Make use of the HDR light range when playing HDR video

This commit is contained in:
Sam Lantinga 2024-02-16 20:05:11 -08:00
parent 317099b01f
commit 202886f873
1 changed files with 32 additions and 37 deletions

View File

@ -99,28 +99,51 @@ static int done;
/* This function isn't platform specific, but we haven't hooked up HDR video support on other platforms yet */
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_APPLE)
static void GetDisplayHDRProperties(SDL_bool *HDR_display, float *SDR_white_level)
static void GetDisplayHDRProperties(SDL_bool *HDR_display, float *SDR_white_level, float *HDR_white_level)
{
SDL_PropertiesID props;
*HDR_display = SDL_FALSE;
*SDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
*HDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
props = SDL_GetRendererProperties(renderer);
if (SDL_GetNumberProperty(props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB) != SDL_COLORSPACE_SCRGB) {
/* We're not displaying in HDR, use the SDR white level */
*HDR_display = SDL_FALSE;
*SDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
return;
}
props = SDL_GetDisplayProperties(SDL_GetDisplayForWindow(window));
if (!SDL_GetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, SDL_FALSE)) {
/* HDR is not enabled on the display */
*HDR_display = SDL_FALSE;
*SDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
return;
}
*HDR_display = SDL_TRUE;
*SDR_white_level = SDL_GetFloatProperty(props, SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT, DEFAULT_SDR_WHITE_LEVEL);
*HDR_white_level = SDL_GetFloatProperty(props, SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT, DEFAULT_HDR_WHITE_LEVEL);
}
static void UpdateVideoColorScale(SDL_bool HDR_video)
{
SDL_bool HDR_display = SDL_FALSE;
float SDR_white_level, HDR_white_level, video_white_level;
GetDisplayHDRProperties(&HDR_display, &SDR_white_level, &HDR_white_level);
if (HDR_video) {
video_white_level = DEFAULT_HDR_WHITE_LEVEL;
} else {
video_white_level = SDR_DISPLAY_WHITE_LEVEL;
}
if (HDR_display && HDR_video) {
/* Scale the HDR range of the video to the HDR range of the display */
SDL_SetRenderColorScale(renderer, HDR_white_level / video_white_level);
} else {
/* Scale the range of the video to the SDR range of the display */
SDL_SetRenderColorScale(renderer, SDR_white_level / video_white_level);
}
}
#endif /* SDL_PLATFORM_WIN32 || SDL_PLATFORM_APPLE */
@ -675,10 +698,8 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
SDL_QueryTexture(*texture, NULL, NULL, &texture_width, &texture_height);
}
if (!*texture || (UINT)texture_width != desc.Width || (UINT)texture_height != desc.Height) {
float SDR_white_level, video_white_level;
SDL_bool HDR_display = SDL_FALSE;
SDL_bool HDR_video = SDL_FALSE;
Uint32 format;
SDL_bool HDR_video = SDL_FALSE;
switch (desc.Format) {
case DXGI_FORMAT_NV12:
@ -701,8 +722,6 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
SDL_DestroyTexture(*texture);
}
GetDisplayHDRProperties(&HDR_display, &SDR_white_level);
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, GetFrameColorspace(frame));
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format);
@ -715,16 +734,7 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
return SDL_FALSE;
}
if (HDR_video != HDR_display) {
if (HDR_display) {
video_white_level = SDR_DISPLAY_WHITE_LEVEL;
} else {
video_white_level = DEFAULT_HDR_WHITE_LEVEL;
}
SDL_SetRenderColorScale(renderer, SDR_white_level / video_white_level);
} else {
SDL_SetRenderColorScale(renderer, 1.0f);
}
UpdateVideoColorScale(HDR_video);
}
ID3D11Resource *dx11_resource = SDL_GetProperty(SDL_GetTextureProperties(*texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
@ -749,8 +759,6 @@ static SDL_bool GetTextureForVideoToolboxFrame(AVFrame *frame, SDL_Texture **tex
size_t nPixelBufferHeight = CVPixelBufferGetHeightOfPlane(pPixelBuffer, 0);
SDL_PropertiesID props;
Uint32 format;
float SDR_white_level, video_white_level;
SDL_bool HDR_display = SDL_FALSE;
SDL_bool HDR_video = SDL_FALSE;
switch (nPixelBufferType) {
@ -778,8 +786,6 @@ static SDL_bool GetTextureForVideoToolboxFrame(AVFrame *frame, SDL_Texture **tex
SDL_DestroyTexture(*texture);
}
GetDisplayHDRProperties(&HDR_display, &SDR_white_level);
props = SDL_CreateProperties();
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, GetFrameColorspace(frame));
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format);
@ -793,19 +799,8 @@ static SDL_bool GetTextureForVideoToolboxFrame(AVFrame *frame, SDL_Texture **tex
return SDL_FALSE;
}
if (HDR_video != HDR_display) {
if (HDR_display) {
video_white_level = SDR_DISPLAY_WHITE_LEVEL;
} else {
video_white_level = DEFAULT_HDR_WHITE_LEVEL;
}
SDL_SetRenderColorScale(renderer, SDR_white_level / video_white_level);
} else if (HDR_display) {
/* Apple platforms already scale up the brightness of content so we need to scale it down by the same amount for HDR video */
SDL_SetRenderColorScale(renderer, SDR_white_level / DEFAULT_SDR_WHITE_LEVEL);
} else {
SDL_SetRenderColorScale(renderer, 1.0f);
}
UpdateVideoColorScale(HDR_video);
return SDL_TRUE;
#else
return SDL_FALSE;