hidapi: Add support for Steam controllers connected via USB
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e67ae274a5
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1a311bc638
@ -211,10 +211,9 @@ static void ResetSteamControllerPacketAssembler(SteamControllerPacketAssembler *
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pAssembler->nExpectedSegmentNumber = 0;
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}
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static void InitializeSteamControllerPacketAssembler(SteamControllerPacketAssembler *pAssembler)
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static void InitializeSteamControllerPacketAssembler(SteamControllerPacketAssembler *pAssembler, bool bIsBle)
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{
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// We only support BLE devices right now
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pAssembler->bIsBle = true;
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pAssembler->bIsBle = bIsBle;
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ResetSteamControllerPacketAssembler(pAssembler);
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}
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@ -283,14 +282,13 @@ static int WriteSegmentToSteamControllerPacketAssembler(SteamControllerPacketAss
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#define BLE_MAX_READ_RETRIES 8
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static int SetFeatureReport(SDL_hid_device *dev, unsigned char uBuffer[65], int nActualDataLen)
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static int SetFeatureReport(SDL_HIDAPI_Device *dev, unsigned char uBuffer[65], int nActualDataLen)
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{
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int nRet = -1;
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bool bBle = true; // only wireless/BLE for now, though macOS could do wired in the future
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DPRINTF("SetFeatureReport %p %p %d\n", dev, uBuffer, nActualDataLen);
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if (bBle) {
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if (dev->is_bluetooth) {
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int nSegmentNumber = 0;
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uint8_t uPacketBuffer[MAX_REPORT_SEGMENT_SIZE];
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unsigned char *pBufferPtr = uBuffer + 1;
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@ -316,29 +314,31 @@ static int SetFeatureReport(SDL_hid_device *dev, unsigned char uBuffer[65], int
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pBufferPtr += nBytesInPacket;
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nSegmentNumber++;
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nRet = SDL_hid_send_feature_report(dev, uPacketBuffer, sizeof(uPacketBuffer));
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DPRINTF("SetFeatureReport() ret = %d\n", nRet);
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nRet = SDL_hid_send_feature_report(dev->dev, uPacketBuffer, sizeof(uPacketBuffer));
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}
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} else {
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nRet = SDL_hid_send_feature_report(dev->dev, uBuffer, 65);
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}
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DPRINTF("SetFeatureReport() ret = %d\n", nRet);
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return nRet;
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}
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static int GetFeatureReport(SDL_hid_device *dev, unsigned char uBuffer[65])
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static int GetFeatureReport(SDL_HIDAPI_Device *dev, unsigned char uBuffer[65])
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{
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int nRet = -1;
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bool bBle = true;
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DPRINTF("GetFeatureReport( %p %p )\n", dev, uBuffer);
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if (bBle) {
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if (dev->is_bluetooth) {
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int nRetries = 0;
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uint8_t uSegmentBuffer[MAX_REPORT_SEGMENT_SIZE + 1];
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uint8_t ucBytesToRead = MAX_REPORT_SEGMENT_SIZE;
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uint8_t ucDataStartOffset = 0;
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SteamControllerPacketAssembler assembler;
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InitializeSteamControllerPacketAssembler(&assembler);
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InitializeSteamControllerPacketAssembler(&assembler, dev->is_bluetooth);
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// On Windows and macOS, BLE devices get 2 copies of the feature report ID, one that is removed by ReadFeatureReport,
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// and one that's included in the buffer we receive. We pad the bytes to read and skip over the report ID
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@ -351,7 +351,7 @@ static int GetFeatureReport(SDL_hid_device *dev, unsigned char uBuffer[65])
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while (nRetries < BLE_MAX_READ_RETRIES) {
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SDL_memset(uSegmentBuffer, 0, sizeof(uSegmentBuffer));
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uSegmentBuffer[0] = BLE_REPORT_NUMBER;
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nRet = SDL_hid_get_feature_report(dev, uSegmentBuffer, ucBytesToRead);
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nRet = SDL_hid_get_feature_report(dev->dev, uSegmentBuffer, ucBytesToRead);
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DPRINTF("GetFeatureReport ble ret=%d\n", nRet);
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HEXDUMP(uSegmentBuffer, nRet);
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@ -378,12 +378,18 @@ static int GetFeatureReport(SDL_hid_device *dev, unsigned char uBuffer[65])
