mirror of https://github.com/libsdl-org/SDL
Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo
Fixes https://github.com/libsdl-org/SDL/issues/10855
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@ -1434,7 +1434,7 @@ typedef struct SDL_GPUColorTargetDescription
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*
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*
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* \sa SDL_GPUGraphicsPipelineCreateInfo
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* \sa SDL_GPUGraphicsPipelineCreateInfo
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*/
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*/
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typedef struct SDL_GpuGraphicsPipelineTargetInfo
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typedef struct SDL_GPUGraphicsPipelineTargetInfo
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{
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{
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const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */
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const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */
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Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */
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Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */
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@ -1443,7 +1443,7 @@ typedef struct SDL_GpuGraphicsPipelineTargetInfo
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Uint8 padding1;
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Uint8 padding1;
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Uint8 padding2;
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Uint8 padding2;
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Uint8 padding3;
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Uint8 padding3;
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} SDL_GpuGraphicsPipelineTargetInfo;
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} SDL_GPUGraphicsPipelineTargetInfo;
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/**
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/**
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* A structure specifying the parameters of a graphics pipeline state.
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* A structure specifying the parameters of a graphics pipeline state.
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@ -1461,7 +1461,7 @@ typedef struct SDL_GPUGraphicsPipelineCreateInfo
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SDL_GPURasterizerState rasterizer_state; /**< The rasterizer state of the graphics pipeline. */
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SDL_GPURasterizerState rasterizer_state; /**< The rasterizer state of the graphics pipeline. */
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SDL_GPUMultisampleState multisample_state; /**< The multisample state of the graphics pipeline. */
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SDL_GPUMultisampleState multisample_state; /**< The multisample state of the graphics pipeline. */
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SDL_GPUDepthStencilState depth_stencil_state; /**< The depth-stencil state of the graphics pipeline. */
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SDL_GPUDepthStencilState depth_stencil_state; /**< The depth-stencil state of the graphics pipeline. */
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SDL_GpuGraphicsPipelineTargetInfo target_info; /**< Formats and blend modes for the render targets of the graphics pipeline. */
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SDL_GPUGraphicsPipelineTargetInfo target_info; /**< Formats and blend modes for the render targets of the graphics pipeline. */
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SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
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SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */
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} SDL_GPUGraphicsPipelineCreateInfo;
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} SDL_GPUGraphicsPipelineCreateInfo;
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@ -6192,7 +6192,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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VulkanRenderer *renderer,
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VulkanRenderer *renderer,
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SDL_GpuGraphicsPipelineTargetInfo attachmentInfo,
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SDL_GPUGraphicsPipelineTargetInfo attachmentInfo,
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VkSampleCountFlagBits sampleCount)
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VkSampleCountFlagBits sampleCount)
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{
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{
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VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
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VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
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