mirror of https://github.com/libsdl-org/SDL
Renamed SDL_PROP_IOSTREAM_STDIO_HANDLE_POINTER to SDL_PROP_IOSTREAM_STDIO_FILE_POINTER
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@ -169,7 +169,7 @@ typedef struct SDL_IOStream SDL_IOStream;
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* to a win32 `HANDLE`, that this SDL_IOStream is using to access the
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* filesystem. If the program isn't running on Windows, or SDL used some
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* other method to access the filesystem, this property will not be set.
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* - `SDL_PROP_IOSTREAM_STDIO_HANDLE_POINTER`: a pointer, that can be cast to
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* - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to
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* a stdio `FILE *`, that this SDL_IOStream is using to access the
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* filesystem. If SDL used some other method to access the filesystem, this
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* property will not be set. PLEASE NOTE that if SDL is using a different C
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@ -197,9 +197,9 @@ typedef struct SDL_IOStream SDL_IOStream;
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*/
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extern DECLSPEC SDL_IOStream *SDLCALL SDL_IOFromFile(const char *file, const char *mode);
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#define SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER "SDL.iostream.windows.handle"
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#define SDL_PROP_IOSTREAM_STDIO_HANDLE_POINTER "SDL.iostream.stdio.handle"
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#define SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER "SDL.iostream.android.aasset"
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#define SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER "SDL.iostream.windows.handle"
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#define SDL_PROP_IOSTREAM_STDIO_FILE_POINTER "SDL.iostream.stdio.file"
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#define SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER "SDL.iostream.android.aasset"
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/**
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* Use this function to prepare a read-write memory buffer for use with
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@ -430,7 +430,7 @@ static SDL_IOStream *SDL_IOFromFP(FILE *fp, SDL_bool autoclose)
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} else {
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const SDL_PropertiesID props = SDL_GetIOProperties(iostr);
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if (props) {
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SDL_SetProperty(props, SDL_PROP_IOSTREAM_STDIO_HANDLE_POINTER, fp);
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SDL_SetProperty(props, SDL_PROP_IOSTREAM_STDIO_FILE_POINTER, fp);
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}
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}
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