Removed SDL_ClearHints() from the public API

Fixes https://github.com/libsdl-org/SDL/issues/9129
This commit is contained in:
Sam Lantinga 2024-02-24 20:29:39 -08:00
parent a1ea706215
commit 276566235c
7 changed files with 5 additions and 20 deletions

View File

@ -740,6 +740,9 @@ The following hints have been renamed:
* SDL_HINT_LINUX_JOYSTICK_DEADZONES => SDL_HINT_JOYSTICK_LINUX_DEADZONES * SDL_HINT_LINUX_JOYSTICK_DEADZONES => SDL_HINT_JOYSTICK_LINUX_DEADZONES
* SDL_HINT_PS2_DYNAMIC_VSYNC => SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC * SDL_HINT_PS2_DYNAMIC_VSYNC => SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC
The following functions have been removed:
* SDL_ClearHints() - replaced with SDL_ResetHints()
## SDL_init.h ## SDL_init.h
The following symbols have been renamed: The following symbols have been renamed:

View File

@ -2661,23 +2661,6 @@ extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
SDL_HintCallback callback, SDL_HintCallback callback,
void *userdata); void *userdata);
/**
* Clear all hints.
*
* This function is automatically called during SDL_Quit(), and deletes all
* callbacks without calling them and frees all memory associated with hints.
* If you're calling this from application code you probably want to call
* SDL_ResetHints() instead.
*
* This function will be removed from the API the next time we rev the ABI.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_ResetHints
*/
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */
#ifdef __cplusplus #ifdef __cplusplus
} }

View File

@ -37,6 +37,7 @@
/* Initialization code for SDL */ /* Initialization code for SDL */
#include "SDL_assert_c.h" #include "SDL_assert_c.h"
#include "SDL_hints_c.h"
#include "SDL_log_c.h" #include "SDL_log_c.h"
#include "SDL_properties_c.h" #include "SDL_properties_c.h"
#include "audio/SDL_sysaudio.h" #include "audio/SDL_sysaudio.h"

View File

@ -27,5 +27,6 @@
extern SDL_bool SDL_GetStringBoolean(const char *value, SDL_bool default_value); extern SDL_bool SDL_GetStringBoolean(const char *value, SDL_bool default_value);
extern int SDL_GetStringInteger(const char *value, int default_value); extern int SDL_GetStringInteger(const char *value, int default_value);
extern void SDL_ClearHints(void);
#endif /* SDL_hints_c_h_ */ #endif /* SDL_hints_c_h_ */

View File

@ -37,7 +37,6 @@ SDL3_0.0.0 {
SDL_CleanupTLS; SDL_CleanupTLS;
SDL_ClearComposition; SDL_ClearComposition;
SDL_ClearError; SDL_ClearError;
SDL_ClearHints;
SDL_CloseGamepad; SDL_CloseGamepad;
SDL_CloseJoystick; SDL_CloseJoystick;
SDL_CloseSensor; SDL_CloseSensor;

View File

@ -61,7 +61,6 @@
#define SDL_CleanupTLS SDL_CleanupTLS_REAL #define SDL_CleanupTLS SDL_CleanupTLS_REAL
#define SDL_ClearComposition SDL_ClearComposition_REAL #define SDL_ClearComposition SDL_ClearComposition_REAL
#define SDL_ClearError SDL_ClearError_REAL #define SDL_ClearError SDL_ClearError_REAL
#define SDL_ClearHints SDL_ClearHints_REAL
#define SDL_CloseGamepad SDL_CloseGamepad_REAL #define SDL_CloseGamepad SDL_CloseGamepad_REAL
#define SDL_CloseJoystick SDL_CloseJoystick_REAL #define SDL_CloseJoystick SDL_CloseJoystick_REAL
#define SDL_CloseSensor SDL_CloseSensor_REAL #define SDL_CloseSensor SDL_CloseSensor_REAL

View File

@ -127,7 +127,6 @@ SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return)
SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),) SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),)
SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),) SDL_DYNAPI_PROC(void,SDL_ClearComposition,(void),(),)
SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),) SDL_DYNAPI_PROC(void,SDL_ClearError,(void),(),)
SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),) SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),) SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),) SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)