Merge commit 'c54c16d353f206162cdbb125c0847b4645e096a3' into main

This commit is contained in:
Sam Lantinga 2021-05-07 12:28:38 -07:00
commit 2b203add29
5 changed files with 97 additions and 7 deletions

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@ -1795,7 +1795,7 @@ extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
* vsync. Adaptive vsync works the same as vsync, but if you've already missed
* the vertical retrace for a given frame, it swaps buffers immediately, which
* might be less jarring for the user during occasional framerate drops. If
* application requests adaptive vsync and the system does not support it,
* an application requests adaptive vsync and the system does not support it,
* this function will fail and return -1. In such a case, you should probably
* retry the call with 1 for the interval.
*

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@ -22,6 +22,8 @@
#if SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL
#include "SDL_timer.h"
#include "../../core/unix/SDL_poll.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_waylandvideo.h"
@ -55,17 +57,82 @@ Wayland_GLES_CreateContext(_THIS, SDL_Window * window)
SDL_GLContext context;
context = SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
return context;
}
/* Wayland wants to tell you when to provide new frames, and if you have a non-zero
swap interval, Mesa will block until a callback tells it to do so. On some
compositors, they might decide that a minimized window _never_ gets a callback,
which causes apps to hang during swapping forever. So we always set the official
eglSwapInterval to zero to avoid blocking inside EGL, and manage this ourselves.
If a swap blocks for too long waiting on a callback, we just go on, under the
assumption the frame will be wasted, but this is better than freezing the app.
I frown upon platforms that dictate this sort of control inversion (the callback
is intended for _rendering_, not stalling until vsync), but we can work around
this for now. --ryan. */
/* Addendum: several recent APIs demand this sort of control inversion: Emscripten,
libretro, Wayland, probably others...it feels like we're eventually going to have
to give in with a future SDL API revision, since we can bend the other APIs to
this style, but this style is much harder to bend the other way. :/ */
int
Wayland_GLES_SetSwapInterval(_THIS, int interval)
{
if (!_this->egl_data) {
return SDL_SetError("EGL not initialized");
}
/* technically, this is _all_ adaptive vsync (-1), because we can't
actually wait for the _next_ vsync if you set 1, but things that
request 1 probably won't care _that_ much. I hope. No matter what
you do, though, you never see tearing on Wayland. */
if (interval > 1) {
interval = 1;
} else if (interval < -1) {
interval = -1;
}
/* !!! FIXME: technically, this should be per-context, right? */
_this->egl_data->egl_swapinterval = interval;
_this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0);
return 0;
}
int
Wayland_GLES_GetSwapInterval(_THIS)
{
if (!_this->egl_data) {
SDL_SetError("EGL not initialized");
return 0;
}
return _this->egl_data->egl_swapinterval;
}
int
Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
const int swap_interval = _this->egl_data->egl_swapinterval;
if (SDL_EGL_SwapBuffers(_this, data->egl_surface) < 0) {
return -1;
/* Control swap interval ourselves. See comments on Wayland_GLES_SetSwapInterval */
if (swap_interval != 0) {
const Uint32 max_wait = SDL_GetTicks() + 100; /* ~10 fps, so we'll progress even if throttled to zero. */
struct wl_display *display = ((SDL_VideoData *)_this->driverdata)->display;
while ((SDL_AtomicGet(&data->swap_interval_ready) == 0) && (!SDL_TICKS_PASSED(SDL_GetTicks(), max_wait))) {
/* !!! FIXME: this is just the crucial piece of Wayland_PumpEvents */
WAYLAND_wl_display_flush(display);
if (SDL_IOReady(WAYLAND_wl_display_get_fd(display), SDL_FALSE, 0)) {
WAYLAND_wl_display_dispatch(display);
} else {
WAYLAND_wl_display_dispatch_pending(display);
}
}
SDL_AtomicSet(&data->swap_interval_ready, 0);
}
/* Feed the frame to Wayland. This will set it so the wl_surface_frame callback can fire again. */
if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, data->egl_surface)) {
return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers");
}
// Wayland-EGL forbids drawing calls in-between SwapBuffers and wl_egl_window_resize
@ -89,7 +156,9 @@ Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
}
WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display );
_this->egl_data->eglSwapInterval(_this->egl_data->egl_display, 0); /* see comments on Wayland_GLES_SetSwapInterval. */
return ret;
}

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@ -35,11 +35,11 @@ typedef struct SDL_PrivateGLESData
#define Wayland_GLES_GetAttribute SDL_EGL_GetAttribute
#define Wayland_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define Wayland_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define Wayland_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define Wayland_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
extern int Wayland_GLES_LoadLibrary(_THIS, const char *path);
extern SDL_GLContext Wayland_GLES_CreateContext(_THIS, SDL_Window * window);
extern int Wayland_GLES_SetSwapInterval(_THIS, int interval);
extern int Wayland_GLES_GetSwapInterval(_THIS);
extern int Wayland_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void Wayland_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h);

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@ -199,6 +199,22 @@ static const struct wl_shell_surface_listener shell_surface_listener_wl = {
};
static const struct wl_callback_listener surface_frame_listener;
static void
handle_surface_frame_done(void *data, struct wl_callback *cb, uint32_t time)
{
SDL_WindowData *wind = (SDL_WindowData *) data;
SDL_AtomicSet(&wind->swap_interval_ready, 1); /* mark window as ready to present again. */
/* reset this callback to fire again once a new frame was presented and compositor wants the next one. */
wl_callback_destroy(cb);
wl_callback_add_listener(wl_surface_frame(wind->surface), &surface_frame_listener, data);
}
static const struct wl_callback_listener surface_frame_listener = {
handle_surface_frame_done
};
static void
@ -996,6 +1012,9 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
wl_compositor_create_surface(c->compositor);
wl_surface_add_listener(data->surface, &surface_listener, data);
/* fire a callback when the compositor wants a new frame rendered. */
wl_callback_add_listener(wl_surface_frame(data->surface), &surface_frame_listener, data);
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
if (c->surface_extension) {
data->extended_surface = qt_surface_extension_get_extended_surface(

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@ -67,6 +67,8 @@ typedef struct {
struct zwp_keyboard_shortcuts_inhibitor_v1 *key_inhibitor;
struct zwp_idle_inhibitor_v1 *idle_inhibitor;
SDL_atomic_t swap_interval_ready;
#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
struct qt_extended_surface *extended_surface;
#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */