mirror of https://github.com/libsdl-org/SDL
README-winrt.md: Cleaned up sample code
- Fixed the markdown. - Code can now be exited by pressing ESC. - Cleans up and returns from main() - Mushed all the `if (x) { return 0; }` blocks into else ifs.
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@ -352,38 +352,41 @@ source file, such as, "main.cpp".
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your project, and open the file in Visual C++'s text editor.
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7. Copy and paste the following code into the new file, then save it.
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```c
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#include <SDL.h>
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#include <SDL.h>
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int main(int argc, char **argv)
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{
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SDL_DisplayMode mode;
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SDL_Window * window = NULL;
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SDL_Renderer * renderer = NULL;
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SDL_Event evt;
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SDL_bool keep_going = SDL_TRUE;
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int main(int argc, char **argv)
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{
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SDL_DisplayMode mode;
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SDL_Window * window = NULL;
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SDL_Renderer * renderer = NULL;
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SDL_Event evt;
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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return 1;
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}
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if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
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return 1;
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}
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if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
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return 1;
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}
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while (1) {
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while (SDL_PollEvent(&evt)) {
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}
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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return 1;
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} else if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
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return 1;
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} else if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
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return 1;
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}
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while (keep_going) {
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while (SDL_PollEvent(&evt)) {
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if ((evt.type == SDL_KEYDOWN) && (evt.key.keysym.sym == SDLK_ESCAPE)) {
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keep_going = SDL_FALSE;
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}
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}
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_Quit();
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return 0;
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}
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```
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#### 6.B. Adding code and assets ####
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