Use light text for button labels so they show up well over the activity highlight

This commit is contained in:
Sam Lantinga 2023-07-16 04:31:17 -07:00
parent ae0fce3f01
commit 1a4995371b
9 changed files with 6088 additions and 6648 deletions

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@ -38,10 +38,10 @@ static const struct
int x; int x;
int y; int y;
} button_positions[] = { } button_positions[] = {
{ 413, 193 }, /* SDL_GAMEPAD_BUTTON_A */ { 413, 190 }, /* SDL_GAMEPAD_BUTTON_A */
{ 456, 156 }, /* SDL_GAMEPAD_BUTTON_B */ { 456, 156 }, /* SDL_GAMEPAD_BUTTON_B */
{ 372, 159 }, /* SDL_GAMEPAD_BUTTON_X */ { 372, 159 }, /* SDL_GAMEPAD_BUTTON_X */
{ 416, 125 }, /* SDL_GAMEPAD_BUTTON_Y */ { 415, 127 }, /* SDL_GAMEPAD_BUTTON_Y */
{ 199, 157 }, /* SDL_GAMEPAD_BUTTON_BACK */ { 199, 157 }, /* SDL_GAMEPAD_BUTTON_BACK */
{ 257, 153 }, /* SDL_GAMEPAD_BUTTON_GUIDE */ { 257, 153 }, /* SDL_GAMEPAD_BUTTON_GUIDE */
{ 314, 157 }, /* SDL_GAMEPAD_BUTTON_START */ { 314, 157 }, /* SDL_GAMEPAD_BUTTON_START */
@ -575,7 +575,7 @@ void RenderGamepadImage(GamepadImage *ctx)
if (ctx->showing_front) { if (ctx->showing_front) {
dst.x = (float)ctx->x + 363; dst.x = (float)ctx->x + 363;
dst.y = (float)ctx->y + 116; dst.y = (float)ctx->y + 118;
dst.w = (float)ctx->face_width; dst.w = (float)ctx->face_width;
dst.h = (float)ctx->face_height; dst.h = (float)ctx->face_height;