mirror of https://github.com/libsdl-org/SDL
Shortened SDL property names
This commit is contained in:
parent
1885e6b2e0
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3b55c7d1f4
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@ -1441,25 +1441,25 @@ The information previously available in SDL_GetWindowWMInfo() is now available a
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becomes:
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```c
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#if defined(SDL_PLATFORM_WIN32)
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HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER, NULL);
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HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
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if (hwnd) {
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...
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}
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#elif defined(SDL_PLATFORM_MACOS)
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NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER, NULL);
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NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
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if (nswindow) {
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...
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}
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#elif defined(SDL_PLATFORM_LINUX)
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if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) {
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Display *xdisplay = (Display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER, NULL);
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Window xwindow = (Window)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER, 0);
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Display *xdisplay = (Display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
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Window xwindow = (Window)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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if (xdisplay && xwindow) {
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...
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}
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} else if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0) {
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struct wl_display *display = (struct wl_display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
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struct wl_surface *surface = (struct wl_surface *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
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struct wl_display *display = (struct wl_display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
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struct wl_surface *surface = (struct wl_surface *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
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if (display && surface) {
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...
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}
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@ -1550,11 +1550,11 @@ Rather than iterating over displays using display index, there is a new function
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SDL_CreateWindow() has been simplified and no longer takes a window position. You can use SDL_CreateWindowWithProperties() if you need to set the window position when creating it, e.g.
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```c
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING, title);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_X_NUMBER, x);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER, y);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, width);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, height);
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, x);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, y);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, width);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, height);
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SDL_SetNumberProperty(props, "flags", flags);
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pWindow = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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@ -52,15 +52,15 @@ having SDL handle input and rendering, it needs to create a custom, roleless sur
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toplevel window.
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This is done by using `SDL_CreateWindowWithProperties()` and setting the
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`SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` property to `SDL_TRUE`. Once the window has been
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`SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` property to `SDL_TRUE`. Once the window has been
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successfully created, the `wl_display` and `wl_surface` objects can then be retrieved from the
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`SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER` and `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER` properties respectively.
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`SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER` and `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER` properties respectively.
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Surfaces don't receive any size change notifications, so if an application changes the window size, it must inform SDL
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that the surface size has changed by calling SDL_SetWindowSize() with the new dimensions.
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Custom surfaces will automatically handle scaling internally if the window was created with the
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`SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property set to `SDL_TRUE`. In this case, applications should
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`SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property set to `SDL_TRUE`. In this case, applications should
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not manually attach viewports or change the surface scale value, as SDL will handle this internally. Calls
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to `SDL_SetWindowSize()` should use the logical size of the window, and `SDL_GetWindowSizeInPixels()` should be used to
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query the size of the backbuffer surface in pixels. If this property is not set or is `SDL_FALSE`, applications can
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@ -77,7 +77,7 @@ and attach it to an application-managed toplevel window.
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Wayland windows and surfaces are more intrinsically tied to the client library than other windowing systems, therefore,
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when importing surfaces, it is necessary for both SDL and the application or toolkit to use the same `wl_display`
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object. This can be set/queried via the global `SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER` property. To
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object. This can be set/queried via the global `SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER` property. To
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import an external `wl_display`, set this property before initializing the SDL video subsystem, and read the value to
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export the internal `wl_display` after the video subsystem has been initialized. Setting this property after the video
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subsystem has been initialized has no effect, and reading it when the video subsystem is uninitialized will either
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@ -85,14 +85,14 @@ return the user provided value, if one was set while in the uninitialized state,
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Once this is done, and the application has created or obtained the `wl_surface` to be wrapped in an `SDL_Window`, the
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window is created with `SDL_CreateWindowWithProperties()` with the
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`SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` property to set to the `wl_surface` object that is to be
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`SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` property to set to the `wl_surface` object that is to be
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imported by SDL.
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SDL receives no notification regarding size changes on external surfaces or toplevel windows, so if the external surface
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needs to be resized, SDL must be informed by calling SDL_SetWindowSize() with the new dimensions.
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If desired, SDL can automatically handle the scaling for the surface by setting the
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`SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property to `SDL_TRUE`, however, if the surface being imported
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`SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property to `SDL_TRUE`, however, if the surface being imported
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already has, or will have, a viewport/fractional scale manager attached to it by the application or an external toolkit,
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a protocol violation will result. Avoid setting this property if importing surfaces from toolkits such as Qt or GTK.
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@ -144,7 +144,7 @@ int main(int argc, char *argv[])
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}
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/* Set SDL to use the existing wl_display object from Qt and initialize. */
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SDL_SetProperty(SDL_GetGlobalProperties(), SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
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SDL_SetProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
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/* Create a basic, frameless QWindow */
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@ -166,10 +166,10 @@ int main(int argc, char *argv[])
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* Qt objects should not be flagged as DPI-aware or protocol violations will result.
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*/
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props = SDL_CreateProperties();
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SDL_SetProperty(props, SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER, surface);
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SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, 640);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, 480);
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SDL_SetProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER, surface);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, 640);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, 480);
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sdlWindow = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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if (!sdlWindow) {
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@ -234,13 +234,13 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
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*
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* These are the supported properties:
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*
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* - `SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering
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* - `SDL_PROP_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering
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* is displayed
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* - `SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER`: the surface where
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* - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where
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* rendering is displayed, if you want a software renderer without a window
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* - `SDL_PROPERTY_RENDERER_CREATE_NAME_STRING`: the name of the rendering
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* - `SDL_PROP_RENDERER_CREATE_NAME_STRING`: the name of the rendering
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* driver to use, if a specific one is desired
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* - `SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want
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* - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN`: true if you want
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* present synchronized with the refresh rate
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*
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* \param props the properties to use
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@ -256,10 +256,10 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, co
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*/
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props);
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#define SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER "window"
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#define SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER "surface"
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#define SDL_PROPERTY_RENDERER_CREATE_NAME_STRING "name"
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#define SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN "present_vsync"
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#define SDL_PROP_RENDERER_CREATE_WINDOW_POINTER "window"
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#define SDL_PROP_RENDERER_CREATE_SURFACE_POINTER "surface"
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#define SDL_PROP_RENDERER_CREATE_NAME_STRING "name"
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#define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN "present_vsync"
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/**
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* Create a 2D software rendering context for a surface.
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@ -326,13 +326,13 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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*
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* The following read-only properties are provided by SDL:
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*
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* - `SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9
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* - `SDL_PROP_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9
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* associated with the renderer
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* - `SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated
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* - `SDL_PROP_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated
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* with the renderer
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* - `SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated
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* - `SDL_PROP_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated
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* with the renderer
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* - `SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the
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* - `SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the
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* ID3D12CommandQueue associated with the renderer
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*
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* \param renderer the rendering context
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@ -346,10 +346,10 @@ extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_Rend
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*/
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extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer);
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#define SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device"
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#define SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device"
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#define SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device"
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#define SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue"
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#define SDL_PROP_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device"
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#define SDL_PROP_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device"
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#define SDL_PROP_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device"
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#define SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue"
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/**
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* Get the output size in pixels of a rendering context.
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@ -447,66 +447,66 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
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*
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* These are the supported properties:
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*
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* - `SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values
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* - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values
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* in SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer
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* - `SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values
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* - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values
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* in SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC
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* - `SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in
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* - `SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in
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* pixels, required
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* - `SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in
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* - `SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in
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* pixels, required
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*
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* With the direct3d11 renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D
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* - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D
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* associated with the texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the
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* - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the
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* ID3D11Texture2D associated with the U plane of a YUV texture, if you want
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* to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the
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* - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the
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* ID3D11Texture2D associated with the V plane of a YUV texture, if you want
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* to wrap an existing texture.
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*
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* With the direct3d12 renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`: the ID3D12Resource
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* - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`: the ID3D12Resource
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* associated with the texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource
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* - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource
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* associated with the U plane of a YUV texture, if you want to wrap an
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* existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource
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* - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource
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* associated with the V plane of a YUV texture, if you want to wrap an
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* existing texture.
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*
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* With the opengl renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`: the GLuint texture
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* - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`: the GLuint texture
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* associated with the texture, if you want to wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint
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* - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint
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* texture associated with the UV plane of an NV12 texture, if you want to
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* wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture
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* - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture
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* associated with the U plane of a YUV texture, if you want to wrap an
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* existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture
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* - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture
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* associated with the V plane of a YUV texture, if you want to wrap an
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* existing texture.
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*
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* With the opengles2 renderer:
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*
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint
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* - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint
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* texture associated with the texture, if you want to wrap an existing
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* texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint
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* - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint
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* texture associated with the texture, if you want to wrap an existing
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* texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint
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* - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint
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* texture associated with the UV plane of an NV12 texture, if you want to
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* wrap an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint
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* - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint
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* texture associated with the U plane of a YUV texture, if you want to wrap
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* an existing texture.
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* - `SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint
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* - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint
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* texture associated with the V plane of a YUV texture, if you want to wrap
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* an existing texture.
