surface: Make a typedef for SDL_Surface bitflags, as is SDL3 policy.
Reference Issue #9812.
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@ -43,21 +43,20 @@ extern "C" {
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#endif
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/**
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* \name Surface flags
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* The flags on an SDL_Surface.
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*
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* These are the currently supported flags for an SDL_Surface.
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* These are generally meant to be considered read-only.
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*
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* \internal
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* Used internally (read-only).
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* \since This datatype is available since SDL 3.0.0.
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*/
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/* @{ */
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typedef Uint32 SDL_SurfaceFlags;
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#define SDL_SWSURFACE 0 /**< Just here for compatibility */
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#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
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#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
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#define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */
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#define SDL_SURFACE_USES_PROPERTIES 0x00000010 /**< Surface uses properties */
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/* @} *//* Surface flags */
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/**
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* Evaluates to true if the surface needs to be locked before access.
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@ -119,7 +118,7 @@ typedef enum SDL_FlipMode
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*/
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typedef struct SDL_Surface
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{
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Uint32 flags; /**< Read-only */
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SDL_SurfaceFlags flags; /**< Read-only */
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SDL_PixelFormat *format; /**< Read-only */
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int w, h; /**< Read-only */
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int pitch; /**< Read-only */
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