Fixed reading input from the Razer Atrox Arcade Stick using Windows Gaming Input

(cherry picked from commit 172cfca51332a845abf9c141ae56aa121fe4ada5)
This commit is contained in:
Sam Lantinga 2023-06-09 14:34:59 -07:00
parent f5b3247aae
commit 1cdd6dc829
1 changed files with 9 additions and 6 deletions

View File

@ -837,15 +837,18 @@ static void WGI_JoystickUpdate(SDL_Joystick *joystick)
}
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_GetCurrentReading(hwdata->controller, nbuttons, buttons, nhats, hats, naxes, axes, &timestamp);
if (SUCCEEDED(hr) && timestamp != hwdata->timestamp) {
if (SUCCEEDED(hr) && (!timestamp || timestamp != hwdata->timestamp)) {
UINT32 i;
SDL_bool all_zero = SDL_TRUE;
SDL_bool all_zero = SDL_FALSE;
/* The axes are all zero when the application loses focus */
for (i = 0; i < naxes; ++i) {
if (axes[i] != 0.0f) {
all_zero = SDL_FALSE;
break;
if (naxes > 0) {
all_zero = SDL_TRUE;
for (i = 0; i < naxes; ++i) {
if (axes[i] != 0.0f) {
all_zero = SDL_FALSE;
break;
}
}
}
if (all_zero) {