mirror of https://github.com/libsdl-org/SDL
Restore audio format binary compatibility with SDL 2.0
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@ -81,14 +81,12 @@ typedef Uint16 SDL_AudioFormat;
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#define SDL_AUDIO_MASK_BITSIZE (0xFF)
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#define SDL_AUDIO_MASK_FLOAT (1<<8)
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#define SDL_AUDIO_MASK_LIL_ENDIAN (1<<12)
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#define SDL_AUDIO_MASK_BIG_ENDIAN (1<<13)
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#define SDL_AUDIO_MASK_ENDIAN (SDL_AUDIO_MASK_BIG_ENDIAN|SDL_AUDIO_MASK_LIL_ENDIAN)
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#define SDL_AUDIO_MASK_BIG_ENDIAN (1<<12)
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#define SDL_AUDIO_MASK_SIGNED (1<<15)
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#define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE)
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#define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT)
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#define SDL_AUDIO_ISBIGENDIAN(x) (((x) & SDL_AUDIO_MASK_ENDIAN) == SDL_AUDIO_MASK_BIG_ENDIAN)
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#define SDL_AUDIO_ISLITTLEENDIAN(x) (((x) & SDL_AUDIO_MASK_ENDIAN) == SDL_AUDIO_MASK_LIL_ENDIAN)
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#define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN)
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#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
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#define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED)
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#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
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#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
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@ -101,24 +99,24 @@ typedef Uint16 SDL_AudioFormat;
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/* @{ */
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#define SDL_AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
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#define SDL_AUDIO_S8 0x8008 /**< Signed 8-bit samples */
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#define SDL_AUDIO_S16LE 0x9010 /**< Signed 16-bit samples */
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#define SDL_AUDIO_S16BE 0xA010 /**< As above, but big-endian byte order */
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#define SDL_AUDIO_S16LE 0x8010 /**< Signed 16-bit samples */
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#define SDL_AUDIO_S16BE 0x9010 /**< As above, but big-endian byte order */
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/* @} */
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/**
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* \name int32 support
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*/
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/* @{ */
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#define SDL_AUDIO_S32LE 0x9020 /**< 32-bit integer samples */
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#define SDL_AUDIO_S32BE 0xA020 /**< As above, but big-endian byte order */
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#define SDL_AUDIO_S32LE 0x8020 /**< 32-bit integer samples */
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#define SDL_AUDIO_S32BE 0x9020 /**< As above, but big-endian byte order */
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/* @} */
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/**
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* \name float32 support
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*/
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/* @{ */
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#define SDL_AUDIO_F32LE 0x9120 /**< 32-bit floating point samples */
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#define SDL_AUDIO_F32BE 0xA120 /**< As above, but big-endian byte order */
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#define SDL_AUDIO_F32LE 0x8120 /**< 32-bit floating point samples */
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#define SDL_AUDIO_F32BE 0x9120 /**< As above, but big-endian byte order */
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/* @} */
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/**
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@ -857,11 +857,11 @@ static void AudioConvertByteswap(void *dst, const void *src, int num_samples, in
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static void AudioConvertToFloat(float *dst, const void *src, int num_samples, SDL_AudioFormat src_fmt)
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{
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// Endian conversion is handled separately
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switch (src_fmt & ~SDL_AUDIO_MASK_ENDIAN) {
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switch (src_fmt & ~SDL_AUDIO_MASK_BIG_ENDIAN) {
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case SDL_AUDIO_S8: SDL_Convert_S8_to_F32(dst, (const Sint8 *) src, num_samples); break;
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case SDL_AUDIO_U8: SDL_Convert_U8_to_F32(dst, (const Uint8 *) src, num_samples); break;
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case (SDL_AUDIO_S16 & ~SDL_AUDIO_MASK_ENDIAN): SDL_Convert_S16_to_F32(dst, (const Sint16 *) src, num_samples); break;
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case (SDL_AUDIO_S32 & ~SDL_AUDIO_MASK_ENDIAN): SDL_Convert_S32_to_F32(dst, (const Sint32 *) src, num_samples); break;