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*
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@ -526,25 +526,25 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
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*/
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extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props);
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#define SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER "format"
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#define SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER "access"
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#define SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER "width"
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#define SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER "height"
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "d3d11.texture"
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "d3d11.texture_u"
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "d3d11.texture_v"
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "d3d12.texture"
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "d3d12.texture_u"
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#define SDL_PROPERTY_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "d3d12.texture_v"
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "opengl.texture"
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "opengl.texture_uv"
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "opengl.texture_u"
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#define SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "opengl.texture_v"
|
||||
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "opengles2.texture"
|
||||
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "opengles2.texture"
|
||||
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "opengles2.texture_uv"
|
||||
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "opengles2.texture_u"
|
||||
#define SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "opengles2.texture_v"
|
||||
#define SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER "format"
|
||||
#define SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER "access"
|
||||
#define SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER "width"
|
||||
#define SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER "height"
|
||||
#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "d3d11.texture"
|
||||
#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "d3d11.texture_u"
|
||||
#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "d3d11.texture_v"
|
||||
#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "d3d12.texture"
|
||||
#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "d3d12.texture_u"
|
||||
#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "d3d12.texture_v"
|
||||
#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "opengl.texture"
|
||||
#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "opengl.texture_uv"
|
||||
#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "opengl.texture_u"
|
||||
#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "opengl.texture_v"
|
||||
#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "opengles2.texture"
|
||||
#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "opengles2.texture"
|
||||
#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "opengles2.texture_uv"
|
||||
#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "opengles2.texture_u"
|
||||
#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "opengles2.texture_v"
|
||||
|
||||
|
||||
/**
|
||||
|
@ -554,50 +554,50 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
|
|||
*
|
||||
* With the direct3d11 renderer:
|
||||
*
|
||||
* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D
|
||||
* - `SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D
|
||||
* associated with the texture
|
||||
* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D
|
||||
* - `SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D
|
||||
* associated with the U plane of a YUV texture
|
||||
* - `SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D
|
||||
* - `SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D
|
||||
* associated with the V plane of a YUV texture
|
||||
*
|
||||
* With the direct3d12 renderer:
|
||||
*
|
||||
* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource
|
||||
* - `SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource
|
||||
* associated with the texture
|
||||
* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource
|
||||
* - `SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource
|
||||
* associated with the U plane of a YUV texture
|
||||
* - `SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource
|
||||
* - `SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource
|
||||
* associated with the V plane of a YUV texture
|
||||
*
|
||||
* With the opengl renderer:
|
||||
*
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture
|
||||
* - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture
|
||||
* associated with the texture
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture
|
||||
* - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture
|
||||
* associated with the UV plane of an NV12 texture
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture
|
||||
* - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture
|
||||
* associated with the U plane of a YUV texture
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture
|
||||
* - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture
|
||||
* associated with the V plane of a YUV texture
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_TARGET`: the GLenum for the texture
|
||||
* - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET`: the GLenum for the texture
|
||||
* target (`GL_TEXTURE_2D`, `GL_TEXTURE_RECTANGLE_ARB`, etc)
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT`: the texture coordinate width
|
||||
* - `SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT`: the texture coordinate width
|
||||
* of the texture (0.0 - 1.0)
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT`: the texture coordinate height
|
||||
* - `SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT`: the texture coordinate height
|
||||
* of the texture (0.0 - 1.0)
|
||||
*
|
||||
* With the opengles2 renderer:
|
||||
*
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture
|
||||
* - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture
|
||||
* associated with the texture
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture
|
||||
* - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture
|
||||
* associated with the UV plane of an NV12 texture
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture
|
||||
* - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture
|
||||
* associated with the U plane of a YUV texture
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture
|
||||
* - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture
|
||||
* associated with the V plane of a YUV texture
|
||||
* - `SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_TARGET`: the GLenum for the
|
||||
* - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET`: the GLenum for the
|
||||
* texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc)
|
||||
*
|
||||
* \param texture the texture to query
|
||||
|
@ -611,24 +611,24 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Rendere
|
|||
*/
|
||||
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture);
|
||||
|
||||
#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture"
|
||||
#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u"
|
||||
#define SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v"
|
||||
#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture"
|
||||
#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u"
|
||||
#define SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_TARGET "SDL.texture.opengl.target"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v"
|
||||
#define SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_TARGET "SDL.texture.opengles2.target"
|
||||
#define SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture"
|
||||
#define SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u"
|
||||
#define SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v"
|
||||
#define SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture"
|
||||
#define SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u"
|
||||
#define SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v"
|
||||
#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture"
|
||||
#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv"
|
||||
#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u"
|
||||
#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v"
|
||||
#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET "SDL.texture.opengl.target"
|
||||
#define SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w"
|
||||
#define SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h"
|
||||
#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture"
|
||||
#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv"
|
||||
#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u"
|
||||
#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v"
|
||||
#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET "SDL.texture.opengles2.target"
|
||||
|
||||
/**
|
||||
* Get the renderer that created an SDL_Texture.
|
||||
|
|
|
@ -262,17 +262,17 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
|
|||
*
|
||||
* The following properties are understood by SDL:
|
||||
*
|
||||
* - `SDL_PROPERTY_SURFACE_COLOR_PRIMARIES_NUMBER`: an SDL_ColorPrimaries
|
||||
* - `SDL_PROP_SURFACE_COLOR_PRIMARIES_NUMBER`: an SDL_ColorPrimaries
|
||||
* value describing the surface colorspace
|
||||
* - `SDL_PROPERTY_SURFACE_TRANSFER_CHARACTERISTICS_NUMBER`: an
|
||||
* - `SDL_PROP_SURFACE_TRANSFER_CHARACTERISTICS_NUMBER`: an
|
||||
* SDL_TransferCharacteristics value describing the surface colorspace
|
||||
* - `SDL_PROPERTY_SURFACE_MAXCLL_NUMBER`: MaxCLL (Maximum Content Light
|
||||
* - `SDL_PROP_SURFACE_MAXCLL_NUMBER`: MaxCLL (Maximum Content Light
|
||||
* Level) indicates the maximum light level of any single pixel (in cd/m2 or
|
||||
* nits) of the entire playback sequence. MaxCLL is usually measured off the
|
||||
* final delivered content after mastering. If one uses the full light level
|
||||
* of the HDR mastering display and adds a hard clip at its maximum value,
|
||||
* MaxCLL would be equal to the peak luminance of the mastering monitor.
|
||||
* - `SDL_PROPERTY_SURFACE_MAXFALL_NUMBER`: MaxFALL (Maximum Frame Average
|
||||
* - `SDL_PROP_SURFACE_MAXFALL_NUMBER`: MaxFALL (Maximum Frame Average
|
||||
* Light Level) indicates the maximum value of the frame average light level
|
||||
* (in cd/m2 or nits) of the entire playback sequence. MaxFALL is calculated
|
||||
* by averaging the decoded luminance values of all the pixels within a
|
||||
|
@ -289,10 +289,10 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
|
|||
*/
|
||||
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
|
||||
|
||||
#define SDL_PROPERTY_SURFACE_COLOR_PRIMARIES_NUMBER "SDL.surface.color_primaries"
|
||||
#define SDL_PROPERTY_SURFACE_TRANSFER_CHARACTERISTICS_NUMBER "SDL.surface.transfer_characteristics"
|
||||
#define SDL_PROPERTY_SURFACE_MAXCLL_NUMBER "SDL.surface.maxCLL"
|
||||
#define SDL_PROPERTY_SURFACE_MAXFALL_NUMBER "SDL.surface.maxFALL"
|
||||
#define SDL_PROP_SURFACE_COLOR_PRIMARIES_NUMBER "SDL.surface.color_primaries"
|
||||
#define SDL_PROP_SURFACE_TRANSFER_CHARACTERISTICS_NUMBER "SDL.surface.transfer_characteristics"
|
||||
#define SDL_PROP_SURFACE_MAXCLL_NUMBER "SDL.surface.maxCLL"
|
||||
#define SDL_PROP_SURFACE_MAXFALL_NUMBER "SDL.surface.maxFALL"
|
||||
|
||||
/**
|
||||
* Set the palette used by a surface.
|
||||
|
|
|
@ -47,7 +47,7 @@ typedef Uint32 SDL_WindowID;
|
|||
/**
|
||||
* Global video properties
|
||||
*
|
||||
* - `SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER`: the pointer to
|
||||
* - `SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER`: the pointer to
|
||||
* the global `wl_display` object used by the Wayland video backend. Can be
|
||||
* set before the video subsystem is initialized to import an external
|
||||
* `wl_display` object from an application or toolkit for use in SDL, or
|
||||
|
@ -58,7 +58,7 @@ typedef Uint32 SDL_WindowID;
|
|||
* if one was set prior to initialization, or NULL. See
|
||||
* docs/README-wayland.md for more information.
|
||||
*/
|
||||
#define SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "video.wayland.wl_display"
|
||||
#define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "video.wayland.wl_display"
|
||||
|
||||
/**
|
||||
* System theme
|
||||
|
@ -827,86 +827,86 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
|
|||
*
|
||||
* These are the supported properties:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window
|
||||
* - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window
|
||||
* should be always on top
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has
|
||||
* - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has
|
||||
* no window decoration
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
|
||||
* - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should
|
||||
* accept keyboard input (defaults true)
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window
|
||||
* - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window
|
||||
* should start in fullscreen mode at desktop resolution
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should
|
||||
* - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window
|
||||
* - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should
|
||||
* start hidden
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the
|
||||
* - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the
|
||||
* window uses a high pixel density buffer if possible
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
|
||||
* - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should
|
||||
* start maximized
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup
|
||||
* - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup
|
||||
* menu
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be
|
||||
* - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be
|
||||
* used with Metal rendering
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
|
||||
* - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should
|
||||
* start minimized
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window
|
||||
* - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window
|
||||
* starts with grabbed mouse focus
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be
|
||||
* - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be
|
||||
* used with OpenGL rendering
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be
|
||||
* - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be
|
||||
* the parent of this window, required for windows with the "toolip" and
|
||||
* "menu" properties
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should
|
||||
* - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should
|
||||
* be resizable
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING`: the title of the window, in
|
||||
* - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in
|
||||
* UTF-8 encoding
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
|
||||
* - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show
|
||||
* transparent in the areas with alpha of 0
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a
|
||||
* - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a
|
||||
* tooltip
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a
|
||||
* - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a
|
||||
* utility window, not showing in the task bar and window list
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be
|
||||
* - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be
|
||||
* used with Vulkan rendering
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
|
||||
* - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window
|
||||
* - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or
|
||||
* `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
|
||||
* relative to the parent for windows with the "parent" property set.
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
|
||||
* - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or
|
||||
* `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is
|
||||
* relative to the parent for windows with the "parent" property set.
|
||||
*
|
||||
* These are additional supported properties on macOS:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
|
||||
* - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the
|
||||
* `(__unsafe_unretained)` NSWindow associated with the window, if you want
|
||||
* to wrap an existing window.
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER`: the
|
||||
* - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the
|
||||
* `(__unsafe_unretained)` NSView associated with the window, defaults to
|
||||
* `[window contentView]`
|
||||
*
|
||||
* These are additional supported properties on Wayland:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true
|
||||
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true
|
||||
* if the application wants to use the Wayland surface for a custom role and
|
||||
* does not want it attached to an XDG toplevel window. See
|
||||
* docs/README-wayland.md for more information on using custom surfaces.
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN - true if
|
||||
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN - true if
|
||||
* the application wants an associated `wl_egl_window` object to be created,
|
||||
* even if the window does not have the OpenGL property or flag set.
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
|
||||
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
|
||||
* associated with the window, if you want to wrap an existing window. See
|
||||
* docs/README-wayland.md for more information.
|
||||
*
|
||||
* These are additional supported properties on Windows:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with
|
||||
* - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with
|
||||
* the window, if you want to wrap an existing window.
