RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR

because WindowsCreateStringReference specifically accepts const WCHAR *
- WGI_JoystickInit(): ditto.

cf. bug #5435.
This commit is contained in:
Ozkan Sezer 2021-01-04 01:23:50 +03:00
parent f09e0af7aa
commit 398d2764c7
2 changed files with 2 additions and 2 deletions

View File

@ -546,7 +546,7 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
PCWSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
HSTRING_HEADER hNamespaceStringHeader;
HSTRING hNamespaceString;

View File

@ -372,7 +372,7 @@ WGI_JoystickInit(void)
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
LPTSTR pNamespace;
PCWSTR pNamespace;
HSTRING_HEADER hNamespaceStringHeader;
HSTRING hNamespaceString;