mirror of https://github.com/libsdl-org/SDL
Removed SDL_ATOMIC_DISABLED
It turns out that because we redefine SDL functions internally, it is safe to call SDL mutex functions while initializing the jump table
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6e1b11368d
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@ -210,7 +210,6 @@ if(EMSCRIPTEN)
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set(SDL_ASSEMBLY_DEFAULT OFF)
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set(SDL_SHARED_AVAILABLE OFF)
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set(SDL_ATOMIC_DEFAULT OFF)
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endif()
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if(VITA OR PSP OR PS2 OR N3DS OR RISCOS)
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@ -238,7 +237,6 @@ if(SDL_SHARED_DEFAULT AND SDL_STATIC_DEFAULT AND SDL_SHARED_AVAILABLE)
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endif()
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set(SDL_SUBSYSTEMS
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Atomic
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Audio
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Video
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Render
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@ -256,7 +256,6 @@
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#cmakedefine SDL_VIDEO_CAPTURE
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/* Allow disabling of core subsystems */
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#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@
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#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@
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#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@
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#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@
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@ -59,25 +59,7 @@ extern __inline int _SDL_xchg_watcom(volatile int *a, int v);
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/* This function is where all the magic happens... */
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SDL_bool SDL_AtomicTryLock(SDL_SpinLock *lock)
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{
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#ifdef SDL_ATOMIC_DISABLED
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/* Terrible terrible damage */
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static SDL_Mutex *_spinlock_mutex;
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if (!_spinlock_mutex) {
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/* Race condition on first lock... */
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_spinlock_mutex = SDL_CreateMutex();
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}
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SDL_LockMutex(_spinlock_mutex);
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if (*lock == 0) {
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*lock = 1;
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SDL_UnlockMutex(_spinlock_mutex);
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return SDL_TRUE;
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} else {
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SDL_UnlockMutex(_spinlock_mutex);
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return SDL_FALSE;
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}
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#elif defined(HAVE_GCC_ATOMICS) || defined(HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
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#if defined(HAVE_GCC_ATOMICS) || defined(HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
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return __sync_lock_test_and_set(lock, 1) == 0;
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#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64))
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@ -160,8 +142,22 @@ SDL_bool SDL_AtomicTryLock(SDL_SpinLock *lock)
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}
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return res;
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#else
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#error Please implement for your platform.
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return SDL_FALSE;
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/* Terrible terrible damage */
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static SDL_Mutex *_spinlock_mutex;
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if (!_spinlock_mutex) {
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/* Race condition on first lock... */
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_spinlock_mutex = SDL_CreateMutex();
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}
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SDL_LockMutex(_spinlock_mutex);
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if (*lock == 0) {
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*lock = 1;
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SDL_UnlockMutex(_spinlock_mutex);
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return SDL_TRUE;
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} else {
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SDL_UnlockMutex(_spinlock_mutex);
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return SDL_FALSE;
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}
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#endif
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}
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@ -535,22 +535,15 @@ static void SDL_InitDynamicAPI(void)
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*/
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static SDL_bool already_initialized = SDL_FALSE;
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/* SDL_AtomicLock calls SDL mutex functions to emulate if
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SDL_ATOMIC_DISABLED, which we can't do here, so in such a
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configuration, you're on your own. */
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#ifndef SDL_ATOMIC_DISABLED
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static SDL_SpinLock lock = 0;
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SDL_AtomicLock_REAL(&lock);
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#endif
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if (!already_initialized) {
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SDL_InitDynamicAPILocked();
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already_initialized = SDL_TRUE;
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}
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#ifndef SDL_ATOMIC_DISABLED
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SDL_AtomicUnlock_REAL(&lock);
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#endif
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}
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#else /* SDL_DYNAMIC_API */
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