wayland: Don't let multiple threads dispatch wayland events at once

wl_display_dispatch() will block if there are no events available, and
while we try to avoid this by using SDL_IOReady() to verify there are
events before calling it, there is a race condition between
SDL_IOReady() and wl_display_dispatch() if multiple threads are
involved.

This is made more likely by the fact that SDL_GL_SwapWindow() calls
wl_display_dispatch() if vsync is enabled, in order to wait for frame
events. Therefore any program which pumps events on a different thread
from SDL_GL_SwapWindow() could end up blocking in one or other of them
until another event arrives.

This change fixes this by wrapping wl_display_dispatch() in a new mutex,
which ensures only one thread can compete for wayland events at a time,
and hence the SDL_IOReady() check should successfully prevent either
from blocking.
This commit is contained in:
David Gow 2021-10-02 16:52:43 +08:00 committed by Ethan Lee
parent 8b74575267
commit 25f9e32b0e
4 changed files with 24 additions and 1 deletions

View File

@ -231,11 +231,21 @@ Wayland_PumpEvents(_THIS)
keyboard_repeat_handle(&input->keyboard_repeat, now);
}
/* If we're trying to dispatch the display in another thread,
* we could trigger a race condition and end up blocking
* in wl_display_dispatch() */
if (SDL_TryLockMutex(d->display_dispatch_lock)) {
return;
}
if (SDL_IOReady(WAYLAND_wl_display_get_fd(d->display), SDL_FALSE, 0)) {
err = WAYLAND_wl_display_dispatch(d->display);
} else {
err = WAYLAND_wl_display_dispatch_pending(d->display);
}
SDL_UnlockMutex(d->display_dispatch_lock);
if (err == -1 && !d->display_disconnected) {
/* Something has failed with the Wayland connection -- for example,
* the compositor may have shut down and closed its end of the socket,

View File

@ -127,7 +127,8 @@ Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
/* Control swap interval ourselves. See comments on Wayland_GLES_SetSwapInterval */
if (swap_interval != 0) {
struct wl_display *display = ((SDL_VideoData *)_this->driverdata)->display;
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
struct wl_display *display = videodata->display;
SDL_VideoDisplay *sdldisplay = SDL_GetDisplayForWindow(window);
/* ~10 frames (or 1 sec), so we'll progress even if throttled to zero. */
const Uint32 max_wait = SDL_GetTicks() + (sdldisplay->current_mode.refresh_rate ?
@ -148,12 +149,20 @@ Wayland_GLES_SwapWindow(_THIS, SDL_Window *window)
break;
}
/* Make sure we're not competing with SDL_PumpEvents() for any new
* events, or one of us may end up blocking in wl_display_dispatch */
if (SDL_TryLockMutex(videodata->display_dispatch_lock)) {
continue;
}
if (SDL_IOReady(WAYLAND_wl_display_get_fd(display), SDL_FALSE, max_wait - now) <= 0) {
/* Error or timeout expired without any events for us */
SDL_UnlockMutex(videodata->display_dispatch_lock);
break;
}
WAYLAND_wl_display_dispatch(display);
SDL_UnlockMutex(videodata->display_dispatch_lock);
}
SDL_AtomicSet(&data->swap_interval_ready, 0);
}

View File

@ -169,6 +169,7 @@ Wayland_DeleteDevice(SDL_VideoDevice *device)
WAYLAND_wl_display_flush(data->display);
WAYLAND_wl_display_disconnect(data->display);
}
SDL_DestroyMutex(data->display_dispatch_lock);
SDL_free(data);
SDL_free(device);
SDL_WAYLAND_UnloadSymbols();
@ -201,6 +202,8 @@ Wayland_CreateDevice(int devindex)
data->display = display;
data->display_dispatch_lock = SDL_CreateMutex();
/* Initialize all variables that we clean on shutdown */
device = SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {

View File

@ -86,6 +86,7 @@ typedef struct {
char *classname;
int relative_mouse_mode;
SDL_mutex *display_dispatch_lock;
} SDL_VideoData;
typedef struct {