Fixed a few additional sizeof locations
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@ -370,7 +370,7 @@ static int CPU_haveARMSIMD(void)
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fd = open("/proc/self/auxv", O_RDONLY | O_CLOEXEC);
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fd = open("/proc/self/auxv", O_RDONLY | O_CLOEXEC);
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if (fd >= 0) {
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if (fd >= 0) {
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Elf32_auxv_t aux;
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Elf32_auxv_t aux;
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while (read(fd, &aux, sizeof aux) == sizeof aux) {
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while (read(fd, &aux, sizeof(aux)) == sizeof(aux)) {
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if (aux.a_type == AT_PLATFORM) {
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if (aux.a_type == AT_PLATFORM) {
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const char *plat = (const char *)aux.a_un.a_val;
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const char *plat = (const char *)aux.a_un.a_val;
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if (plat) {
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if (plat) {
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@ -42,9 +42,9 @@
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/* This is the version of the dynamic API. This doesn't match the SDL version
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/* This is the version of the dynamic API. This doesn't match the SDL version
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and should not change until there's been a major revamp in API/ABI.
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and should not change until there's been a major revamp in API/ABI.
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So 2.0.5 adds functions over 2.0.4? This number doesn't change;
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So 2.0.5 adds functions over 2.0.4? This number doesn't change;
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the sizeof (jump_table) changes instead. But 2.1.0 changes how a function
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the sizeof(jump_table) changes instead. But 2.1.0 changes how a function
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works in an incompatible way or removes a function? This number changes,
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works in an incompatible way or removes a function? This number changes,
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since sizeof (jump_table) isn't sufficient anymore. It's likely
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since sizeof(jump_table) isn't sufficient anymore. It's likely
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we'll forget to bump every time we add a function, so this is the
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we'll forget to bump every time we add a function, so this is the
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failsafe switch for major API change decisions. Respect it and use it
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failsafe switch for major API change decisions. Respect it and use it
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sparingly. */
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sparingly. */
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@ -233,7 +233,7 @@ static int PS2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL
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size_indices = indices ? size_indices : 0;
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size_indices = indices ? size_indices : 0;
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if (texture) {
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if (texture) {
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GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof (GSPRIMUVPOINT), 4, &cmd->data.draw.first);
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GSPRIMUVPOINT *vertices = (GSPRIMUVPOINT *) SDL_AllocateRenderVertices(renderer, count * sizeof(GSPRIMUVPOINT), 4, &cmd->data.draw.first);
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GSTEXTURE *ps2_tex = (GSTEXTURE *) texture->driverdata;
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GSTEXTURE *ps2_tex = (GSTEXTURE *) texture->driverdata;
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if (vertices == NULL) {
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if (vertices == NULL) {
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