB);
}
if (flags & SDL_COPY_COLORKEY) {
/* srcpixel isn't set for 24 bpp */
if (srcbpp == 3) {
srcpixel = (srcR << src_fmt->Rshift) |
(srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift);
}
if ((srcpixel & rgbmask) == ckey) {
posx += incx;
dst += dstbpp;
continue;
}
/* colorkey isn't supported */
}
if ((flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL))) {
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
dstA = 0xFF;
} else {
/* SDL_PIXELFORMAT_ARGB2101010 */
dstpixel = *((Uint32 *)(dst));
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
}
ReadFloatPixel(dst, dst_access, dst_fmt, dst_colorspace, &dstR, &dstG, &dstB, &dstA);
} else {
/* don't care */
dstR = dstG = dstB = dstA = 0;
dstR = dstG = dstB = dstA = 0.0f;
}
if (flags & SDL_COPY_MODULATE_COLOR) {
@ -398,10 +831,10 @@ void SDL_Blit_Slow_PQtoSDR(SDL_BlitInfo *info)
}
if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) {
/* This goes away if we ever use premultiplied alpha */
if (srcA < 255) {
srcR = (srcR * srcA) / 255;
srcG = (srcG * srcA) / 255;
srcB = (srcB * srcA) / 255;
if (srcA < 1.0f) {
srcR = (srcR * srcA);
srcG = (srcG * srcA);
srcB = (srcB * srcA);
}
}
switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
@ -412,71 +845,30 @@ void SDL_Blit_Slow_PQtoSDR(SDL_BlitInfo *info)
dstA = srcA;
break;
case SDL_COPY_BLEND:
dstR = srcR + ((255 - srcA) * dstR) / 255;
dstG = srcG + ((255 - srcA) * dstG) / 255;
dstB = srcB + ((255 - srcA) * dstB) / 255;
dstA = srcA + ((255 - srcA) * dstA) / 255;
dstR = srcR + ((1.0f - srcA) * dstR);
dstG = srcG + ((1.0f - srcA) * dstG);
dstB = srcB + ((1.0f - srcA) * dstB);
dstA = srcA + ((1.0f - srcA) * dstA);
break;
case SDL_COPY_ADD:
dstR = srcR + dstR;
if (dstR > 255) {
dstR = 255;
}
dstG = srcG + dstG;
if (dstG > 255) {
dstG = 255;
}
dstB = srcB + dstB;
if (dstB > 255) {
dstB = 255;
}
break;
case SDL_COPY_MOD:
dstR = (srcR * dstR) / 255;
dstG = (srcG * dstG) / 255;
dstB = (srcB * dstB) / 255;
dstR = (srcR * dstR);
dstG = (srcG * dstG);
dstB = (srcB * dstB);
break;
case SDL_COPY_MUL:
dstR = ((srcR * dstR) + (dstR * (255 - srcA))) / 255;
if (dstR > 255) {
dstR = 255;
}
dstG = ((srcG * dstG) + (dstG * (255 - srcA))) / 255;
if (dstG > 255) {
dstG = 255;
}
dstB = ((srcB * dstB) + (dstB * (255 - srcA))) / 255;
if (dstB > 255) {
dstB = 255;
}
dstR = ((srcR * dstR) + (dstR * (1.0f - srcA)));
dstG = ((srcG * dstG) + (dstG * (1.0f - srcA)));
dstB = ((srcB * dstB) + (dstB * (1.0f - srcA)));
break;
}
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
} else {
/* 10-bit pixel format */
Uint32 pixel;
switch (dst_fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
dstA = 0xFF;
SDL_FALLTHROUGH;
case SDL_PIXELFORMAT_ARGB2101010:
ARGB2101010_FROM_RGBA(pixel, dstR, dstG, dstB, dstA);
break;
case SDL_PIXELFORMAT_XBGR2101010:
dstA = 0xFF;
SDL_FALLTHROUGH;
case SDL_PIXELFORMAT_ABGR2101010:
ABGR2101010_FROM_RGBA(pixel, dstR, dstG, dstB, dstA);
break;
default:
pixel = 0;
break;
}
*(Uint32 *)dst = pixel;
}
WriteFloatPixel(dst, dst_access, dst_fmt, dst_colorspace, dstR, dstG, dstB, dstA);
posx += incx;
dst += dstbpp;
}
@ -484,3 +876,4 @@ void SDL_Blit_Slow_PQtoSDR(SDL_BlitInfo *info)
info->dst += info->dst_pitch;
}
}

View File

@ -25,6 +25,6 @@
#include "SDL_internal.h"
extern void SDL_Blit_Slow(SDL_BlitInfo *info);
extern void SDL_Blit_Slow_PQtoSDR(SDL_BlitInfo *info);
extern void SDL_Blit_Slow_Float(SDL_BlitInfo *info);
#endif /* SDL_blit_slow_h_ */