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
|
||||
* - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional,
|
||||
* another window to share pixel format with, useful for OpenGL windows
|
||||
*
|
||||
* These are additional supported properties with X11:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
|
||||
* - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated
|
||||
* with the window, if you want to wrap an existing window.
|
||||
*
|
||||
* The window is implicitly shown if the "hidden" property is not set.
|
||||
|
@ -925,37 +925,37 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
|
|||
*/
|
||||
extern DECLSPEC SDL_Window *SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props);
|
||||
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "always-on-top"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN "borderless"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN "focusable"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN "fullscreen"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER "height"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN "hidden"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "high-pixel-density"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN "maximized"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN "menu"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN "metal"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN "minimized"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "mouse-grabbed"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN "opengl"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER "parent"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN "resizable"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING "title"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN "transparent"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN "tooltip"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN "utility"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN "vulkan"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER "width"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_X_NUMBER "x"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER "y"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER "cocoa.window"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER "cocoa.view"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "wayland.surface_role_custom"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "wayland.create_egl_window"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "wayland.wl_surface"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER "win32.hwnd"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "win32.pixel_format_hwnd"
|
||||
#define SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER "x11.window"
|
||||
#define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "always-on-top"
|
||||
#define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "borderless"
|
||||
#define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "focusable"
|
||||
#define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "fullscreen"
|
||||
#define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "height"
|
||||
#define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "hidden"
|
||||
#define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "high-pixel-density"
|
||||
#define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "maximized"
|
||||
#define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "menu"
|
||||
#define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "metal"
|
||||
#define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "minimized"
|
||||
#define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "mouse-grabbed"
|
||||
#define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "opengl"
|
||||
#define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "parent"
|
||||
#define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "resizable"
|
||||
#define SDL_PROP_WINDOW_CREATE_TITLE_STRING "title"
|
||||
#define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "transparent"
|
||||
#define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "tooltip"
|
||||
#define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "utility"
|
||||
#define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "vulkan"
|
||||
#define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "width"
|
||||
#define SDL_PROP_WINDOW_CREATE_X_NUMBER "x"
|
||||
#define SDL_PROP_WINDOW_CREATE_Y_NUMBER "y"
|
||||
#define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "cocoa.window"
|
||||
#define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "cocoa.view"
|
||||
#define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "wayland.surface_role_custom"
|
||||
#define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "wayland.create_egl_window"
|
||||
#define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "wayland.wl_surface"
|
||||
#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "win32.hwnd"
|
||||
#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "win32.pixel_format_hwnd"
|
||||
#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "x11.window"
|
||||
|
||||
/**
|
||||
* Get the numeric ID of a window.
|
||||
|
@ -1009,55 +1009,55 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
|
|||
*
|
||||
* On Android:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow
|
||||
* - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated
|
||||
* - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated
|
||||
* with the window
|
||||
*
|
||||
* On iOS:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
|
||||
* - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)`
|
||||
* UIWindow associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
|
||||
* - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
|
||||
* assocated with metal views on the window
|
||||
*
|
||||
* On KMS/DRM:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index
|
||||
* - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index
|
||||
* associated with the window (e.g. the X in /dev/dri/cardX)
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with
|
||||
* - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with
|
||||
* the window
|
||||
* - `SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device
|
||||
* - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device
|
||||
* associated with the window
|
||||
*
|
||||
* On macOS:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
|
||||
* - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
|
||||
* NSWindow associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
|
||||
* - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
|
||||
* assocated with metal views on the window
|
||||
*
|
||||
* On Vivante:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
|
||||
* - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
|
||||
* - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated
|
||||
* - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated
|
||||
* with the window
|
||||
*
|
||||
* On UWP:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
|
||||
* - `SDL_PROP_WINDOW_WINRT_WINDOW_POINTER`: the IInspectable CoreWindow
|
||||
* associated with the window
|
||||
*
|
||||
* On Windows:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the
|
||||
* - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the
|
||||
* window
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the
|
||||
* - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the
|
||||
* window
|
||||
* - `SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated
|
||||
* - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated
|
||||
* with the window
|
||||
*
|
||||
* On Wayland:
|
||||
|
@ -1066,28 +1066,28 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
|
|||
* show/hide calls. They will be null if the window is hidden and must be
|
||||
* queried each time it is shown.
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated
|
||||
* - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated
|
||||
* with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated
|
||||
* - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated
|
||||
* with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
|
||||
* - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface
|
||||
* - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
|
||||
* - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
|
||||
* - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role
|
||||
* associated with the window
|
||||
* - `SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
|
||||
* - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner
|
||||
* associated with the window, in popup mode
|
||||
*
|
||||
* On X11:
|
||||
*
|
||||
* - `SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated
|
||||
* - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated
|
||||
* with the window
|
||||
* - `SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER`: the screen number associated
|
||||
* - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated
|
||||
* with the window
|
||||
* - `SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with
|
||||
* - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with
|
||||
* the window
|
||||
*
|
||||
* \param window the window to query
|
||||
|
@ -1101,32 +1101,32 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
|
|||
*/
|
||||
extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
|
||||
|
||||
#define SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
|
||||
#define SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
|
||||
#define SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
|
||||
#define SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
|
||||
#define SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
|
||||
#define SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
|
||||
#define SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
|
||||
#define SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
|
||||
#define SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
|
||||
#define SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
|
||||
#define SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
|
||||
#define SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
|
||||
#define SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER "SDL.window.winrt.window"
|
||||
#define SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
|
||||
#define SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
|
||||
#define SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
|
||||
#define SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
|
||||
#define SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
|
||||
#define SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
|
||||
#define SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
|
||||
#define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window"
|
||||
#define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface"
|
||||
#define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window"
|
||||
#define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag"
|
||||
#define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index"
|
||||
#define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd"
|
||||
#define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev"
|
||||
#define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window"
|
||||
#define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag"
|
||||
#define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display"
|
||||
#define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window"
|
||||
#define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface"
|
||||
#define SDL_PROP_WINDOW_WINRT_WINDOW_POINTER "SDL.window.winrt.window"
|
||||
#define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd"
|
||||
#define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc"
|
||||
#define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance"
|
||||
#define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display"
|
||||
#define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface"
|
||||
#define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window"
