mirror of https://github.com/libsdl-org/SDL
fix HAVE_SDL_AUDIO flag of CMakeLists.txt
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21510387cf
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3936af99d8
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@ -1607,16 +1607,17 @@ elseif(WINDOWS)
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if(SDL_AUDIO)
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if(NOT WINDOWS_STORE)
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set(SDL_AUDIO_DRIVER_WINMM 1)
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file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
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set(SDL_AUDIO_DRIVER_WINMM 1)
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file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
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set(HAVE_SDL_AUDIO TRUE)
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endif()
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set(HAVE_SDL_AUDIO TRUE)
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if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
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set(SDL_AUDIO_DRIVER_DSOUND 1)
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file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
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set(HAVE_SDL_AUDIO TRUE)
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endif()
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if(SDL_WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
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@ -1627,6 +1628,7 @@ elseif(WINDOWS)
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list(APPEND WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/SDL_wasapi_winrt.cpp)
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endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
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set(HAVE_SDL_AUDIO TRUE)
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endif()
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endif()
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@ -1643,8 +1645,8 @@ elseif(WINDOWS)
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${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp
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)
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else()
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set(SDL_VIDEO_DRIVER_WINDOWS 1)
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file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
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set(SDL_VIDEO_DRIVER_WINDOWS 1)
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file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
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endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
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