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case SDL_AUDIO_S16LE: SDL_Convert_S16_to_F32(dst, (const Sint16 *) src, num_samples); break;
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case SDL_AUDIO_S32LE: SDL_Convert_S32_to_F32(dst, (const Sint32 *) src, num_samples); break;
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default: SDL_assert(!"Unexpected audio format!"); break;
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}
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}
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@ -869,11 +869,11 @@ static void AudioConvertToFloat(float *dst, const void *src, int num_samples, SD
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static void AudioConvertFromFloat(void *dst, const float *src, int num_samples, SDL_AudioFormat dst_fmt)
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{
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// Endian conversion is handled separately
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switch (dst_fmt & ~SDL_AUDIO_MASK_ENDIAN) {
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switch (dst_fmt & ~SDL_AUDIO_MASK_BIG_ENDIAN) {
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case SDL_AUDIO_S8: SDL_Convert_F32_to_S8((Sint8 *) dst, src, num_samples); break;
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case SDL_AUDIO_U8: SDL_Convert_F32_to_U8((Uint8 *) dst, src, num_samples); break;
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case (SDL_AUDIO_S16 & ~SDL_AUDIO_MASK_ENDIAN): SDL_Convert_F32_to_S16((Sint16 *) dst, src, num_samples); break;
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case (SDL_AUDIO_S32 & ~SDL_AUDIO_MASK_ENDIAN): SDL_Convert_F32_to_S32((Sint32 *) dst, src, num_samples); break;
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case SDL_AUDIO_S16LE: SDL_Convert_F32_to_S16((Sint16 *) dst, src, num_samples); break;
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case SDL_AUDIO_S32LE: SDL_Convert_F32_to_S32((Sint32 *) dst, src, num_samples); break;
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default: SDL_assert(!"Unexpected audio format!"); break;
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}
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}
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@ -959,7 +959,7 @@ void ConvertAudio(int num_frames, const void *src, SDL_AudioFormat src_format, i
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}
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// just a byteswap needed?
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if ((src_format & ~SDL_AUDIO_MASK_ENDIAN) == (dst_format & ~SDL_AUDIO_MASK_ENDIAN)) {
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if ((src_format & ~SDL_AUDIO_MASK_BIG_ENDIAN) == (dst_format & ~SDL_AUDIO_MASK_BIG_ENDIAN)) {
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if (src_bitsize == 8) {
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if (src != dst) {
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SDL_memcpy(dst, src, num_frames * dst_sample_frame_size);
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@ -462,12 +462,12 @@ static const int g_numAudioFrequencies = SDL_arraysize(g_audioFrequencies);
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/* Verify the audio formats are laid out as expected */
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_U8_FORMAT, SDL_AUDIO_U8 == SDL_AUDIO_BITSIZE(8));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_S8_FORMAT, SDL_AUDIO_S8 == (SDL_AUDIO_BITSIZE(8) | SDL_AUDIO_MASK_SIGNED));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_S16LE_FORMAT, SDL_AUDIO_S16LE == (SDL_AUDIO_BITSIZE(16) | SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_LIL_ENDIAN));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_S16BE_FORMAT, SDL_AUDIO_S16BE == (SDL_AUDIO_BITSIZE(16) | SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BIG_ENDIAN));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_S32LE_FORMAT, SDL_AUDIO_S32LE == (SDL_AUDIO_BITSIZE(32) | SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_LIL_ENDIAN));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_S32BE_FORMAT, SDL_AUDIO_S32BE == (SDL_AUDIO_BITSIZE(32) | SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BIG_ENDIAN));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_F32LE_FORMAT, SDL_AUDIO_F32LE == (SDL_AUDIO_BITSIZE(32) | SDL_AUDIO_MASK_FLOAT | SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_LIL_ENDIAN));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_F32BE_FORMAT, SDL_AUDIO_F32BE == (SDL_AUDIO_BITSIZE(32) | SDL_AUDIO_MASK_FLOAT | SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BIG_ENDIAN));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_S16LE_FORMAT, SDL_AUDIO_S16LE == (SDL_AUDIO_BITSIZE(16) | SDL_AUDIO_MASK_SIGNED));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_S16BE_FORMAT, SDL_AUDIO_S16BE == (SDL_AUDIO_S16LE | SDL_AUDIO_MASK_BIG_ENDIAN));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_S32LE_FORMAT, SDL_AUDIO_S32LE == (SDL_AUDIO_BITSIZE(32) | SDL_AUDIO_MASK_SIGNED));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_S32BE_FORMAT, SDL_AUDIO_S32BE == (SDL_AUDIO_S32LE | SDL_AUDIO_MASK_BIG_ENDIAN));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_F32LE_FORMAT, SDL_AUDIO_F32LE == (SDL_AUDIO_BITSIZE(32) | SDL_AUDIO_MASK_FLOAT | SDL_AUDIO_MASK_SIGNED));
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SDL_COMPILE_TIME_ASSERT(SDL_AUDIO_F32BE_FORMAT, SDL_AUDIO_F32BE == (SDL_AUDIO_F32LE | SDL_AUDIO_MASK_BIG_ENDIAN));
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/**
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* \brief Builds various audio conversion structures
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