|
||||
#define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface"
|
||||
#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel"
|
||||
#define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup"
|
||||
#define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner"
|
||||
#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display"
|
||||
#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen"
|
||||
#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window"
|
||||
|
||||
/**
|
||||
* Get the window flags.
|
||||
|
|
|
@ -428,9 +428,9 @@ void SDL_Fcitx_UpdateTextRect(const SDL_Rect *rect)
|
|||
#ifdef SDL_VIDEO_DRIVER_X11
|
||||
{
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(focused_win);
|
||||
Display *x_disp = (Display *)SDL_GetProperty(props, SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER, NULL);
|
||||
int x_screen = SDL_GetNumberProperty(props, SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER, 0);
|
||||
Window x_win = SDL_GetNumberProperty(props, SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER, 0);
|
||||
Display *x_disp = (Display *)SDL_GetProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
|
||||
int x_screen = SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_SCREEN_NUMBER, 0);
|
||||
Window x_win = SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
|
||||
Window unused;
|
||||
if (x_disp && x_win) {
|
||||
X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused);
|
||||
|
|
|
@ -705,9 +705,9 @@ void SDL_IBus_UpdateTextRect(const SDL_Rect *rect)
|
|||
#ifdef SDL_VIDEO_DRIVER_X11
|
||||
{
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(focused_win);
|
||||
Display *x_disp = (Display *)SDL_GetProperty(props, SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER, NULL);
|
||||
int x_screen = SDL_GetNumberProperty(props, SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER, 0);
|
||||
Window x_win = SDL_GetNumberProperty(props, SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER, 0);
|
||||
Display *x_disp = (Display *)SDL_GetProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
|
||||
int x_screen = SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_SCREEN_NUMBER, 0);
|
||||
Window x_win = SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
|
||||
Window unused;
|
||||
|
||||
if (x_disp && x_win) {
|
||||
|
|
|
@ -43,7 +43,7 @@ this should probably be removed at some point in the future. --ryan. */
|
|||
#define DONT_DRAW_WHILE_HIDDEN 0
|
||||
#endif
|
||||
|
||||
#define SDL_PROPERTY_WINDOW_RENDERER "SDL.internal.window.renderer"
|
||||
#define SDL_PROP_WINDOW_RENDERER "SDL.internal.window.renderer"
|
||||
|
||||
#define CHECK_RENDERER_MAGIC(renderer, retval) \
|
||||
if (!(renderer) || (renderer)->magic != &SDL_renderer_magic) { \
|
||||
|
@ -805,9 +805,9 @@ static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Wind
|
|||
SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
|
||||
{
|
||||
#ifndef SDL_RENDER_DISABLED
|
||||
SDL_Window *window = SDL_GetProperty(props, SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER, NULL);
|
||||
SDL_Surface *surface = SDL_GetProperty(props, SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER, NULL);
|
||||
const char *name = SDL_GetStringProperty(props, SDL_PROPERTY_RENDERER_CREATE_NAME_STRING, NULL);
|
||||
SDL_Window *window = SDL_GetProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, NULL);
|
||||
SDL_Surface *surface = SDL_GetProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, NULL);
|
||||
const char *name = SDL_GetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, NULL);
|
||||
SDL_Renderer *renderer = NULL;
|
||||
const int n = SDL_GetNumRenderDrivers();
|
||||
const char *hint;
|
||||
|
@ -838,7 +838,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
|
|||
|
||||
hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
|
||||
if (hint && *hint) {
|
||||
SDL_SetBooleanProperty(props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, SDL_TRUE));
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, SDL_TRUE));
|
||||
}
|
||||
|
||||
if (!name) {
|
||||
|
@ -871,7 +871,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
|
|||
goto error;
|
||||
}
|
||||
|
||||
if (SDL_GetBooleanProperty(props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
if (SDL_GetBooleanProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
renderer->wanted_vsync = SDL_TRUE;
|
||||
|
||||
if (!(renderer->info.flags & SDL_RENDERER_PRESENTVSYNC)) {
|
||||
|
@ -916,7 +916,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
|
|||
renderer->hidden = SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_RENDERER, renderer);
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER, renderer);
|
||||
|
||||
SDL_SetRenderViewport(renderer, NULL);
|
||||
|
||||
|
@ -947,14 +947,14 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 fl
|
|||
{
|
||||
SDL_Renderer *renderer;
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetProperty(props, SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER, window);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
|
||||
if (flags & SDL_RENDERER_SOFTWARE) {
|
||||
SDL_SetStringProperty(props, SDL_PROPERTY_RENDERER_CREATE_NAME_STRING, "software");
|
||||
SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, "software");
|
||||
} else {
|
||||
SDL_SetStringProperty(props, SDL_PROPERTY_RENDERER_CREATE_NAME_STRING, name);
|
||||
SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, name);
|
||||
}
|
||||
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||
SDL_SetBooleanProperty(props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_TRUE);
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_TRUE);
|
||||
}
|
||||
renderer = SDL_CreateRendererWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
|
@ -999,7 +999,7 @@ SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
|
|||
|
||||
SDL_Renderer *SDL_GetRenderer(SDL_Window *window)
|
||||
{
|
||||
return (SDL_Renderer *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_RENDERER, NULL);
|
||||
return (SDL_Renderer *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER, NULL);
|
||||
}
|
||||
|
||||
SDL_Window *SDL_GetRenderWindow(SDL_Renderer *renderer)
|
||||
|
@ -1124,10 +1124,10 @@ static SDL_ScaleMode SDL_GetScaleMode(void)
|
|||
SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props)
|
||||
{
|
||||
SDL_Texture *texture;
|
||||
Uint32 format = (Uint32)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN);
|
||||
int access = (int)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC);
|
||||
int w = (int)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER, 0);
|
||||
int h = (int)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER, 0);
|
||||
Uint32 format = (Uint32)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN);
|
||||
int access = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC);
|
||||
int w = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, 0);
|
||||
int h = (int)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, 0);
|
||||
SDL_bool texture_is_fourcc_and_target;
|
||||
|
||||
CHECK_RENDERER_MAGIC(renderer, NULL);
|
||||
|
@ -1244,10 +1244,10 @@ SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access
|
|||
{
|
||||
SDL_Texture *texture;
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER, format);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER, access);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER, w);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER, h);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, access);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, w);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, h);
|
||||
texture = SDL_CreateTextureWithProperties(renderer, props);
|
||||
SDL_DestroyProperties(props);
|
||||
return texture;
|
||||
|
@ -4155,7 +4155,7 @@ void SDL_DestroyRenderer(SDL_Renderer *renderer)
|
|||
SDL_free(renderer->vertex_data);
|
||||
|
||||
if (renderer->window) {
|
||||
SDL_ClearProperty(SDL_GetWindowProperties(renderer->window), SDL_PROPERTY_WINDOW_RENDERER);
|
||||
SDL_ClearProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_RENDERER);
|
||||
}
|
||||
|
||||
/* It's no longer magical... */
|
||||
|
|
|
@ -1610,7 +1610,7 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
|
|||
}
|
||||
|
||||
SDL_zero(pparams);
|
||||
pparams.hDeviceWindow = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
pparams.hDeviceWindow = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
pparams.BackBufferWidth = w;
|
||||
pparams.BackBufferHeight = h;
|
||||
pparams.BackBufferCount = 1;
|
||||
|
@ -1625,7 +1625,7 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
|
|||
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
pparams.FullScreen_RefreshRateInHz = 0;
|
||||
}
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
||||
} else {
|
||||
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
|
@ -1709,7 +1709,7 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
|
|||
}
|
||||
#endif
|
||||
|
||||
SDL_SetProperty(SDL_GetRendererProperties(renderer), SDL_PROPERTY_RENDERER_D3D9_DEVICE_POINTER, data->device);
|
||||
SDL_SetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D9_DEVICE_POINTER, data->device);
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
|
|
@ -665,7 +665,7 @@ static HRESULT D3D11_CreateDeviceResources(SDL_Renderer *renderer)
|
|||
ID3D11DeviceContext_VSSetShader(data->d3dContext, data->vertexShader, NULL, 0);
|
||||
ID3D11DeviceContext_VSSetConstantBuffers(data->d3dContext, 0, 1, &data->vertexShaderConstants);
|
||||
|
||||
SDL_SetProperty(SDL_GetRendererProperties(renderer), SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER, data->d3dDevice);
|
||||
SDL_SetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_DEVICE_POINTER, data->d3dDevice);
|
||||
|
||||
done:
|
||||
SAFE_RELEASE(d3dDevice);
|
||||
|
@ -829,7 +829,7 @@ static HRESULT D3D11_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
|
|||
#endif
|
||||
} else {
|
||||
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
|
||||
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(renderer->window), SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
|
||||
result = IDXGIFactory2_CreateSwapChainForHwnd(data->dxgiFactory,
|
||||
(IUnknown *)data->d3dDevice,
|
||||
|
@ -1137,7 +1137,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
|||
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
|
||||
}
|
||||
}
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER, textureData->mainTexture);
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, textureData->mainTexture);
|
||||
#if SDL_HAVE_YUV
|
||||
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_IYUV) {
|
||||
|
@ -1159,7 +1159,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
|||
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
|
||||
}
|
||||
}
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_U_POINTER, textureData->mainTextureU);
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER, textureData->mainTextureU);
|
||||
|
||||
if (GetTextureProperty(create_props, "d3d11.texture_v", &textureData->mainTextureV) < 0) {
|
||||
return -1;
|
||||
|
@ -1174,7 +1174,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
|||
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
|
||||
}
|
||||
}
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_V_POINTER, textureData->mainTextureV);
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER, textureData->mainTextureV);
|
||||
}
|
||||
if (texture->format == SDL_PIXELFORMAT_NV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_NV21) {
|
||||
|
@ -2496,7 +2496,7 @@ SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_p
|
|||
*/
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
#else
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
}
|
||||
renderer->SetVSync = D3D11_SetVSync;
|
||||
|
|
|
@ -44,7 +44,7 @@ using namespace Windows::Graphics::Display;
|
|||
extern "C" void *
|
||||
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer)
|
||||
{
|
||||
IInspectable *window = (IInspectable *)SDL_GetProperty(SDL_GetWindowProperties(renderer->window), SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER, NULL);
|
||||
IInspectable *window = (IInspectable *)SDL_GetProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_WINRT_WINDOW_POINTER, NULL);
|
||||
ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL;
