mirror of https://github.com/libsdl-org/SDL
Fixed bug 3079 - Allow non destructive SDL_GameControllerAddMappingsFromFile
x414e54 It is a bit of a pain to update the library or rely on whatever version the user has on their computer for default mappings. So providing an easily updatable text file via SDL_GameControllerAddMappingsFromFile is still currently the most viable way. However using this replaces all mappings provided by the SDL_HINT_GAMECONTROLLERCONFIG environment variable which may have come from the user's custom Steam mapping. There should be an easy way for games to supply extra game controller mappings to fill in the differences between SDL versions without it clobbering the SDL_HINT_GAMECONTROLLERCONFIG environment variable. Internally the mappings could use a priority system and if the priority is lower then it will not overwrite the mappings. For now it just assumes SDL_HINT_GAMECONTROLLERCONFIG is the highest priority, the default hardcoded are the lowest and anything set via the API is medium.
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@ -80,11 +80,19 @@ struct _SDL_ControllerMapping
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/* our hard coded list of mapping support */
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typedef enum
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{
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SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
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SDL_CONTROLLER_MAPPING_PRIORITY_API,
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SDL_CONTROLLER_MAPPING_PRIORITY_USER,
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} SDL_ControllerMappingPriority;
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typedef struct _ControllerMapping_t
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{
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SDL_JoystickGUID guid;
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char *name;
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char *mapping;
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SDL_ControllerMappingPriority priority;
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struct _ControllerMapping_t *next;
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} ControllerMapping_t;
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@ -636,7 +644,7 @@ void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMap
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* Helper function to add a mapping for a guid
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*/
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static ControllerMapping_t *
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SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing)
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SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing, SDL_ControllerMappingPriority priority)
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{
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char *pchName;
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char *pchMapping;
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@ -657,13 +665,17 @@ SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString,
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pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
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if (pControllerMapping) {
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/* Update existing mapping */
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SDL_free(pControllerMapping->name);
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pControllerMapping->name = pchName;
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SDL_free(pControllerMapping->mapping);
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pControllerMapping->mapping = pchMapping;
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/* refresh open controllers */
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SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
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/* Only overwrite the mapping if the priority is the same or higher. */
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if (pControllerMapping->priority <= priority) {
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/* Update existing mapping */
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SDL_free(pControllerMapping->name);
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pControllerMapping->name = pchName;
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SDL_free(pControllerMapping->mapping);
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pControllerMapping->mapping = pchMapping;
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pControllerMapping->priority = priority;
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/* refresh open controllers */
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SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
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}
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*existing = SDL_TRUE;
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} else {
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pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
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@ -677,6 +689,7 @@ SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString,
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pControllerMapping->name = pchName;
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pControllerMapping->mapping = pchMapping;
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pControllerMapping->next = s_pSupportedControllers;
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pControllerMapping->priority = priority;
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s_pSupportedControllers = pControllerMapping;
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*existing = SDL_FALSE;
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}
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@ -711,7 +724,7 @@ ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
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SDL_bool existing;
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mapping = SDL_PrivateAddMappingForGUID(jGUID,
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"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
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&existing);
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&existing, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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}
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}
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}
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@ -800,10 +813,10 @@ SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
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}
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/*
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* Add or update an entry into the Mappings Database
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* Add or update an entry into the Mappings Database with a priority
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*/
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int
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SDL_GameControllerAddMapping(const char *mappingString)
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static int
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SDL_PrivateGameControllerAddMapping(const char *mappingString, SDL_ControllerMappingPriority priority)
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{
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char *pchGUID;
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SDL_JoystickGUID jGUID;
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@ -829,7 +842,7 @@ SDL_GameControllerAddMapping(const char *mappingString)
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jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
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SDL_free(pchGUID);
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pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing);
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pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority);
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if (!pControllerMapping) {
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return -1;
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}
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@ -847,6 +860,15 @@ SDL_GameControllerAddMapping(const char *mappingString)
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}
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}
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/*
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* Add or update an entry into the Mappings Database
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*/
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int
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SDL_GameControllerAddMapping(const char *mappingString)
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{
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return SDL_PrivateGameControllerAddMapping(mappingString, SDL_CONTROLLER_MAPPING_PRIORITY_API);
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}
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/*
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* Get the mapping string for this GUID
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*/
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@ -901,7 +923,7 @@ SDL_GameControllerLoadHints()
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if (pchNewLine)
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*pchNewLine = '\0';
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SDL_GameControllerAddMapping(pUserMappings);
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SDL_PrivateGameControllerAddMapping(pUserMappings, SDL_CONTROLLER_MAPPING_PRIORITY_USER);
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if (pchNewLine) {
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pUserMappings = pchNewLine + 1;
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@ -923,7 +945,7 @@ SDL_GameControllerInit(void)
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const char *pMappingString = NULL;
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pMappingString = s_ControllerMappings[i];
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while (pMappingString) {
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SDL_GameControllerAddMapping(pMappingString);
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SDL_PrivateGameControllerAddMapping(pMappingString, SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT);
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i++;
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pMappingString = s_ControllerMappings[i];
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