mirror of https://github.com/libsdl-org/SDL
Don't enable PS5 controller support if DS4Windows is running - they conflict.
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@ -2220,6 +2220,7 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
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Uint32 id;
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Uint16 vendor;
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Uint16 product;
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SDL_GameControllerType type;
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SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL);
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@ -2231,7 +2232,8 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
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}
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}
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if (SDL_GetJoystickGameControllerType(name, vendor, product, -1, 0, 0, 0) == SDL_CONTROLLER_TYPE_PS4 && SDL_IsPS4RemapperRunning()) {
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type = SDL_GetJoystickGameControllerType(name, vendor, product, -1, 0, 0, 0);
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if ((type == SDL_CONTROLLER_TYPE_PS4 || type == SDL_CONTROLLER_TYPE_PS5) && SDL_IsPS4RemapperRunning()) {
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return SDL_TRUE;
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}
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