|
||||
if (!window || FAILED(window->QueryInterface(&coreWindow))) {
|
||||
return NULL;
|
||||
|
|
|
@ -324,8 +324,8 @@ static void D3D12_ReleaseAll(SDL_Renderer *renderer)
|
|||
SDL_Texture *texture = NULL;
|
||||
|
||||
SDL_PropertiesID props = SDL_GetRendererProperties(renderer);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_D3D12_DEVICE_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER, NULL);
|
||||
|
||||
/* Release all textures */
|
||||
for (texture = renderer->textures; texture; texture = texture->next) {
|
||||
|
@ -1074,8 +1074,8 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
|
|||
data->srvPoolHead = &data->srvPoolNodes[0];
|
||||
|
||||
SDL_PropertiesID props = SDL_GetRendererProperties(renderer);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_RENDERER_D3D12_DEVICE_POINTER, data->d3dDevice);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_RENDERER_D3D12_COMMAND_QUEUE_POINTER, data->commandQueue);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_D3D12_DEVICE_POINTER, data->d3dDevice);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER, data->commandQueue);
|
||||
|
||||
done:
|
||||
SAFE_RELEASE(d3dDevice);
|
||||
|
@ -1179,7 +1179,7 @@ static HRESULT D3D12_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
|
|||
swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT | /* To support SetMaximumFrameLatency */
|
||||
DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING; /* To support presenting with allow tearing on */
|
||||
|
||||
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(renderer->window), SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
|
||||
result = D3D_CALL(data->dxgiFactory, CreateSwapChainForHwnd,
|
||||
(IUnknown *)data->commandQueue,
|
||||
|
@ -1506,7 +1506,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
|||
}
|
||||
}
|
||||
textureData->mainResourceState = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_POINTER, textureData->mainTexture);
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER, textureData->mainTexture);
|
||||
#if SDL_HAVE_YUV
|
||||
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_IYUV) {
|
||||
|
@ -1533,7 +1533,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
|||
}
|
||||
}
|
||||
textureData->mainResourceStateU = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_U_POINTER, textureData->mainTextureU);
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER, textureData->mainTextureU);
|
||||
|
||||
if (GetTextureProperty(create_props, "d3d12.texture_v", &textureData->mainTextureV) < 0) {
|
||||
return -1;
|
||||
|
@ -1553,7 +1553,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
|||
}
|
||||
}
|
||||
textureData->mainResourceStateV = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_D3D12_TEXTURE_V_POINTER, textureData->mainTextureV);
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER, textureData->mainTextureV);
|
||||
}
|
||||
|
||||
if (texture->format == SDL_PIXELFORMAT_NV12 ||
|
||||
|
@ -3027,7 +3027,7 @@ SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_p
|
|||
renderer->driverdata = data;
|
||||
D3D12_InvalidateCachedState(renderer);
|
||||
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
}
|
||||
renderer->SetVSync = D3D12_SetVSync;
|
||||
|
|
|
@ -1630,8 +1630,8 @@ static int METAL_SetVSync(SDL_Renderer *renderer, const int vsync)
|
|||
static SDL_MetalView GetWindowView(SDL_Window *window)
|
||||
{
|
||||
#ifdef SDL_VIDEO_DRIVER_COCOA
|
||||
NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER, NULL);
|
||||
NSInteger tag = (NSInteger)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER, 0);
|
||||
NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
|
||||
NSInteger tag = (NSInteger)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER, 0);
|
||||
if (nswindow && tag) {
|
||||
NSView *view = nswindow.contentView;
|
||||
if (view.subviews.count > 0) {
|
||||
|
@ -1644,8 +1644,8 @@ static SDL_MetalView GetWindowView(SDL_Window *window)
|
|||
#endif
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_UIKIT
|
||||
UIWindow *uiwindow = (__bridge UIWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER, NULL);
|
||||
NSInteger tag = (NSInteger)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER, 0);
|
||||
UIWindow *uiwindow = (__bridge UIWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, NULL);
|
||||
NSInteger tag = (NSInteger)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER, 0);
|
||||
if (uiwindow && tag) {
|
||||
UIView *view = uiwindow.rootViewController.view;
|
||||
if (view.tag == tag) {
|
||||
|
@ -1924,7 +1924,7 @@ static SDL_Renderer *METAL_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
|
|||
|
||||
#if (defined(SDL_PLATFORM_MACOS) && defined(MAC_OS_X_VERSION_10_13)) || TARGET_OS_MACCATALYST
|
||||
if (@available(macOS 10.13, *)) {
|
||||
data.mtllayer.displaySyncEnabled = SDL_GetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE);
|
||||
data.mtllayer.displaySyncEnabled = SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE);
|
||||
if (data.mtllayer.displaySyncEnabled) {
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
}
|
||||
|
|
|
@ -498,7 +498,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Pr
|
|||
data->fbo = NULL;
|
||||
}
|
||||
|
||||
data->texture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER, 0);
|
||||
data->texture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER, 0);
|
||||
if (data->texture) {
|
||||
data->texture_external = SDL_TRUE;
|
||||
} else {
|
||||
|
@ -531,10 +531,10 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Pr
|
|||
data->texh = (GLfloat)texture->h / texture_h;
|
||||
}
|
||||
SDL_PropertiesID props = SDL_GetTextureProperties(texture);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_NUMBER, data->texture);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_TARGET, (Sint64) textype);
|
||||
SDL_SetFloatProperty(props, SDL_PROPERTY_TEXTURE_OPENGL_TEX_W_FLOAT, data->texw);
|
||||
SDL_SetFloatProperty(props, SDL_PROPERTY_TEXTURE_OPENGL_TEX_H_FLOAT, data->texh);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER, data->texture);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET, (Sint64) textype);
|
||||
SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT, data->texw);
|
||||
SDL_SetFloatProperty(props, SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT, data->texh);
|
||||
|
||||
data->format = format;
|
||||
data->formattype = type;
|
||||
|
@ -593,13 +593,13 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Pr
|
|||
texture->format == SDL_PIXELFORMAT_IYUV) {
|
||||
data->yuv = SDL_TRUE;
|
||||
|
||||
data->utexture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER, 0);
|
||||
data->utexture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER, 0);
|
||||
if (data->utexture) {
|
||||
data->utexture_external = SDL_TRUE;
|
||||
} else {
|
||||
renderdata->glGenTextures(1, &data->utexture);
|
||||
}
|
||||
data->vtexture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER, 0);
|
||||
data->vtexture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER, 0);
|
||||
if (data->vtexture) {
|
||||
data->vtexture_external = SDL_TRUE;
|
||||
} else {
|
||||
|
@ -617,7 +617,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Pr
|
|||
GL_CLAMP_TO_EDGE);
|
||||
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
|
||||
(texture_h + 1) / 2, 0, format, type, NULL);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture);
|
||||
|
||||
renderdata->glBindTexture(textype, data->vtexture);
|
||||
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
|
||||
|
@ -630,14 +630,14 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Pr
|
|||
GL_CLAMP_TO_EDGE);
|
||||
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
|
||||
(texture_h + 1) / 2, 0, format, type, NULL);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
|
||||
}
|
||||
|
||||
if (texture->format == SDL_PIXELFORMAT_NV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_NV21) {
|
||||
data->nv12 = SDL_TRUE;
|
||||
|
||||
data->utexture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER, 0);
|
||||
data->utexture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER, 0);
|
||||
if (data->utexture) {
|
||||
data->utexture_external = SDL_TRUE;
|
||||
} else {
|
||||
|
@ -654,7 +654,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_Pr
|
|||
GL_CLAMP_TO_EDGE);
|
||||
renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w + 1) / 2,
|
||||
(texture_h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1767,7 +1767,7 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
|
|||
*/
|
||||
#endif
|
||||
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
} else {
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
|
|
@ -1508,7 +1508,7 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
|||
|
||||
#if SDL_HAVE_YUV
|
||||
if (data->yuv) {
|
||||
data->texture_v = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER, 0);
|
||||
data->texture_v = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER, 0);
|
||||
if (data->texture_v) {
|
||||
data->texture_v_external = SDL_TRUE;
|
||||
} else {
|
||||
|
@ -1524,9 +1524,9 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
|||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
|
||||
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v);
|
||||
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v);
|
||||
|
||||
data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER, 0);
|
||||
data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER, 0);
|
||||
if (data->texture_u) {
|
||||
data->texture_u_external = SDL_TRUE;
|
||||
} else {
|
||||
|
@ -1545,10 +1545,10 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
|||
if (GL_CheckError("glTexImage2D()", renderer) < 0) {
|
||||
return -1;
|
||||
}
|
||||
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, data->texture_u);
|
||||
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, data->texture_u);
|
||||
|
||||
} else if (data->nv12) {
|
||||
data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
|
||||
data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
|
||||
if (data->texture_u) {
|
||||
data->texture_u_external = SDL_TRUE;
|
||||
} else {
|
||||
|
@ -1567,11 +1567,11 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
|||
if (GL_CheckError("glTexImage2D()", renderer) < 0) {
|
||||
return -1;
|
||||
}
|
||||
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, data->texture_u);
|
||||
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, data->texture_u);
|
||||
}
|
||||
#endif
|
||||
|
||||
data->texture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROPERTY_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER, 0);
|
||||
data->texture = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER, 0);
|
||||
if (data->texture) {
|
||||
data->texture_external = SDL_TRUE;
|
||||
} else {
|
||||
|
@ -1593,8 +1593,8 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
|||
return -1;
|
||||
}
|
||||
}
|
||||
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER, data->texture);
|
||||
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_TARGET, data->texture_type);
|
||||
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, data->texture);
|
||||
SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET, data->texture_type);
|
||||
|
||||
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
|
||||
data->fbo = GLES2_GetFBO(renderer->driverdata, texture->w, texture->h);
|
||||
|
@ -2105,10 +2105,10 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
|
|||
* is turned on. Not doing so will freeze the screen's contents to that
|
||||
* of the first drawn frame.
|
||||
*/
|
||||
SDL_SetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_TRUE);
|
||||
SDL_SetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_TRUE);
|
||||
#endif
|
||||
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
SDL_GL_SetSwapInterval(1);
|
||||
} else {
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
|
|
@ -643,7 +643,7 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
|
|||
|
||||
data->gsGlobal = gsGlobal;
|
||||
dynamicVsync = SDL_GetHintBoolean(SDL_HINT_PS2_DYNAMIC_VSYNC, SDL_FALSE);
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
data->vsync = (dynamicVsync ? 2 : 1);
|
||||
}
|
||||
|
||||
|
|
|
@ -1345,7 +1345,7 @@ SDL_Renderer *PSP_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
|
|||
data->most_recent_target = NULL;
