mirror of https://github.com/libsdl-org/SDL
Android: Split long line in README.
This commit is contained in:
parent
826508b6ee
commit
1fd2646c60
|
@ -423,7 +423,11 @@ When you're done instrumenting with valgrind, you can disable the wrapper:
|
|||
Graphics debugging
|
||||
================================================================================
|
||||
|
||||
If you are developing on a compatible Tegra-based tablet, NVidia provides Tegra Graphics Debugger at their website. Because SDL2 dynamically loads EGL and GLES libraries, you must follow their instructions for installing the interposer library on a rooted device. The non-rooted instructions are not compatible with applications that use SDL2 for video.
|
||||
If you are developing on a compatible Tegra-based tablet, NVidia provides
|
||||
Tegra Graphics Debugger at their website. Because SDL2 dynamically loads EGL
|
||||
and GLES libraries, you must follow their instructions for installing the
|
||||
interposer library on a rooted device. The non-rooted instructions are not
|
||||
compatible with applications that use SDL2 for video.
|
||||
|
||||
The Tegra Graphics Debugger is available from NVidia here:
|
||||
https://developer.nvidia.com/tegra-graphics-debugger
|
||||
|
|
Loading…
Reference in New Issue