mirror of https://github.com/libsdl-org/SDL
Add systimer support
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@ -2524,6 +2524,12 @@ elseif(PSP)
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elseif(PS2)
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list(APPEND EXTRA_CFLAGS "-DPS2")
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if(SDL_TIMERS)
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set(SDL_TIMER_PS2 1)
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file(GLOB PS2_TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/ps2/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${PS2_TIMER_SOURCES})
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set(HAVE_SDL_TIMERS TRUE)
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endif()
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elseif(OS2)
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list(APPEND EXTRA_CFLAGS "-DOS2EMX_PLAIN_CHAR")
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@ -387,6 +387,7 @@
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#cmakedefine SDL_TIMER_OS2 @SDL_TIMER_OS2@
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#cmakedefine SDL_TIMER_VITA @SDL_TIMER_VITA@
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#cmakedefine SDL_TIMER_PSP @SDL_TIMER_PSP@
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#cmakedefine SDL_TIMER_PS2 @SDL_TIMER_PS2@
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/* Enable various video drivers */
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#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
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@ -0,0 +1,90 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_TIMER_PS2
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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#include "SDL_error.h"
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#include "../SDL_timer_c.h"
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#include <stdlib.h>
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#include <time.h>
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#include <timer.h>
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#include <sys/time.h>
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static uint64_t start;
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static SDL_bool ticks_started = SDL_FALSE;
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void
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SDL_TicksInit(void)
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{
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if (ticks_started) {
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return;
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}
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ticks_started = SDL_TRUE;
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start = GetTimerSystemTime();
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}
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void
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SDL_TicksQuit(void)
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{
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ticks_started = SDL_FALSE;
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}
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Uint64
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SDL_GetTicks64(void)
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{
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uint64_t now;
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if (!ticks_started) {
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SDL_TicksInit();
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}
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now = GetTimerSystemTime();
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return (Uint64)((now - start) / (kBUSCLK / CLOCKS_PER_SEC));
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}
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Uint64
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SDL_GetPerformanceCounter(void)
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{
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return SDL_GetTicks64();
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}
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Uint64
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SDL_GetPerformanceFrequency(void)
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{
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return 1000;
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}
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void SDL_Delay(Uint32 ms)
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{
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struct timespec tv = {0};
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tv.tv_sec = ms / 1000;
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tv.tv_nsec = (ms % 1000) * 1000000;
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nanosleep(&tv, NULL);
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}
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#endif /* SDL_TIMER_PS2 */
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/* vim: ts=4 sw=4
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*/
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