|
||||
data->least_recent_target = NULL;
|
||||
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
data->vsync = SDL_TRUE;
|
||||
} else {
|
||||
data->vsync = SDL_FALSE;
|
||||
|
|
|
@ -1168,7 +1168,7 @@ static SDL_Renderer *SW_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
|
|||
}
|
||||
|
||||
if (no_hint_set) {
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
|
||||
} else {
|
||||
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "0");
|
||||
|
|
|
@ -260,7 +260,7 @@ SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, SDL_PropertiesID creat
|
|||
|
||||
data->initialized = SDL_TRUE;
|
||||
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
data->displayData.wait_vblank = SDL_TRUE;
|
||||
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
} else {
|
||||
|
|
|
@ -1451,11 +1451,11 @@ SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
|
|||
SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
|
||||
}
|
||||
props = SDL_CreateProperties();
|
||||
SDL_SetStringProperty(props, SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING, title);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_X_NUMBER, r.x);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER, r.y);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, r.w);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, r.h);
|
||||
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, r.x);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, r.y);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, r.w);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, r.h);
|
||||
SDL_SetNumberProperty(props, "flags", state->window_flags);
|
||||
state->windows[i] = SDL_CreateWindowWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
|
|
|
@ -187,7 +187,7 @@ static SDL_bool IsSurfaceHDR(SDL_Surface *surface)
|
|||
{
|
||||
if (surface->flags & SDL_SURFACE_USES_PROPERTIES) {
|
||||
SDL_PropertiesID props = SDL_GetSurfaceProperties(surface);
|
||||
if (SDL_GetNumberProperty(props, SDL_PROPERTY_SURFACE_TRANSFER_CHARACTERISTICS_NUMBER, SDL_TRANSFER_CHARACTERISTICS_UNKNOWN) == SDL_TRANSFER_CHARACTERISTICS_SMPTE2084) {
|
||||
if (SDL_GetNumberProperty(props, SDL_PROP_SURFACE_TRANSFER_CHARACTERISTICS_NUMBER, SDL_TRANSFER_CHARACTERISTICS_UNKNOWN) == SDL_TRANSFER_CHARACTERISTICS_SMPTE2084) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
@ -239,14 +239,14 @@ int SDL_CalculateBlit(SDL_Surface *surface)
|
|||
/* See if they're in the same colorspace and light level */
|
||||
SDL_PropertiesID src_props = SDL_GetSurfaceProperties(surface);
|
||||
SDL_PropertiesID dst_props = SDL_GetSurfaceProperties(dst);
|
||||
if ((SDL_GetNumberProperty(src_props, SDL_PROPERTY_SURFACE_COLOR_PRIMARIES_NUMBER, SDL_COLOR_PRIMARIES_UNKNOWN) !=
|
||||
SDL_GetNumberProperty(dst_props, SDL_PROPERTY_SURFACE_COLOR_PRIMARIES_NUMBER, SDL_COLOR_PRIMARIES_UNKNOWN)) ||
|
||||
(SDL_GetNumberProperty(src_props, SDL_PROPERTY_SURFACE_TRANSFER_CHARACTERISTICS_NUMBER, SDL_TRANSFER_CHARACTERISTICS_UNKNOWN) !=
|
||||
SDL_GetNumberProperty(dst_props, SDL_PROPERTY_SURFACE_TRANSFER_CHARACTERISTICS_NUMBER, SDL_TRANSFER_CHARACTERISTICS_UNKNOWN)) ||
|
||||
(SDL_GetNumberProperty(src_props, SDL_PROPERTY_SURFACE_MAXCLL_NUMBER, 0) !=
|
||||
SDL_GetNumberProperty(dst_props, SDL_PROPERTY_SURFACE_MAXCLL_NUMBER, 0)) ||
|
||||
(SDL_GetNumberProperty(src_props, SDL_PROPERTY_SURFACE_MAXFALL_NUMBER, 0) !=
|
||||
SDL_GetNumberProperty(dst_props, SDL_PROPERTY_SURFACE_MAXFALL_NUMBER, 0))) {
|
||||
if ((SDL_GetNumberProperty(src_props, SDL_PROP_SURFACE_COLOR_PRIMARIES_NUMBER, SDL_COLOR_PRIMARIES_UNKNOWN) !=
|
||||
SDL_GetNumberProperty(dst_props, SDL_PROP_SURFACE_COLOR_PRIMARIES_NUMBER, SDL_COLOR_PRIMARIES_UNKNOWN)) ||
|
||||
(SDL_GetNumberProperty(src_props, SDL_PROP_SURFACE_TRANSFER_CHARACTERISTICS_NUMBER, SDL_TRANSFER_CHARACTERISTICS_UNKNOWN) !=
|
||||
SDL_GetNumberProperty(dst_props, SDL_PROP_SURFACE_TRANSFER_CHARACTERISTICS_NUMBER, SDL_TRANSFER_CHARACTERISTICS_UNKNOWN)) ||
|
||||
(SDL_GetNumberProperty(src_props, SDL_PROP_SURFACE_MAXCLL_NUMBER, 0) !=
|
||||
SDL_GetNumberProperty(dst_props, SDL_PROP_SURFACE_MAXCLL_NUMBER, 0)) ||
|
||||
(SDL_GetNumberProperty(src_props, SDL_PROP_SURFACE_MAXFALL_NUMBER, 0) !=
|
||||
SDL_GetNumberProperty(dst_props, SDL_PROP_SURFACE_MAXFALL_NUMBER, 0))) {
|
||||
SDL_InvalidateMap(map);
|
||||
return SDL_SetError("Tone mapping between HDR surfaces not supported");
|
||||
}
|
||||
|
@ -259,7 +259,7 @@ int SDL_CalculateBlit(SDL_Surface *surface)
|
|||
} else {
|
||||
/* Tone mapping from an HDR surface to SDR surface */
|
||||
SDL_PropertiesID props = SDL_GetSurfaceProperties(surface);
|
||||
SDL_ColorPrimaries primaries = (SDL_ColorPrimaries)SDL_GetNumberProperty(props, SDL_PROPERTY_SURFACE_COLOR_PRIMARIES_NUMBER, SDL_COLOR_PRIMARIES_BT2020);
|
||||
SDL_ColorPrimaries primaries = (SDL_ColorPrimaries)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_COLOR_PRIMARIES_NUMBER, SDL_COLOR_PRIMARIES_BT2020);
|
||||
if (SDL_GetColorPrimariesConversionMatrix(primaries, SDL_COLOR_PRIMARIES_BT709) != NULL) {
|
||||
if (SDL_ISPIXELFORMAT_10BIT(surface->format->format)) {
|
||||
blit = SDL_Blit_Slow_PQtoSDR;
|
||||
|
|
|
@ -311,7 +311,7 @@ void SDL_Blit_Slow_PQtoSDR(SDL_BlitInfo *info)
|
|||
Uint32 rgbmask = ~src_fmt->Amask;
|
||||
Uint32 ckey = info->colorkey & rgbmask;
|
||||
SDL_PropertiesID props = SDL_GetSurfaceProperties(info->src_surface);
|
||||
SDL_ColorPrimaries src_primaries = (SDL_ColorPrimaries)SDL_GetNumberProperty(props, SDL_PROPERTY_SURFACE_COLOR_PRIMARIES_NUMBER, SDL_COLOR_PRIMARIES_BT2020);
|
||||
SDL_ColorPrimaries src_primaries = (SDL_ColorPrimaries)SDL_GetNumberProperty(props, SDL_PROP_SURFACE_COLOR_PRIMARIES_NUMBER, SDL_COLOR_PRIMARIES_BT2020);
|
||||
const float *color_primaries_matrix = SDL_GetColorPrimariesConversionMatrix(src_primaries, SDL_COLOR_PRIMARIES_BT709);
|
||||
|
||||
dstfmt_val = detect_format(dst_fmt);
|
||||
|
|
|
@ -195,7 +195,7 @@ static void SDL_SyncIfRequired(SDL_Window *window)
|
|||
|
||||
/* Support for framebuffer emulation using an accelerated renderer */
|
||||
|
||||
#define SDL_PROPERTY_WINDOW_TEXTUREDATA "SDL.internal.window.texturedata"
|
||||
#define SDL_PROP_WINDOW_TEXTUREDATA "SDL.internal.window.texturedata"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -239,7 +239,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, U
|
|||
{
|
||||
SDL_RendererInfo info;
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_WindowTextureData *data = (SDL_WindowTextureData *)SDL_GetProperty(props, SDL_PROPERTY_WINDOW_TEXTUREDATA, NULL);
|
||||
SDL_WindowTextureData *data = (SDL_WindowTextureData *)SDL_GetProperty(props, SDL_PROP_WINDOW_TEXTUREDATA, NULL);
|
||||
const SDL_bool transparent = (window->flags & SDL_WINDOW_TRANSPARENT) ? SDL_TRUE : SDL_FALSE;
|
||||
int i;
|
||||
int w, h;
|
||||
|
@ -292,7 +292,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, U
|
|||
SDL_DestroyRenderer(renderer);
|
||||
return -1;
|
||||
}
|
||||
SDL_SetPropertyWithCleanup(props, SDL_PROPERTY_WINDOW_TEXTUREDATA, data, SDL_CleanupWindowTextureData, NULL);
|
||||
SDL_SetPropertyWithCleanup(props, SDL_PROP_WINDOW_TEXTUREDATA, data, SDL_CleanupWindowTextureData, NULL);
|
||||
|
||||
data->renderer = renderer;
|
||||
} else {
|
||||
|
@ -324,7 +324,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, U
|
|||
SDL_TEXTUREACCESS_STREAMING,
|
||||
w, h);
|
||||
if (!data->texture) {
|
||||
/* codechecker_false_positive [Malloc] Static analyzer doesn't realize allocated `data` is saved to SDL_PROPERTY_WINDOW_TEXTUREDATA and not leaked here. */
|
||||
/* codechecker_false_positive [Malloc] Static analyzer doesn't realize allocated `data` is saved to SDL_PROP_WINDOW_TEXTUREDATA and not leaked here. */
|
||||
return -1; /* NOLINT(clang-analyzer-unix.Malloc) */
|
||||
}
|
||||
|
||||
|
@ -362,7 +362,7 @@ static int SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window *window,
|
|||
|
||||
SDL_GetWindowSizeInPixels(window, &w, &h);
|
||||
|
||||
data = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_TEXTUREDATA, NULL);
|
||||
data = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_TEXTUREDATA, NULL);
|
||||
if (!data || !data->texture) {
|
||||
return SDL_SetError("No window texture data");
|
||||
}
|
||||
|
@ -387,14 +387,14 @@ static int SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window *window,
|
|||
|
||||
static void SDL_DestroyWindowTexture(SDL_VideoDevice *unused, SDL_Window *window)
|
||||
{
|
||||
SDL_ClearProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_TEXTUREDATA);
|
||||
SDL_ClearProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_TEXTUREDATA);
|
||||
}
|
||||
|
||||
int SDL_SetWindowTextureVSync(SDL_Window *window, int vsync)
|
||||
{
|
||||
SDL_WindowTextureData *data;
|
||||
|
||||
data = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_TEXTUREDATA, NULL);
|
||||
data = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_TEXTUREDATA, NULL);
|
||||
if (!data) {
|
||||
return -1;
|
||||
}
|
||||
|
@ -1926,23 +1926,23 @@ static struct {
|
|||
Uint32 flag;
|
||||
SDL_bool invert_value;
|
||||
} SDL_WindowFlagProperties[] = {
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN, SDL_WINDOW_ALWAYS_ON_TOP, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN, SDL_WINDOW_BORDERLESS, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_FOCUSABLE_BOOLEAN, SDL_WINDOW_NOT_FOCUSABLE, SDL_TRUE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_FULLSCREEN_BOOLEAN, SDL_WINDOW_FULLSCREEN, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_HIDDEN_BOOLEAN, SDL_WINDOW_HIDDEN, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, SDL_WINDOW_HIGH_PIXEL_DENSITY, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_MAXIMIZED_BOOLEAN, SDL_WINDOW_MAXIMIZED, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_MENU_BOOLEAN, SDL_WINDOW_POPUP_MENU, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_METAL_BOOLEAN, SDL_WINDOW_METAL, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_MINIMIZED_BOOLEAN, SDL_WINDOW_MINIMIZED, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN, SDL_WINDOW_MOUSE_GRABBED, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_WINDOW_OPENGL, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_RESIZABLE_BOOLEAN, SDL_WINDOW_RESIZABLE, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_TRANSPARENT_BOOLEAN, SDL_WINDOW_TRANSPARENT, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_TOOLTIP_BOOLEAN, SDL_WINDOW_TOOLTIP, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_UTILITY_BOOLEAN, SDL_WINDOW_UTILITY, SDL_FALSE },
|
||||
{ SDL_PROPERTY_WINDOW_CREATE_VULKAN_BOOLEAN, SDL_WINDOW_VULKAN, SDL_FALSE }
|
||||
{ SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN, SDL_WINDOW_ALWAYS_ON_TOP, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN, SDL_WINDOW_BORDERLESS, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN, SDL_WINDOW_NOT_FOCUSABLE, SDL_TRUE },
|
||||
{ SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, SDL_WINDOW_FULLSCREEN, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN, SDL_WINDOW_HIDDEN, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, SDL_WINDOW_HIGH_PIXEL_DENSITY, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN, SDL_WINDOW_MAXIMIZED, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN, SDL_WINDOW_POPUP_MENU, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN, SDL_WINDOW_METAL, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN, SDL_WINDOW_MINIMIZED, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN, SDL_WINDOW_MOUSE_GRABBED, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_WINDOW_OPENGL, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN, SDL_WINDOW_RESIZABLE, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN, SDL_WINDOW_TRANSPARENT, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN, SDL_WINDOW_TOOLTIP, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN, SDL_WINDOW_UTILITY, SDL_FALSE },
|
||||
{ SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN, SDL_WINDOW_VULKAN, SDL_FALSE }
|
||||
};
|
||||
|
||||
static Uint32 SDL_GetWindowFlagProperties(SDL_PropertiesID props)
|
||||
|
@ -1967,12 +1967,12 @@ static Uint32 SDL_GetWindowFlagProperties(SDL_PropertiesID props)
|
|||
SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
|
||||
{
|
||||
SDL_Window *window;
|
||||
const char *title = SDL_GetStringProperty(props, SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING, NULL);
|
||||