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}
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printf("Could not get a full ble packet after %d retries\n", nRetries);
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return -1;
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} else {
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SDL_memset(uBuffer, 0, 65);
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nRet = SDL_hid_get_feature_report(dev->dev, uBuffer, 65);
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DPRINTF("GetFeatureReport USB ret=%d\n", nRet);
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HEXDUMP(uBuffer, nRet);
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}
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return nRet;
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}
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static int ReadResponse(SDL_hid_device *dev, uint8_t uBuffer[65], int nExpectedResponse)
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static int ReadResponse(SDL_HIDAPI_Device *dev, uint8_t uBuffer[65], int nExpectedResponse)
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{
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int nRet = GetFeatureReport(dev, uBuffer);
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@ -406,7 +412,7 @@ static int ReadResponse(SDL_hid_device *dev, uint8_t uBuffer[65], int nExpectedR
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//---------------------------------------------------------------------------
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// Reset steam controller (unmap buttons and pads) and re-fetch capability bits
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//---------------------------------------------------------------------------
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static bool ResetSteamController(SDL_hid_device *dev, bool bSuppressErrorSpew, uint32_t *punUpdateRateUS)
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static bool ResetSteamController(SDL_HIDAPI_Device *dev, bool bSuppressErrorSpew, uint32_t *punUpdateRateUS)
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{
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// Firmware quirk: Set Feature and Get Feature requests always require a 65-byte buffer.
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unsigned char buf[65];
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@ -593,7 +599,7 @@ static int ReadSteamController(SDL_hid_device *dev, uint8_t *pData, int nDataSiz
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//---------------------------------------------------------------------------
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// Close a Steam Controller
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//---------------------------------------------------------------------------
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static void CloseSteamController(SDL_hid_device *dev)
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static void CloseSteamController(SDL_HIDAPI_Device *dev)
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{
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// Switch the Steam Controller back to lizard mode so it works with the OS
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unsigned char buf[65];
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@ -1010,7 +1016,7 @@ static bool HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joyst
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SDL_zero(ctx->m_state);
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SDL_zero(ctx->m_last_state);
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if (!ResetSteamController(device->dev, false, &ctx->update_rate_in_us)) {
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if (!ResetSteamController(device, false, &ctx->update_rate_in_us)) {
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SDL_SetError("Couldn't reset controller");
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return false;
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}
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@ -1018,7 +1024,7 @@ static bool HIDAPI_DriverSteam_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joyst
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update_rate_in_hz = 1000000.0f / ctx->update_rate_in_us;
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}
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InitializeSteamControllerPacketAssembler(&ctx->m_assembler);
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InitializeSteamControllerPacketAssembler(&ctx->m_assembler, device->is_bluetooth);
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// Initialize the joystick capabilities
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joystick->nbuttons = SDL_GAMEPAD_NUM_STEAM_BUTTONS;
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@ -1073,7 +1079,7 @@ static bool HIDAPI_DriverSteam_SetSensorsEnabled(SDL_HIDAPI_Device *device, SDL_
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ADD_SETTING(SETTING_IMU_MODE, SETTING_GYRO_MODE_OFF);
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}
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buf[2] = (unsigned char)(nSettings * 3);
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if (SetFeatureReport(device->dev, buf, 3 + nSettings * 3) < 0) {
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if (SetFeatureReport(device, buf, 3 + nSettings * 3) < 0) {
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return SDL_SetError("Couldn't write feature report");
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}
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@ -1210,7 +1216,7 @@ static bool HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
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static void HIDAPI_DriverSteam_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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CloseSteamController(device->dev);
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CloseSteamController(device);
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}
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static void HIDAPI_DriverSteam_FreeDevice(SDL_HIDAPI_Device *device)
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