mirror of https://github.com/libsdl-org/SDL
Make use of the HDR light range when playing HDR video
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317099b01f
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202886f873
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@ -99,28 +99,51 @@ static int done;
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/* This function isn't platform specific, but we haven't hooked up HDR video support on other platforms yet */
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#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_APPLE)
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static void GetDisplayHDRProperties(SDL_bool *HDR_display, float *SDR_white_level)
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static void GetDisplayHDRProperties(SDL_bool *HDR_display, float *SDR_white_level, float *HDR_white_level)
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{
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SDL_PropertiesID props;
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*HDR_display = SDL_FALSE;
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*SDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
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*HDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
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props = SDL_GetRendererProperties(renderer);
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if (SDL_GetNumberProperty(props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, SDL_COLORSPACE_SRGB) != SDL_COLORSPACE_SCRGB) {
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/* We're not displaying in HDR, use the SDR white level */
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*HDR_display = SDL_FALSE;
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*SDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
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return;
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}
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props = SDL_GetDisplayProperties(SDL_GetDisplayForWindow(window));
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if (!SDL_GetBooleanProperty(props, SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN, SDL_FALSE)) {
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/* HDR is not enabled on the display */
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*HDR_display = SDL_FALSE;
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*SDR_white_level = SDR_DISPLAY_WHITE_LEVEL;
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return;
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}
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*HDR_display = SDL_TRUE;
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*SDR_white_level = SDL_GetFloatProperty(props, SDL_PROP_DISPLAY_SDR_WHITE_LEVEL_FLOAT, DEFAULT_SDR_WHITE_LEVEL);
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*HDR_white_level = SDL_GetFloatProperty(props, SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT, DEFAULT_HDR_WHITE_LEVEL);
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}
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static void UpdateVideoColorScale(SDL_bool HDR_video)
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{
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SDL_bool HDR_display = SDL_FALSE;
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float SDR_white_level, HDR_white_level, video_white_level;
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GetDisplayHDRProperties(&HDR_display, &SDR_white_level, &HDR_white_level);
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if (HDR_video) {
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video_white_level = DEFAULT_HDR_WHITE_LEVEL;
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} else {
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video_white_level = SDR_DISPLAY_WHITE_LEVEL;
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}
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if (HDR_display && HDR_video) {
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/* Scale the HDR range of the video to the HDR range of the display */
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SDL_SetRenderColorScale(renderer, HDR_white_level / video_white_level);
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} else {
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/* Scale the range of the video to the SDR range of the display */
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SDL_SetRenderColorScale(renderer, SDR_white_level / video_white_level);
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}
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}
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#endif /* SDL_PLATFORM_WIN32 || SDL_PLATFORM_APPLE */
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@ -675,10 +698,8 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
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SDL_QueryTexture(*texture, NULL, NULL, &texture_width, &texture_height);
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}
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if (!*texture || (UINT)texture_width != desc.Width || (UINT)texture_height != desc.Height) {
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float SDR_white_level, video_white_level;
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SDL_bool HDR_display = SDL_FALSE;
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SDL_bool HDR_video = SDL_FALSE;
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Uint32 format;
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SDL_bool HDR_video = SDL_FALSE;
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switch (desc.Format) {
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case DXGI_FORMAT_NV12:
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@ -701,8 +722,6 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
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SDL_DestroyTexture(*texture);
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}
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GetDisplayHDRProperties(&HDR_display, &SDR_white_level);
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, GetFrameColorspace(frame));
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format);
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@ -715,16 +734,7 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
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return SDL_FALSE;
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}
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if (HDR_video != HDR_display) {
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if (HDR_display) {
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video_white_level = SDR_DISPLAY_WHITE_LEVEL;
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} else {
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video_white_level = DEFAULT_HDR_WHITE_LEVEL;
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}
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SDL_SetRenderColorScale(renderer, SDR_white_level / video_white_level);
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} else {
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SDL_SetRenderColorScale(renderer, 1.0f);
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}
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UpdateVideoColorScale(HDR_video);
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}
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ID3D11Resource *dx11_resource = SDL_GetProperty(SDL_GetTextureProperties(*texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
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@ -749,8 +759,6 @@ static SDL_bool GetTextureForVideoToolboxFrame(AVFrame *frame, SDL_Texture **tex
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size_t nPixelBufferHeight = CVPixelBufferGetHeightOfPlane(pPixelBuffer, 0);
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SDL_PropertiesID props;
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Uint32 format;
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float SDR_white_level, video_white_level;
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SDL_bool HDR_display = SDL_FALSE;
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SDL_bool HDR_video = SDL_FALSE;
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switch (nPixelBufferType) {
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@ -778,8 +786,6 @@ static SDL_bool GetTextureForVideoToolboxFrame(AVFrame *frame, SDL_Texture **tex
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SDL_DestroyTexture(*texture);
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}
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GetDisplayHDRProperties(&HDR_display, &SDR_white_level);
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props = SDL_CreateProperties();
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, GetFrameColorspace(frame));
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, format);
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@ -793,19 +799,8 @@ static SDL_bool GetTextureForVideoToolboxFrame(AVFrame *frame, SDL_Texture **tex
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return SDL_FALSE;
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}
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if (HDR_video != HDR_display) {
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if (HDR_display) {
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video_white_level = SDR_DISPLAY_WHITE_LEVEL;
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} else {
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video_white_level = DEFAULT_HDR_WHITE_LEVEL;
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}
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SDL_SetRenderColorScale(renderer, SDR_white_level / video_white_level);
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} else if (HDR_display) {
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/* Apple platforms already scale up the brightness of content so we need to scale it down by the same amount for HDR video */
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SDL_SetRenderColorScale(renderer, SDR_white_level / DEFAULT_SDR_WHITE_LEVEL);
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} else {
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SDL_SetRenderColorScale(renderer, 1.0f);
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}
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UpdateVideoColorScale(HDR_video);
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return SDL_TRUE;
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#else
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return SDL_FALSE;
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