int x = (int)SDL_GetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_UNDEFINED);
|
||||
int y = (int)SDL_GetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_UNDEFINED);
|
||||
int w = (int)SDL_GetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, 0);
|
||||
int h = (int)SDL_GetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, 0);
|
||||
SDL_Window *parent = SDL_GetProperty(props, SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER, NULL);
|
||||
const char *title = SDL_GetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, NULL);
|
||||
int x = (int)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_UNDEFINED);
|
||||
int y = (int)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_UNDEFINED);
|
||||
int w = (int)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, 0);
|
||||
int h = (int)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, 0);
|
||||
SDL_Window *parent = SDL_GetProperty(props, SDL_PROP_WINDOW_CREATE_PARENT_POINTER, NULL);
|
||||
Uint32 flags = SDL_GetWindowFlagProperties(props);
|
||||
Uint32 type_flags, graphics_flags;
|
||||
SDL_bool undefined_x = SDL_FALSE;
|
||||
|
@ -2183,10 +2183,10 @@ SDL_Window *SDL_CreateWindow(const char *title, int w, int h, Uint32 flags)
|
|||
SDL_Window *window;
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
if (title && *title) {
|
||||
SDL_SetStringProperty(props, SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING, title);
|
||||
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title);
|
||||
}
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, w);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, h);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
|
||||
SDL_SetNumberProperty(props, "flags", flags);
|
||||
window = SDL_CreateWindowWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
|
@ -2204,11 +2204,11 @@ SDL_Window *SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y
|
|||
return NULL;
|
||||
}
|
||||
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_CREATE_PARENT_POINTER, parent);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_X_NUMBER, offset_x);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER, offset_y);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, w);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, h);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_CREATE_PARENT_POINTER, parent);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, offset_x);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, offset_y);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
|
||||
SDL_SetNumberProperty(props, "flags", flags);
|
||||
window = SDL_CreateWindowWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
|
|
|
@ -72,7 +72,7 @@ int Android_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
|||
retval = SDL_SetError("Could not fetch native window");
|
||||
goto endfunction;
|
||||
}
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_ANDROID_WINDOW_POINTER, data->native_window);
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, data->native_window);
|
||||
|
||||
/* Do not create EGLSurface for Vulkan window since it will then make the window
|
||||
incompatible with vkCreateAndroidSurfaceKHR */
|
||||
|
@ -87,7 +87,7 @@ int Android_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
|||
goto endfunction;
|
||||
}
|
||||
}
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_ANDROID_SURFACE_POINTER, data->egl_surface);
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER, data->egl_surface);
|
||||
#endif
|
||||
|
||||
window->driverdata = data;
|
||||
|
|
|
@ -1971,8 +1971,8 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, NSWindow
|
|||
}
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_COCOA_WINDOW_POINTER, (__bridge void *)data.nswindow);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER, SDL_METALVIEW_TAG);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, (__bridge void *)data.nswindow);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER, SDL_METALVIEW_TAG);
|
||||
|
||||
/* All done! */
|
||||
window->driverdata = (SDL_WindowData *)CFBridgingRetain(data);
|
||||
|
@ -1997,8 +1997,8 @@ int Cocoa_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propertie
|
|||
SDL_assert(false);
|
||||
}
|
||||
} else {
|
||||
nswindow = (__bridge NSWindow *)SDL_GetProperty(create_props, SDL_PROPERTY_WINDOW_CREATE_COCOA_WINDOW_POINTER, NULL);
|
||||
nsview = (__bridge NSView *)SDL_GetProperty(create_props, SDL_PROPERTY_WINDOW_CREATE_COCOA_VIEW_POINTER, NULL);
|
||||
nswindow = (__bridge NSWindow *)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER, NULL);
|
||||
nsview = (__bridge NSView *)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER, NULL);
|
||||
}
|
||||
if (nswindow && !nsview) {
|
||||
nsview = [nswindow contentView];
|
||||
|
|
|
@ -1468,9 +1468,9 @@ int KMSDRM_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Properti
|
|||
window->driverdata = windata;
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER, viddata->devindex);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_KMSDRM_DRM_FD_NUMBER, viddata->drm_fd);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_KMSDRM_GBM_DEVICE_POINTER, viddata->gbm_dev);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER, viddata->devindex);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER, viddata->drm_fd);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER, viddata->gbm_dev);
|
||||
|
||||
if (!is_vulkan && !vulkan_mode) { /* NON-Vulkan block. */
|
||||
|
||||
|
|
|
@ -146,8 +146,8 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, UIWindow
|
|||
[view setSDLWindow:window];
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_UIKIT_WINDOW_POINTER, (__bridge void *)data.uiwindow);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER, SDL_METALVIEW_TAG);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, (__bridge void *)data.uiwindow);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER, SDL_METALVIEW_TAG);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -255,7 +255,7 @@ int VIVANTE_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
|||
window->driverdata = data;
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_VIVANTE_DISPLAY_POINTER, displaydata->native_display);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER, displaydata->native_display);
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_VIVANTE_VDK
|
||||
data->native_window = vdkCreateWindow(displaydata->native_display, window->x, window->y, window->w, window->h);
|
||||
|
@ -265,7 +265,7 @@ int VIVANTE_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
|||
if (!data->native_window) {
|
||||
return SDL_SetError("VIVANTE: Can't create native window");
|
||||
}
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_VIVANTE_WINDOW_POINTER, data->native_window);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER, data->native_window);
|
||||
|
||||
#ifdef SDL_VIDEO_OPENGL_EGL
|
||||
if (window->flags & SDL_WINDOW_OPENGL) {
|
||||
|
@ -276,7 +276,7 @@ int VIVANTE_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
|||
} else {
|
||||
data->egl_surface = EGL_NO_SURFACE;
|
||||
}
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_VIVANTE_SURFACE_POINTER, data->egl_surface);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER, data->egl_surface);
|
||||
#endif
|
||||
|
||||
/* Window has been successfully created */
|
||||
|
|
|
@ -354,7 +354,7 @@ static void Wayland_DeleteDevice(SDL_VideoDevice *device)
|
|||
if (data->display && !data->display_externally_owned) {
|
||||
WAYLAND_wl_display_flush(data->display);
|
||||
WAYLAND_wl_display_disconnect(data->display);
|
||||
SDL_ClearProperty(SDL_GetGlobalProperties(), SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER);
|
||||
SDL_ClearProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER);
|
||||
}
|
||||
if (device->wakeup_lock) {
|
||||
SDL_DestroyMutex(device->wakeup_lock);
|
||||
|
@ -370,7 +370,7 @@ static SDL_VideoDevice *Wayland_CreateDevice(void)
|
|||
SDL_VideoData *data;
|
||||
struct SDL_WaylandInput *input;
|
||||
struct wl_display *display = SDL_GetProperty(SDL_GetGlobalProperties(),
|
||||
SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, NULL);
|
||||
SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, NULL);
|
||||
SDL_bool display_is_external = !!display;
|
||||
|
||||
/* Are we trying to connect to or are currently in a Wayland session? */
|
||||
|
@ -433,7 +433,7 @@ static SDL_VideoDevice *Wayland_CreateDevice(void)
|
|||
|
||||
if (!display_is_external) {
|
||||
SDL_SetProperty(SDL_GetGlobalProperties(),
|
||||
SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
|
||||
SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
|
||||
}
|
||||
|
||||
device->driverdata = data;
|
||||
|
|
|
@ -1476,8 +1476,8 @@ void Wayland_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|||
libdecor_frame_set_app_id(data->shell_surface.libdecor.frame, data->app_id);
|
||||
libdecor_frame_map(data->shell_surface.libdecor.frame);
|
||||
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER, libdecor_frame_get_xdg_surface(data->shell_surface.libdecor.frame));
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, libdecor_frame_get_xdg_toplevel(data->shell_surface.libdecor.frame));
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, libdecor_frame_get_xdg_surface(data->shell_surface.libdecor.frame));
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, libdecor_frame_get_xdg_toplevel(data->shell_surface.libdecor.frame));
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
|
@ -1485,7 +1485,7 @@ void Wayland_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|||
data->shell_surface.xdg.surface = xdg_wm_base_get_xdg_surface(c->shell.xdg, data->surface);
|
||||
xdg_surface_set_user_data(data->shell_surface.xdg.surface, data);
|
||||
xdg_surface_add_listener(data->shell_surface.xdg.surface, &shell_surface_listener_xdg, data);
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER, data->shell_surface.xdg.surface);
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, data->shell_surface.xdg.surface);
|
||||
|
||||
if (data->shell_surface_type == WAYLAND_SURFACE_XDG_POPUP) {
|
||||
SDL_Window *parent = window->parent;
|
||||
|
@ -1538,13 +1538,13 @@ void Wayland_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|||
}
|
||||
}
|
||||
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER, data->shell_surface.xdg.roleobj.popup.popup);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER, data->shell_surface.xdg.roleobj.popup.positioner);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER, data->shell_surface.xdg.roleobj.popup.popup);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER, data->shell_surface.xdg.roleobj.popup.positioner);
|
||||
} else {
|
||||
data->shell_surface.xdg.roleobj.toplevel = xdg_surface_get_toplevel(data->shell_surface.xdg.surface);
|
||||
xdg_toplevel_set_app_id(data->shell_surface.xdg.roleobj.toplevel, data->app_id);
|
||||
xdg_toplevel_add_listener(data->shell_surface.xdg.roleobj.toplevel, &toplevel_listener_xdg, data);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, data->shell_surface.xdg.roleobj.toplevel);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, data->shell_surface.xdg.roleobj.toplevel);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1680,8 +1680,8 @@ static void Wayland_ReleasePopup(SDL_VideoDevice *_this, SDL_Window *popup)
|
|||
popupdata->shell_surface.xdg.roleobj.popup.positioner = NULL;
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(popup);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_XDG_POPUP_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_XDG_POSITIONER_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER, NULL);
|
||||
}
|
||||
|
||||
void Wayland_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
|
@ -1721,8 +1721,8 @@ void Wayland_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|||
libdecor_frame_unref(wind->shell_surface.libdecor.frame);
|
||||
wind->shell_surface.libdecor.frame = NULL;
|
||||
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, NULL);
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
|
@ -1731,12 +1731,12 @@ void Wayland_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
|||
} else if (wind->shell_surface.xdg.roleobj.toplevel) {
|
||||
xdg_toplevel_destroy(wind->shell_surface.xdg.roleobj.toplevel);
|
||||
wind->shell_surface.xdg.roleobj.toplevel = NULL;
