mirror of https://github.com/libsdl-org/SDL
testmouse: Create the window on the touch screen when building for the 3DS
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@ -18,7 +18,13 @@
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#include <stdlib.h> /* exit() */
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#ifdef __IPHONEOS__
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#ifdef __3DS__
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/* For mouse-based tests, we want to have the window on the touch screen */
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#define SCREEN_X 40
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#define SCREEN_Y 240
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#elif defined(__IPHONEOS__)
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 480
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#else
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@ -26,6 +32,13 @@
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#define SCREEN_HEIGHT 480
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#endif
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#ifndef SCREEN_X
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#define SCREEN_X SDL_WINDOWPOS_CENTERED
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#endif
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#ifndef SCREEN_Y
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#define SCREEN_Y SDL_WINDOWPOS_CENTERED
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#endif
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static SDL_Window *window;
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typedef struct _Object
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@ -263,9 +276,7 @@ int main(int argc, char *argv[])
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}
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/* Create a window to display joystick axis position */
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window = SDL_CreateWindow("Mouse Test", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
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SCREEN_HEIGHT, 0);
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window = SDL_CreateWindow("Mouse Test", SCREEN_X, SCREEN_Y, SCREEN_WIDTH, SCREEN_HEIGHT, 0);
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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return SDL_FALSE;
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