mirror of https://github.com/libsdl-org/SDL
Fixed bug 3801 - HAVE_LIBSAMPLERATE_H depending on HAVE_LIBC in current SDL_config.h.in
Ozkan Sezer HAVE_LIBSAMPLERATE_H is depending on HAVE_LIBC in current config.h.in: it shouldn't be. HAVE_LIBUDEV_H, HAVE_DBUS_DBUS_H, HAVE_IBUS_IBUS_H, HAVE_FCITX_FRONTEND_H, and HAVE_ALTIVEC_H have the same situation too. I suggest something like the following, which moves them out of the HAVE_LIBC confinement and also moves the windows dx header stuff along side them. (Not ideal, but a bit cleaner I think.)
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@ -47,17 +47,6 @@
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#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@
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#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@
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#cmakedefine HAVE_D3D_H @HAVE_D3D_H@
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#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@
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#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
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#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
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#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
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#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
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#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
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#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
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#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
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#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
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/* Comment this if you want to build without any C library requirements */
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#cmakedefine HAVE_LIBC 1
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#if HAVE_LIBC
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@ -81,13 +70,7 @@
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#cmakedefine HAVE_FLOAT_H 1
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#cmakedefine HAVE_ICONV_H 1
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#cmakedefine HAVE_SIGNAL_H 1
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#cmakedefine HAVE_ALTIVEC_H 1
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#cmakedefine HAVE_PTHREAD_NP_H 1
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#cmakedefine HAVE_LIBUDEV_H 1
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#cmakedefine HAVE_DBUS_DBUS_H 1
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#cmakedefine HAVE_IBUS_IBUS_H 1
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#cmakedefine HAVE_FCITX_FRONTEND_H 1
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#cmakedefine HAVE_LIBSAMPLERATE_H 1
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/* C library functions */
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#cmakedefine HAVE_MALLOC 1
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@ -187,11 +170,30 @@
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#elif __WIN32__
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#cmakedefine HAVE_STDARG_H 1
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#cmakedefine HAVE_STDDEF_H 1
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#cmakedefine HAVE_FLOAT_H 1
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#else
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/* We may need some replacement for stdarg.h here */
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#include <stdarg.h>
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#endif /* HAVE_LIBC */
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#cmakedefine HAVE_ALTIVEC_H 1
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#cmakedefine HAVE_LIBUDEV_H 1
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#cmakedefine HAVE_DBUS_DBUS_H 1
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#cmakedefine HAVE_IBUS_IBUS_H 1
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#cmakedefine HAVE_FCITX_FRONTEND_H 1
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#cmakedefine HAVE_LIBSAMPLERATE_H 1
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#cmakedefine HAVE_D3D_H @HAVE_D3D_H@
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#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@
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#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
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#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
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#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
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#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
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#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
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#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
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#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
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#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
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/* SDL internal assertion support */
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#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@
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@ -50,14 +50,6 @@
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#undef HAVE_GCC_ATOMICS
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#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET
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#undef HAVE_DDRAW_H
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#undef HAVE_DINPUT_H
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#undef HAVE_DSOUND_H
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#undef HAVE_DXGI_H
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#undef HAVE_XINPUT_H
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#undef HAVE_XINPUT_GAMEPAD_EX
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#undef HAVE_XINPUT_STATE_EX
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/* Comment this if you want to build without any C library requirements */
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#undef HAVE_LIBC
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#if HAVE_LIBC
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@ -81,13 +73,7 @@
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#undef HAVE_FLOAT_H
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#undef HAVE_ICONV_H
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#undef HAVE_SIGNAL_H
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#undef HAVE_ALTIVEC_H
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#undef HAVE_PTHREAD_NP_H
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#undef HAVE_LIBUDEV_H
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#undef HAVE_DBUS_DBUS_H
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#undef HAVE_IBUS_IBUS_H
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#undef HAVE_FCITX_FRONTEND_H
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#undef HAVE_LIBSAMPLERATE_H
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/* C library functions */
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#undef HAVE_MALLOC
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@ -192,6 +178,21 @@
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#define HAVE_STDINT_H 1
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#endif /* HAVE_LIBC */
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#undef HAVE_ALTIVEC_H
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#undef HAVE_LIBUDEV_H
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#undef HAVE_DBUS_DBUS_H
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#undef HAVE_IBUS_IBUS_H
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#undef HAVE_FCITX_FRONTEND_H
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#undef HAVE_LIBSAMPLERATE_H
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#undef HAVE_DDRAW_H
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#undef HAVE_DINPUT_H
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#undef HAVE_DSOUND_H
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#undef HAVE_DXGI_H
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#undef HAVE_XINPUT_H
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#undef HAVE_XINPUT_GAMEPAD_EX
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#undef HAVE_XINPUT_STATE_EX
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/* SDL internal assertion support */
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#undef SDL_DEFAULT_ASSERT_LEVEL
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