Use light text for button labels so they show up well over the activity highlight
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 33 KiB |
3490
test/gamepad_front.h
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@ -38,10 +38,10 @@ static const struct
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int x;
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int y;
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} button_positions[] = {
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{ 413, 193 }, /* SDL_GAMEPAD_BUTTON_A */
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{ 413, 190 }, /* SDL_GAMEPAD_BUTTON_A */
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{ 456, 156 }, /* SDL_GAMEPAD_BUTTON_B */
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{ 372, 159 }, /* SDL_GAMEPAD_BUTTON_X */
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{ 416, 125 }, /* SDL_GAMEPAD_BUTTON_Y */
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{ 415, 127 }, /* SDL_GAMEPAD_BUTTON_Y */
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{ 199, 157 }, /* SDL_GAMEPAD_BUTTON_BACK */
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{ 257, 153 }, /* SDL_GAMEPAD_BUTTON_GUIDE */
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{ 314, 157 }, /* SDL_GAMEPAD_BUTTON_START */
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@ -575,7 +575,7 @@ void RenderGamepadImage(GamepadImage *ctx)
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if (ctx->showing_front) {
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dst.x = (float)ctx->x + 363;
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dst.y = (float)ctx->y + 116;
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dst.y = (float)ctx->y + 118;
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dst.w = (float)ctx->face_width;
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dst.h = (float)ctx->face_height;
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