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, NULL);
|
||||
}
|
||||
if (wind->shell_surface.xdg.surface) {
|
||||
xdg_surface_destroy(wind->shell_surface.xdg.surface);
|
||||
wind->shell_surface.xdg.surface = NULL;
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_XDG_SURFACE_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, NULL);
|
||||
}
|
||||
|
||||
wind->show_hide_sync_required = SDL_TRUE;
|
||||
|
@ -2057,11 +2057,11 @@ int Wayland_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
|||
{
|
||||
SDL_WindowData *data;
|
||||
SDL_VideoData *c;
|
||||
struct wl_surface *external_surface = (struct wl_surface *)SDL_GetProperty(create_props, SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER,
|
||||
struct wl_surface *external_surface = (struct wl_surface *)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER,
|
||||
(struct wl_surface *)SDL_GetProperty(create_props, "sdl2-compat.external_window", NULL));
|
||||
const SDL_bool custom_surface_role = (external_surface != NULL) || SDL_GetBooleanProperty(create_props, SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, SDL_FALSE);
|
||||
const SDL_bool custom_surface_role = (external_surface != NULL) || SDL_GetBooleanProperty(create_props, SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, SDL_FALSE);
|
||||
const SDL_bool create_egl_window = !!(window->flags & SDL_WINDOW_OPENGL) ||
|
||||
SDL_GetBooleanProperty(create_props, SDL_PROPERTY_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN, SDL_FALSE);
|
||||
SDL_GetBooleanProperty(create_props, SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN, SDL_FALSE);
|
||||
|
||||
|
||||
data = SDL_calloc(1, sizeof(*data));
|
||||
|
@ -2203,9 +2203,9 @@ int Wayland_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
|||
}
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER, data->waylandData->display);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER, data->surface);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WAYLAND_EGL_WINDOW_POINTER, data->egl_window);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, data->waylandData->display);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, data->surface);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER, data->egl_window);
|
||||
|
||||
data->hit_test_result = SDL_HITTEST_NORMAL;
|
||||
|
||||
|
|
|
@ -545,9 +545,9 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwnd
|
|||
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WIN32_HWND_POINTER, data->hwnd);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WIN32_HDC_POINTER, data->hdc);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_WIN32_INSTANCE_POINTER, data->hinstance);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, data->hwnd);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WIN32_HDC_POINTER, data->hdc);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER, data->hinstance);
|
||||
|
||||
/* All done! */
|
||||
return 0;
|
||||
|
@ -649,7 +649,7 @@ static void WIN_SetKeyboardFocus(SDL_Window *window)
|
|||
|
||||
int WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
|
||||
{
|
||||
HWND hwnd = (HWND)SDL_GetProperty(create_props, SDL_PROPERTY_WINDOW_CREATE_WIN32_HWND_POINTER, SDL_GetProperty(create_props, "sdl2-compat.external_window", NULL));
|
||||
HWND hwnd = (HWND)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER, SDL_GetProperty(create_props, "sdl2-compat.external_window", NULL));
|
||||
HWND parent = NULL;
|
||||
if (hwnd) {
|
||||
window->flags |= SDL_WINDOW_EXTERNAL;
|
||||
|
@ -727,7 +727,7 @@ int WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesI
|
|||
}
|
||||
}
|
||||
|
||||
HWND share_hwnd = (HWND)SDL_GetProperty(create_props, SDL_PROPERTY_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER, NULL);
|
||||
HWND share_hwnd = (HWND)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER, NULL);
|
||||
if (share_hwnd) {
|
||||
HDC hdc = GetDC(share_hwnd);
|
||||
int pixel_format = GetPixelFormat(hdc);
|
||||
|
|
|
@ -605,7 +605,7 @@ int WINRT_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propertie
|
|||
data->appView = ApplicationView::GetForCurrentView();
|
||||
#endif
|
||||
}
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WINRT_WINDOW_POINTER, reinterpret_cast<IInspectable *>(data->coreWindow.Get()));
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WINRT_WINDOW_POINTER, reinterpret_cast<IInspectable *>(data->coreWindow.Get()));
|
||||
|
||||
/* Make note of the requested window flags, before they start getting changed. */
|
||||
const Uint32 requestedFlags = window->flags;
|
||||
|
|
|
@ -392,9 +392,9 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, Window w)
|
|||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
int screen = (displaydata ? displaydata->screen : 0);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_WINDOW_X11_DISPLAY_POINTER, data->videodata->display);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_X11_SCREEN_NUMBER, screen);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_X11_WINDOW_NUMBER, data->xwindow);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, data->videodata->display);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_X11_SCREEN_NUMBER, screen);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, data->xwindow);
|
||||
|
||||
/* All done! */
|
||||
window->driverdata = data;
|
||||
|
@ -433,7 +433,7 @@ static void SetWindowBordered(Display *display, int screen, Window window, SDL_b
|
|||
|
||||
int X11_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
|
||||
{
|
||||
Window w = (Window)SDL_GetNumberProperty(create_props, SDL_PROPERTY_WINDOW_CREATE_X11_WINDOW_NUMBER,
|
||||
Window w = (Window)SDL_GetNumberProperty(create_props, SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER,
|
||||
(Window)SDL_GetProperty(create_props, "sdl2-compat.external_window", NULL));
|
||||
if (w) {
|
||||
window->flags |= SDL_WINDOW_EXTERNAL;
|
||||
|
|
|
@ -1764,12 +1764,12 @@ static int video_setWindowCenteredOnDisplay(void *arg)
|
|||
expectedY = (expectedDisplayRect.y + ((expectedDisplayRect.h - h) / 2));
|
||||
|
||||
props = SDL_CreateProperties();
|
||||
SDL_SetStringProperty(props, SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING, title);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_X_NUMBER, x);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_Y_NUMBER, y);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, w);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, h);
|
||||
SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_BORDERLESS_BOOLEAN, SDL_TRUE);
|
||||
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, x);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, y);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, h);
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN, SDL_TRUE);
|
||||
window = SDL_CreateWindowWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
SDLTest_AssertPass("Call to SDL_CreateWindow('Title',%d,%d,%d,%d,SHOWN)", x, y, w, h);
|
||||
|
|
|
@ -145,7 +145,7 @@ static SDL_bool CreateWindowAndRenderer(Uint32 window_flags, const char *driver)
|
|||
#endif
|
||||
|
||||
#ifdef SDL_PLATFORM_WIN32
|
||||
d3d11_device = (ID3D11Device *)SDL_GetProperty(SDL_GetRendererProperties(renderer), SDL_PROPERTY_RENDERER_D3D11_DEVICE_POINTER, NULL);
|
||||
d3d11_device = (ID3D11Device *)SDL_GetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_DEVICE_POINTER, NULL);
|
||||
if (d3d11_device) {
|
||||
ID3D11Device_AddRef(d3d11_device);
|
||||
ID3D11Device_GetImmediateContext(d3d11_device, &d3d11_context);
|
||||
|
@ -539,8 +539,8 @@ static SDL_bool GetTextureForDRMFrame(AVFrame *frame, SDL_Texture **texture)
|
|||
SDL_SetTextureScaleMode(*texture, SDL_SCALEMODE_LINEAR);
|
||||
|
||||
props = SDL_GetTextureProperties(*texture);
|
||||
textures[0] = (GLuint)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_NUMBER, 0);
|
||||
textures[1] = (GLuint)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
|
||||
textures[0] = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, 0);
|
||||
textures[1] = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, 0);
|
||||
if (!textures[0] || !textures[1]) {
|
||||
SDL_SetError("Couldn't get NV12 OpenGL textures");
|
||||
return SDL_FALSE;
|
||||
|
@ -628,7 +628,7 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
|
|||
}
|
||||
}
|
||||
|
||||
ID3D11Resource *dx11_resource = SDL_GetProperty(SDL_GetTextureProperties(*texture), SDL_PROPERTY_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
|
||||
ID3D11Resource *dx11_resource = SDL_GetProperty(SDL_GetTextureProperties(*texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
|
||||
if (!dx11_resource) {
|
||||
SDL_SetError("Couldn't get texture ID3D11Resource interface");
|
||||
return SDL_FALSE;
|
||||
|
|
|
@ -152,9 +152,9 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
props = SDL_CreateProperties();
|
||||
SDL_SetProperty(props, "sdl2-compat.external_window", native_window);
|
||||
SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_W);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_H);
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_W);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_H);
|
||||
window = SDL_CreateWindowWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
if (!window) {
|
||||
|
|
|
@ -116,7 +116,7 @@ static void *CreateWindowWayland(int w, int h)
|
|||
/* Export the display object from SDL and use it to create a registry object,
|
||||
* which will enumerate the wl_compositor and xdg_wm_base protocols.
|
||||
*/
|
||||
state.wl_display = SDL_GetProperty(SDL_GetGlobalProperties(), SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, NULL);
|
||||
state.wl_display = SDL_GetProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, NULL);
|
||||
|
||||
if (!state.wl_display) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid 'wl_display' object!");
|
||||
|
|
|
@ -209,12 +209,12 @@ int main(int argc, char **argv)
|
|||
|
||||
/* Create a window with the custom surface role property set. */
|
||||
props = SDL_CreateProperties();
|
||||
SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, SDL_TRUE); /* Roleless surface */
|
||||
SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE); /* OpenGL enabled */
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_WIDTH); /* Default width */
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_HEIGHT); /* Default height */
|
||||
SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, SDL_TRUE); /* Handle DPI scaling internally */
|
||||
SDL_SetStringProperty(props, SDL_PROPERTY_WINDOW_CREATE_TITLE_STRING, "Wayland custom surface role test"); /* Default title */
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, SDL_TRUE); /* Roleless surface */
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE); /* OpenGL enabled */
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_WIDTH); /* Default width */
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_HEIGHT); /* Default height */
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN, SDL_TRUE); /* Handle DPI scaling internally */
|
||||
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Wayland custom surface role test"); /* Default title */
|
||||
|
||||
window = SDL_CreateWindowWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
|
@ -231,7 +231,7 @@ int main(int argc, char **argv)
|
|||
}
|
||||
|
||||
/* Get the display object and use it to create a registry object, which will enumerate the xdg_wm_base protocol. */
|
||||
state.wl_display = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
|
||||
state.wl_display = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
|
||||
state.wl_registry = wl_display_get_registry(state.wl_display);
|
||||
wl_registry_add_listener(state.wl_registry, &wl_registry_listener, NULL);
|
||||
|
||||
|
@ -244,7 +244,7 @@ int main(int argc, char **argv)
|
|||
}
|
||||
|
||||
/* Get the wl_surface object from the SDL_Window, and create a toplevel window with it. */
|
||||
state.wl_surface = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROPERTY_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
|
||||
state.wl_surface = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
|
||||
|
||||
/* Create the xdg_surface from the wl_surface. */
|
||||
state.xdg_surface = xdg_wm_base_get_xdg_surface(state.xdg_wm_base, state.wl_surface);
|
||||
|
|
Loading…
Reference in New Issue